Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 17002073285725740123 49 ooops the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Oct 31, 2024. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:29 (832 turns). ooops the Conjurer (Octopode Conjurer) Turns: 832, Time: 00:03:31 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 77% Magic: 6/6 EV: 12 Int: 22 God: Gold: 51 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Talismans c - a talisman of death Scrolls b - a scroll of enchant armour {unknown} e - a scroll of noise {unknown} h - a scroll of silence {unknown} i - a scroll of poison {unknown} j - a scroll of identify {unknown} Potions a - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Short Blades + Level 2.3 Dodging + Level 3.2 Stealth + Level 0.7 Unarmed Combat + Level 2.0 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An adder comes into view. You miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. You feel sick. The adder closely misses you. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. You feel sick. The adder bites you. x2 You hit the adder. You grab the adder. The adder is heavily wounded. You constrict the adder. You feel sick. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The adder completely misses you. You hit the endoplasm. The endoplasm is moderately wounded. You constrict the adder. You feel sick. The endoplasm misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is heavily wounded. You constrict the adder. You kill the adder! You feel sick. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. You feel sick. The endoplasm hits you but does no damage. You barely miss the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is severely wounded. You feel sick. You are no longer poisoned. The endoplasm freezes you. You are frozen. You die... .......## .......># ....K...# ......?.# ........# ...J....# ........# ###J######. #.@........ #†#.####### ...#.# ..######.# .........# ########.# #.# #.# #.# You could see an endoplasm. Vanquished Creatures An adder (D:2) 5 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins 3 hobgoblins 6 jackals (D:1) 3 quokkas (D:1) 4 bats A frilled lizard (D:1) 3 kobolds 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 25 | D:1 | Found a faded altar of an unknown god. 89 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 191 | D:1 | Learned a level 2 spell: Searing Ray 535 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 799 | D:2 | Found a basalt altar of Yredelemnul. 832 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_rooms, basic_ecumenical_altar, bh_walls_and_bars D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Fighting | | 0.1 Short Blades | | 0.2 Dodging | | 2.3 Unarmed Combat | | 0.7 Spellcasting | | 2.0 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 24 Constrict || 15 Tentacles || 19 Dagger || 29 Cast: Magic Dart || 12 Searing Ray || 1 Stab: Sleeping || 8 Armour: Skin || 25 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 831 | 774 | 57 | 0 | 596 | 2 | 415.5 | Dungeon | 831 | 774 | 57 | 0 | 596 | 2 | 415.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 729 daAuts D:2: 101 daAuts