Dungeon Crawl Stone Soup version 0.34-a0-471-g3f39f5e5c1 (webtiles) character file. Game seed: 4495764527563967599 259 ooops the Firebug (level 6, 0/36 HPs) Began as an Octopode Fire Elementalist on July 30, 2025. Slain by a crocodile zombie (11 damage) ... in an ossuary. The game lasted 00:11:38 (3409 turns). ooops the Firebug (Octopode Fire Elementalist) Turns: 3409, Time: 00:11:39 Health: 0/36 AC: 0 Str: 14 XL: 6 Next: 17% Magic: 0/14 EV: 18 Int: 21 God: Gold: 64 SH: 0 Dex: 12 Spells: 5/11 levels left rFire . . . (100%) - Magic Parchment rCold + . . (50%) (offhand unavailable) rNeg . . . (100%) a - melded +2 hat rPois ∞ (0%) (no amulet) rElec . (100%) e - +6 ring of strength rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) c - inkwell talisman of Buobbampe {rF+ rC+ Will- Int+2} %: no passive effects @: scroll-form, marked, attractive A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (beak), wild magic 1, (cold vulnerability 1) a: no special abilities You were in an ossuary. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 156 gold pieces. You spent 92 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger Missiles b - 5 boomerangs (quivered) f - 18 poisoned darts Armour a - a +2 hat (melded) Jewellery e - a +6 ring of strength (worn) Talismans c - the inkwell talisman of Buobbampe (worn) {rF+ rC+ Will- Int+2} (You found it on level 1 of the Dungeon) [inkwell talisman] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Wands e - a wand of charming (8) b - a wand of acid (6) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of immolation {unknown} h - 2 scrolls of enchant weapon {unknown} d - a scroll of revelation {unknown} m - 2 scrolls of amnesia {unknown} n - a scroll of fog {unknown} k - a scroll of torment {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of magic h - 3 potions of haste f - a potion of enlightenment {unknown} M - a potion of mutation a - 2 potions of ambrosia c - a potion of curing Skills: + Level 2.2 Dodging + Level 3.4 Stealth + Level 1.6 Unarmed Combat + Level 3.2 Spellcasting + Level 2.3(2.8) Conjurations + Level 4.8(5.3) Fire Magic + Level 0.1 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 4% 1 b - Scorch Fire 66% 2d7 4% 2 c - Volatile Blastmotes Fire/Tloc 40% 2d13 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 80% 1d7 7% 1 Soul Splinter Necr 28% N/A 16% 1 Inner Flame Hex/Fire 20% N/A 17% 3 Blink Tloc 14% N/A 22% 2 Call Imp Summ 14% N/A 22% 2 Construct Spike Launche Frge 14% 2d3 22% 2 Flame Wave Conj/Fire 26% 2d8 32% 4 Vampiric Draining Necr 7% 2d6 38% 3 Ignite Poison Fire/Alch 20% N/A 45% 4 Eringya's Surprising Cr Summ 7% N/A 78% 4 Starburst Conj/Fire 13% 6d5 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) (You have a beak for a mouth.) Your spells are a little harder to cast, but a little more powerful. (You are vulnerable to cold. (rC-)) Message History The foxfire hits the gnoll zombie. The gnoll zombie is severely damaged. The crocodile zombie completely misses you. The gnoll zombie hits you. * * * LOW HITPOINT WARNING * * * You feel better. The gnoll zombie completely misses you. It was a potion of attraction. You feel attractive to monsters. Your surroundings suddenly seem different. The gnoll zombie is attracted toward you. x2 The crocodile zombie is attracted toward you. The gnoll zombie is attracted toward you. The crocodile zombie is attracted toward you. The gnoll zombie is attracted toward you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You flutter at the gnoll zombie. The gnoll zombie is severely damaged. The foxfire hits the gnoll zombie! You destroy the gnoll zombie! The foxfire hits the gnoll zombie! The gnoll zombie is heavily damaged. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The crocodile zombie closely misses you. The gnoll zombie misses you. You flutter at the crocodile zombie. The crocodile zombie is severely damaged. The foxfire hits the crocodile zombie. The crocodile zombie is almost destroyed. The foxfire hits the gnoll zombie. The gnoll zombie is severely damaged. The crocodile zombie closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll zombie hits you. The crocodile zombie bites you! You die... #..§§§# #.....# #..∩..# #.....# #.....# #.....# #.....# #..ZZv# ##.v;## ##### You could see a crocodile zombie (ally target) and a gnoll zombie (ally target). Vanquished Creatures 2 iguanas A crocodile zombie (Ossuary) A centaur zombie (Ossuary) A mummy (Ossuary) 4 gnolls (D:2) 5 adders 3 dart slugs 2 gnoll zombies (Ossuary) 2 orcs A ribbon worm (D:2) 6 endoplasms 7 hobgoblins 5 quokkas 2 ball pythons 3 bats (D:2) 5 frilled lizards 3 giant cockroaches 5 goblins 11 kobolds A kobold zombie (Ossuary) 9 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 226 | D:1 | Reached XP level 2. HP: 12/17 MP: 5/5 230 | D:1 | Learned a level 2 spell: Scorch 550 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 554 | D:1 | Identified the inkwell talisman of Buobbampe {rF+ rC+ Will- | Int+2} 972 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 972 | D:2 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 972 | D:2 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 1275 | D:2 | Reached skill level 4 in Fire Magic 1277 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/11 1283 | D:2 | Reached skill level 1 in Unarmed Combat 2097 | D:3 | Reached XP level 5. HP: 31/31 MP: 4/13 2471 | D:3 | Found Fyqigh's Assorted Antiques. 2479 | D:3 | Bought a scroll labelled DYPOOB OHIGHA for 23 gold pieces 2479 | D:3 | Bought a scroll labelled JACUIX ZUDGHIL for 23 gold pieces 2479 | D:3 | Bought a scroll of identify for 46 gold pieces 2652 | D:3 | Learned a level 3 spell: Volatile Blastmotes 3279 | D:4 | Found a sand-covered staircase. 3289 | Ossuary | Entered an ossuary 3296 | Ossuary | Reached XP level 6. HP: 36/36 MP: 5/14 3399 | Ossuary | HP: 1/36 [gnoll zombie (3)] 3409 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring D:2: layout_basic, minmay_octomino_c4 D:3: layout_rooms, serial_shops, shop, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_corridor_3, aquarium_window_1, aquarium_window_fake, aquarium_view_2f, aquarium_view_2e, aquarium_balcony_1a, aquarium_pool_four, patterned_corridor D:4: layout_rooms, minmay_temple_entry_antechambers, nicolae_ossuary_entry_ruins, chequers_avenue Ossuary: ossuary_the_hunt_dpeg Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.4 Fire Magic | 4 | 4.8 Unarmed Combat | 1 | 1.6 Spellcasting | 3 | 3.2 Conjurations | 2 | 2.3 Dodging | | 2.2 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 48 | 17 || 65 Tentacles | 16 | || 16 Constrict | 12 | || 12 Cast: Foxfire | 36 | 78 || 114 Scorch | 5 | 17 || 22 Use: Scroll | 2 | 4 || 6 Potion | 1 | 2 || 3 Stab: Sleeping | 8 | || 8 Armour: Skin | 12 | 12 || 24 Dodge: Dodged | 27 | 24 || 51 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3405 | 3297 | 108 | 0 | 2822 | 5 | 681.0 | Dungeon | 3286 | 3178 | 108 | 0 | 2745 | 4 | 821.5 | Ossuary | 119 | 119 | 0 | 0 | 77 | 1 | 119.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1239 daAuts D:3: 996 daAuts D:1: 846 daAuts D:4: 203 daAuts Ossuary: 119 daAuts