Dungeon Crawl Stone Soup version 0.34-a0-603-g50ae0a3e31 (webtiles) character file. Game seed: 13814958132513057449 2 ooops the Firebug (level 1, -1/11 HPs) Began as an Octopode Fire Elementalist on Aug 12, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (50 turns). ooops the Firebug (Octopode Fire Elementalist) Turns: 50, Time: 00:00:16 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 2/3 EV: 12 Int: 17 God: Gold: 47 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Potions g - a potion of magic Skills: + Level 2.1 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 24% 2d6 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found an escape hatch in the floor. You see here 13 gold pieces. The helpless jackal fails to defend itself. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal barely misses you. You tentacle-slap the jackal. You squeeze the jackal. You kill the jackal! You now have 13 gold pieces. You now have 19 gold pieces (gained 6). You now have 34 gold pieces (gained 15). Found a mace. You now have 47 gold pieces (gained 13). A jackal and a hobgoblin come into view. A jackal comes into view. You see here 5 gold pieces. A ball python comes into view. An endoplasm comes into view. The ball python hisses angrily. The hobgoblin shouts! The endoplasm quivers. The jackal barks! You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal stops to sniff the ground. The jackal bites you. You tentacle-slap the jackal but do no damage. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The hobgoblin hits you but does no damage. You tentacle-slap the hobgoblin but do no damage. Your grab misses the hobgoblin. The jackal bites you. The ball python barely misses you. x2; The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. You die... #......~~~~.~# #........~~..# #........~..~# ###........≈≈.~# ......J...~.~.# ##........~~~.# ##.....Sgh.≈≈.## ........@v.≈≈..# ##......v#≈≈#.# ##....### # #...$# .# #....# ##.# #....## #... #.....##..# ###......#### ##......... You could see an endoplasm, a jackal, a hobgoblin (ally target) and a ball python (ally target). Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 50 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, chequers_serial_rivers_small_3, minmay_tromino_i2 Action || total ---------------------------++------- Melee: Unarmed || 5 Constrict || 2 Tentacles || 1 Cast: Foxfire || 1 Stab: Sleeping || 1 Armour: Skin || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 33 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 33 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts