Dungeon Crawl Stone Soup version 0.34-a0-624-g73f07e0534 (webtiles) character file. Game seed: 15715525474864859058 18 ooops the Firebug (level 2, -2/17 HPs) Began as an Octopode Fire Elementalist on Aug 16, 2025. Slain by Terence ... wielding a +2 trident of pain (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (599 turns). ooops the Firebug (Octopode Fire Elementalist) Turns: 599, Time: 00:01:58 Health: -2/17 AC: 5 Str: 7 XL: 2 Next: 66% Magic: 0/5 EV: 12 Int: 17 God: Gold: 69 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) c - orb {Glass} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - +4 ring of protection rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - an orb of glass (worn) Jewellery b - a +4 ring of protection (worn) Wands a - a wand of flame (7) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic d - a potion of might {unknown} f - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 1.0 Conjurations + Level 3.4 Fire Magic * Level 0.8 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 26% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 28% 2 Inner Flame Hex/Fire 7% N/A 28% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 28% 3 Flame Wave Conj/Fire 9% 2d6 58% 4 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. g - 2 potions of magic (gained 1) You now have 47 gold pieces (gained 7). You now have 53 gold pieces (gained 6). You now have 69 gold pieces (gained 16). a - a wand of flame (7) You open the door. Found a stone staircase leading up. Terence the Veteran comes into view. He is wielding a +2 trident of pain. Found 13 gold pieces. There is an open door here. The helpless Terence fails to defend himself. You hit Terence. Your grab misses Terence. Terence is lightly wounded. Terence hits you with a +2 trident of pain! You hit Terence. You grab Terence. Terence is lightly wounded. You constrict Terence, but do no damage. Terence barely misses you. Cast which spell? (? or * to list) Flames lash Terence. Terence is lightly wounded. Terence's fire resistance burns away. You constrict Terence. Terence hits you with a +2 trident of pain. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is severely wounded. You constrict Terence, but do no damage. Terence closely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You constrict Terence. Terence hits you with a +2 trident of pain! Ouch! That really hurt! You die... Terence says, "And stay out!" ##.###.. #.# #.# #.# ##.## #.# #.# ##...## ##'###.. #.$...# ##...#### #.....# ##.....## #.....###.......## ##.v.<.##..>......# #@@.....'.........+ ##.v.#.##.........# ##.##.###......<## ####.# ##.....## #.# ##...## #.# ##+## ..# ..# You could see Terence (combustible, ally target). Vanquished Creatures 3 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:2) 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 323 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 330 | D:1 | Learned a level 2 spell: Scorch 483 | D:1 | You fall into a shaft and drop 1 floor! 588 | D:2 | Noticed Terence 599 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, st_stairs_8 D:2: layout_loops_corners, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 23 Tentacles || 9 Constrict || 9 Cast: Scorch || 2 Foxfire || 1 Stab: Sleeping || 6 Armour: Skin || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 596 | 596 | 0 | 0 | 472 | 2 | 298.0 | Dungeon | 596 | 596 | 0 | 0 | 472 | 2 | 298.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 481 daAuts D:2: 115 daAuts