Dungeon Crawl Stone Soup version 0.34-a0-863-g0d9fc5886c (webtiles) character file. Game seed: 128152939276397430 254 ooops the Sneak (level 6, -3/38 HPs) Began as an Octopode Fire Elementalist on Sept 29, 2025. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:04:41 (1830 turns). ooops the Sneak (Octopode Fire Elementalist) Turns: 1830, Time: 00:04:42 Health: -3/38 AC: 1 Str: 7 XL: 6 Next: 14% Magic: 0/10 EV: 12 Int: 19 God: Gold: 89 SH: 0 Dex: 13 Spells: 6/11 levels left rFire + . . (50%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) e - amulet of alchemy rElec . (100%) b - ring of willpower rCorr . (100%) c - ring of protection from fire SInv . (no ring) Will +.... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 89 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - the +1 spear of a wizard's laboratory {heavy, rF+ Str+6 Dex-4 Stlth-} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. Jewellery b - a ring of willpower (worn) c - a ring of protection from fire (worn) e - an amulet of alchemy (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} j - a potion of enlightenment {unknown} Skills: + Level 1.0 Fighting + Level 1.6 Short Blades + Level 2.1 Dodging + Level 4.6 Stealth + Level 3.0 Spellcasting + Level 1.5 Conjurations + Level 4.6 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 40% 2d6 3% 2 c - Blink Tloc 4% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Inner Flame Hex/Fire 11% N/A 19% 3 Volatile Blastmotes Fire/Tloc 22% 2d11 19% 3 Lesser Beckoning Tloc 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Flame Wave Conj/Fire 14% 2d6 41% 4 Olgreb's Toxic Radiance Alch 4% N/A 83% 4 Petrify Alch/Erth 2% N/A 83% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Floosh! You closely miss the crocodile. You squeeze the crocodile, but do no damage. The crocodile is severely wounded. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Floosh! You hit the crocodile but do no damage. The crocodile is severely wounded. The crocodile closely misses you. You hit the crocodile but do no damage. The crocodile is severely wounded. The crocodile misses you. You hit the crocodile but do no damage. Your squeeze misses the crocodile. The crocodile is severely wounded. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The crocodile is no longer more vulnerable to fire. The crocodile closely misses you. You hit the crocodile. Your squeeze misses the crocodile. The crocodile is severely wounded. The foxfire burns the crocodile. The crocodile is severely wounded. The foxfire burns the crocodile. The crocodile is almost dead. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You closely miss the crocodile. The crocodile is almost dead. The crocodile misses you. You hit the crocodile but do no damage. The crocodile is almost dead. The crocodile closely misses you. You hit the crocodile. The crocodile is almost dead. The crocodile bites you! You die... #######.####... #.# #.# #.# #.# #.# ##.## ##.l.## ##..@..## #...≈...# #..≈≈≈..# #.≈≈≈≈≈.# #..≈≈≈..# #...÷...# ##...÷.## ##.∩.## ##∩## You could see a crocodile. Vanquished Creatures Pargi (Sewer) A brain worm (Sewer) A bombardier beetle (D:2) 4 adders 3 endoplasms 3 hobgoblins (D:2) 5 ball pythons 10 bats 3 frilled lizards 3 goblins 7 kobolds A rat (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 516 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 519 | D:1 | Learned a level 2 spell: Scorch 522 | D:1 | Learned a level 2 spell: Blink 1027 | D:2 | Reached XP level 3. HP: 18/21 MP: 0/6 1070 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/7 1360 | D:2 | Identified the +1 spear of a wizard's laboratory {heavy, | rF+ Str+6 Dex-4 Stlth-} 1568 | D:3 | Found a glowing drain. 1578 | Sewer | Entered a sewer 1673 | Sewer | Noticed Pargi 1687 | Sewer | Noticed a brain worm 1709 | Sewer | Killed Pargi 1710 | Sewer | Reached skill level 1 in Short Blades 1710 | Sewer | Reached XP level 5. HP: 32/32 MP: 0/9 1803 | Sewer | Noticed a crocodile 1804 | Sewer | Reached skill level 1 in Fighting 1804 | Sewer | Reached XP level 6. HP: 19/38 MP: 4/10 1830 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic D:2: layout_rooms D:3: layout_rooms, lemuel_crystal_altar, portal_sewer_entry_d, kennysheep_generic_room_7, uniq_jessica Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.6 Fire Magic | 4 | 4.6 Short Blades | 1 | 1.6 Fighting | 1 | 1.0 Spellcasting | 3 | 3.0 Dodging | | 2.1 Conjurations | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 29 | 23 || 52 Melee: Dagger | 27 | 23 || 50 Constrict | 7 | 7 || 14 Unarmed | 2 | || 2 Tentacles | 4 | 7 || 11 Cast: Foxfire | 9 | 22 || 31 Scorch | 2 | 5 || 7 Stab: Sleeping | 8 | 1 || 9 Armour: None | 10 | 11 || 21 Dodge: Dodged | 15 | 10 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1825 | 1793 | 32 | 4 | 1482 | 4 | 456.2 | Dungeon | 1574 | 1542 | 32 | 0 | 1311 | 3 | 524.7 | Sewer | 251 | 251 | 0 | 4 | 171 | 1 | 251.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1012 daAuts D:2: 542 daAuts Sewer: 251 daAuts D:3: 19 daAuts