oops Level 1 of the Dungeon [Shop] Elepil's Distillery a potion of enlightenment (65 gold) a potion of lignification (39 gold) a potion of moonshine (13 gold) a potion of enlightenment (65 gold) 2 potions of curing (78 gold) a potion of haste (unknown) (130 gold) a potion of attraction (39 gold) [Shop] Nefabuenn's Book Shop a parchment of Shock (59 gold) a parchment of Awaken Armour (148 gold) a parchment of Vhi's Electric Charge (148 gold) a parchment of Hailstorm (118 gold) a parchment of Frozen Ramparts (118 gold) a parchment of Gloom (118 gold) a parchment of Ozocubu's Armour (118 gold) [Shop] Vosh's Armour Emporium a +0 leather armour (26 gold) an orb of energy (156 gold) a +0 plate armour (234 gold) a +0 chain mail (78 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) the +0 mask of the Dragon {Will+ Slay+3 SInv} (434 gold) Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. [Shop] Gauhair's Book Emporium a parchment of Hellfire Mortar (237 gold) a parchment of Arcjolt (178 gold) a parchment of Volatile Blastmotes (118 gold) a parchment of Apportation (59 gold) a parchment of Bombard (207 gold) a parchment of Lesser Beckoning (89 gold) a parchment of Momentum Strike (89 gold) a parchment of Swiftness (118 gold) a parchment of Vampiric Draining (118 gold) a parchment of Sublimation of Blood (89 gold) a parchment of Inner Flame (118 gold) a parchment of Jinxbite (89 gold) a parchment of Call Imp (89 gold) [Shop] Iklij's Book Emporium a parchment of Eringya's Noxious Bog (207 gold) a parchment of Call Canine Familiar (118 gold) a parchment of Fulminant Prism (148 gold) a parchment of Passwall (118 gold) a parchment of Arcjolt (178 gold) a parchment of Airstrike (148 gold) (0, 0, D:1) a +0 pair of gloves (17, -10, D:1) a +0 helmet (21, -8, D:1) a +0 whip a kobold skeleton (30, -17, D:1) a hobgoblin corpse (skeletalised by now) (36, 0, D:1) a bat corpse (skeletalised by now) (37, -2, D:1) a frilled lizard corpse (skeletalised by now) (40, -3, D:1) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, -4, D:1) a bat corpse (skeletalised by now) (43, -4, D:1) a jackal corpse (skeletalised by now) (43, 4, D:1) a +0 mace (44, -13, D:1) a frilled lizard corpse (skeletalised by now) (51, 21, D:1) a +0 leather armour (58, 6, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (9, 4, D:2) a +0 short sword (13, 6, D:2) a +0 club (15, 2, D:2) an adder corpse (skeletalised by now) (15, 5, D:2) an adder corpse (skeletalised by now) (16, -6, D:2) a +0 club (20, 9, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (21, -19, D:2) a parchment of Volatile Blastmotes (23, -1, D:2) a +0 mace a +0 leather armour of cold resistance a goblin skeleton (24, -18, D:2) a rat corpse (skeletalised by now) (32, -25, D:2) an adder corpse (skeletalised by now) (33, -28, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (33, 28, D:2) a +0 mace (39, 20, D:2) a rat corpse (skeletalised by now) (53, -10, D:2) a +0 dagger a +0 sling a goblin skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 hand axe "Duupoom" {flame, *Noise Int+3} (4520 gold) *Noise: It may make a loud noise when swung. Int+3: It affects your intelligence (+3). the +2 sling of Iconoclasm {drain, Fly Str+2} (2600 gold) Fly: It grants you flight. Str+2: It affects your strength (+2). the ring of Punacuz {Fly rC+ Slay+6} (5930 gold) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the +1 ring mail of Fashionability {rElec rPois rC+} (3420 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. the spider talisman of the Elven Halls {rPois rF+ MP+6} (12320 gold) [spider talisman] rPois: It protects you from poison. rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). the spider talisman of Vlad {rElec rF- rN+} (6500 gold) [spider talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. the inkwell talisman of Goosegae {rC- Int+6 SInv} (6800 gold) [inkwell talisman] rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the ring of the Dragon {rPois Slay+6} (5220 gold) [ring of poison resistance] rPois: It protects you from poison. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the +7 short sword of Equivalence {reap, rElec Int+5} (6250 gold) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). the +4 hand axe "Rocrut" {holy, rPois rF+++ rC- rN+} (6880 gold) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. the orb "Biatem" {Attunement, rPois Dex+2} (2040 gold) rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). the +10 whip "Thing" {heavy, rF+ Int+3} (7480 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the +1 pair of boots of the Four Dances {^Contam rC+ Regen+ Int+2} (2210 gold) ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). the +4 leather armour "Ifidexet" {rElec Int+2} (4020 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). the +0 dagger of the Summoning Queen {venom, rC++ Dex+5} (3740 gold) rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). the +3 leather armour of the Hurricane {rC+ Will+ Int+4 Dex-5} (3450 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). the ring of Departure {rCorr MP+9 Str+2} (3680 gold) [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). the riddle talisman "Mahifo" {Str-3 Int+5} (13560 gold) [riddle talisman] Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). the ring "Ruaronyw" {rElec rPois rF+ rN+} (4740 gold) [ring of protection from fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. the +2 hat of Instinct {+Inv rC+ Int+2 Slay+2} (4760 gold) +Inv: It lets you turn invisible. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (0, 0, D:3) the +1 robe of the Goldsmith {Int+6} Int+6: It affects your intelligence (+6). (2, 15, D:3) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (12, -3, D:3) a hobgoblin skeleton (24, -11, D:3) a +0 dagger (36, 3, D:3) a +0 ring mail (38, 6, D:3) a +0 ring mail (41, -16, D:3) a bat corpse (skeletalised by now) (41, -12, D:3) a +0 ring mail (41, 36, D:3) a +0 flail (42, 19, D:3) a +0 short sword 5 stones (52, -4, D:3) a stone a +0 short sword a kobold skeleton (65, 20, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (9, 36, D:4) a human corpse (skeletalised by now) (9, 42, D:4) a +0 leather armour (18, 18, D:4) a +0 short sword a kobold skeleton (18, 19, D:4) a +0 dagger (26, 24, D:4) a +0 chain mail (27, 35, D:4) a +0 leather armour a +0 short sword (28, -2, D:4) a +0 chain mail (30, 38, D:4) a ball python skeleton (42, 21, D:4) a +0 whip a kobold skeleton (45, 32, D:4) a hobgoblin corpse (skeletalised by now) (48, 9, D:4) a hobgoblin corpse (skeletalised by now) (55, 14, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (5, 30, D:5) a +0 short sword (6, 45, D:5) a +0 scale mail (12, 12, D:5) a +0 spear (19, 20, D:5) the +2 robe of Death's Door {+Blink Str+2 Stlth+} +Blink: It lets you blink. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (22, 29, D:5) a +0 trident (25, 7, D:5) an adder corpse (skeletalised by now) (26, 7, D:5) a +0 club a +0 leather armour a +0 spear (27, 7, D:5) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (27, 8, D:5) a +0 whip (27, 29, D:5) a +0 giant club (29, 15, D:5) a +0 halberd a gnoll skeleton (34, 33, D:5) an adder corpse (skeletalised by now) (47, 18, D:5) a +0 falchion Level 6 of the Dungeon (0, 22, D:6) a +0 trident (1, 27, D:6) 3 javelins (8, 4, D:6) a +0 quarterstaff (10, 28, D:6) a +0 pair of gloves (14, 13, D:6) a +0 flail a gnoll corpse (14, 14, D:6) a +0 whip a +0 whip a gnoll corpse (15, 13, D:6) a +0 spear the Ecumenical Temple