Dungeon Crawl Stone Soup version 0.34-a0-1125-gfab7be54b3 (webtiles) character file. Game seed: 10502697901843110491 37 oops the Firebug (level 3, -6/21 HPs) Began as an Octopode Fire Elementalist on Nov 8, 2025. Mangled by Terence ... wielding a +0 hand axe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:29 (1234 turns). oops the Firebug (Octopode Fire Elementalist) Turns: 1234, Time: 00:04:29 Health: -6/21 AC: 1 Str: 7 XL: 3 Next: 41% Magic: 0/6 EV: 12 Int: 19 God: Gold: 49 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} k - a scroll of vulnerability {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of heal wounds {unknown} l - a potion of might {unknown} n - a potion of curing {unknown} o - a potion of haste {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging + Level 3.5 Stealth + Level 0.1 Unarmed Combat + Level 2.4 Spellcasting + Level 1.0 Conjurations + Level 3.5 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 6% 1 b - Scorch Fire 30% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Kinetic Grapnel Frge 8% 1d4 16% 1 Mercury Arrow Conj/Alch 8% 2d6 21% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Inner Flame Hex/Fire 8% N/A 24% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 24% 3 Call Canine Familiar Summ 2% N/A 43% 3 Flame Wave Conj/Fire 10% 2d6 54% 4 Brom's Barrelling Bould Conj/Erth 4% 2d4 78% 4 Vhi's Electric Charge Tloc/Air 4% N/A 85% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Bombard Conj/Erth 2% 9d1 100% 6 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The foxfire burns Terence. Terence is moderately wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence misses you. Terence hits your foxfire with a +0 hand axe! You hit Terence. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence but does no damage. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. Terence completely misses you. You barely miss Terence. Your grab misses Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe! You hit Terence but do no damage. Your grab misses Terence. Terence is moderately wounded. Terence misses you. You hit Terence but do no damage. You grab Terence. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 hand axe. You hit Terence. You squeeze Terence, but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence screams, "Where's your power now?!" Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You constrict Terence, but do no damage. Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" ...........# #.....# .######.#### ..# ###.### #.# #.# #.# #<# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.### #.# ###@# #.<.# #.# #.v@# ###.# ..# #.#v# #.# ### #...# #.# ##.## #.### #.# #.... #.# ##.#. #.# #.#. #.# #.#. #.# ##.#. You could see Terence (ally target). Vanquished Creatures An adder (D:2) 2 dart slugs 4 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:2) 5 bats An endoplasm (D:1) 2 frilled lizards (D:1) 5 goblins 4 kobolds A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oops the Octopode Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 332 | D:1 | Reached XP level 2. HP: 8/17 MP: 5/5 567 | D:1 | Learned a level 2 spell: Scorch 1018 | D:2 | Reached XP level 3. HP: 16/21 MP: 6/6 1217 | D:2 | Noticed Terence 1234 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic D:2: layout_loops_ring, st_stairs_2, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Fighting | | 0.1 Dodging | | 2.2 Unarmed Combat | | 0.1 Spellcasting | | 2.4 Conjurations | | 1.0 Fire Magic | | 3.5 Action || total ---------------------------++------- Attack: Normal || 49 Melee: Dagger || 44 Unarmed || 5 Constrict || 16 Tentacles || 14 Punch || 1 Cast: Foxfire || 15 Stab: Sleeping || 7 Armour: None || 31 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1233 | 1214 | 19 | 52 | 973 | 2 | 616.5 | Dungeon | 1233 | 1214 | 19 | 52 | 973 | 2 | 616.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 995 daAuts D:2: 237 daAuts