operator Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (18, 17, D:1) a +0 dagger (21, -20, D:1) a rat corpse (skeletalised by now) (23, 9, D:1) a +0 mace (24, -23, D:1) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (30, 9, D:1) a +0 club (32, 9, D:1) a rat skeleton (34, 12, D:1) a +0 dagger (35, 13, D:1) a +0 club (40, -24, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (40, 0, D:1) a rat corpse (skeletalised by now) (48, -11, D:1) a +0 club (50, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (2, -20, D:2) 3 stones (2, -1, D:2) a dart slug corpse (16, -12, D:2) 4 stones a +0 dagger a quokka corpse (skeletalised by now) a bat corpse (skeletalised by now) (18, -25, D:2) a +0 mace (20, -9, D:2) a hobgoblin corpse (23, 2, D:2) 9 stones (24, -13, D:2) a +0 dagger a goblin corpse (24, -3, D:2) a jackal corpse (38, -28, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (38, -26, D:2) a +0 club a goblin corpse (skeletalised by now) (40, -21, D:2) a scroll of enchant armour (47, -21, D:2) a potion of enlightenment