operator Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 19, D:1) a +0 scale mail (3, 10, D:1) a +0 dagger (5, 2, D:1) a +0 dagger a goblin skeleton (5, 20, D:1) a +0 short sword (17, -13, D:1) a hobgoblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (19, 25, D:1) a jackal skeleton (25, 14, D:1) 6 stones (29, 35, D:1) a +0 dagger (30, 28, D:1) a bat corpse (skeletalised by now) (33, 17, D:1) an inkwell talisman a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (33, 35, D:1) a hobgoblin corpse (skeletalised by now) (35, 30, D:1) a +0 dagger (36, 31, D:1) a jackal corpse (skeletalised by now) (38, -1, D:1) a +0 trident (38, 35, D:1) a ball python corpse (skeletalised by now) (39, -4, D:1) a quokka skeleton (43, 23, D:1) a +0 plate armour (44, -12, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, -1, D:2) a +0 flail (16, -14, D:2) a +0 sling (21, -2, D:2) a +0 long sword (27, -27, D:2) a bat skeleton (28, -47, D:2) a +0 hand axe (30, 7, D:2) a rat corpse (skeletalised by now) (36, -34, D:2) a bat skeleton (44, -17, D:2) a +0 spear (45, -18, D:2) a +0 spear (46, -17, D:2) a +0 spear a gnoll corpse (skeletalised by now) (54, 3, D:2) 4 curare-tipped darts