operator Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (1, 21, D:1) a +0 scale mail (3, 12, D:1) a +0 dagger (5, 22, D:1) a +0 short sword (8, 2, D:1) a +0 dagger a goblin skeleton (9, -3, D:1) a hobgoblin skeleton (14, -9, D:1) a frilled lizard skeleton (15, 25, D:1) a jackal corpse (skeletalised by now) (16, -9, D:1) a bat skeleton (25, 16, D:1) 6 stones (25, 27, D:1) an inkwell talisman (29, 19, D:1) a jackal corpse (skeletalised by now) (29, 37, D:1) a +0 dagger (30, 31, D:1) a bat corpse (skeletalised by now) (31, 19, D:1) a jackal corpse (skeletalised by now) (31, 37, D:1) a hobgoblin corpse (skeletalised by now) (35, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, 37, D:1) a ball python corpse (skeletalised by now) (37, 21, D:1) a +0 chain mail (38, 1, D:1) a +0 trident (38, 8, D:1) a quokka skeleton (43, -14, D:1) a hobgoblin corpse (skeletalised by now) (43, 25, D:1) a +0 plate armour Level 2 of the Dungeon (4, -2, D:2) a ribbon worm corpse (5, 4, D:2) a dart slug corpse (13, 14, D:2) a +0 sling (24, 0, D:2) a bat corpse (30, 1, D:2) a potion of curing (34, 0, D:2) a ball python corpse (35, 2, D:2) a +0 spear (35, 3, D:2) a rat corpse (36, -2, D:2) a +4 mace (unseen)