operator Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 4, D:1) a +0 robe (5, 2, D:1) a hobgoblin skeleton (12, 4, D:1) a quokka skeleton (21, 20, D:1) a +0 dagger (22, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, -7, D:1) a rat corpse (skeletalised by now) (43, -1, D:1) a rat corpse (skeletalised by now) (50, 30, D:1) a hobgoblin skeleton (59, 13, D:1) a rat skeleton Level 2 of the Dungeon (9, -25, D:2) a hobgoblin corpse (skeletalised by now) (13, -5, D:2) an adder corpse (skeletalised by now) (14, -6, D:2) a +1 chain mail of poison resistance (16, 8, D:2) a +0 flail (16, 9, D:2) a +0 club (17, 2, D:2) a +0 short sword a kobold skeleton (22, -9, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (28, 24, D:2) a hobgoblin skeleton (29, -26, D:2) a frilled lizard corpse (skeletalised by now) (31, 20, D:2) a +0 chain mail (33, 25, D:2) a jackal skeleton (38, -21, D:2) a +1 devious short sword (39, -18, D:2) a quokka skeleton (39, -16, D:2) a staff of earth (39, -13, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (44, -24, D:2) a +4 ring of slaying (44, 26, D:2) a jackal corpse (skeletalised by now) (46, -24, D:2) a +0 flail (46, 17, D:2) a ball python skeleton (50, 22, D:2) a rat corpse (skeletalised by now) (53, 3, D:2) a +0 robe a +0 dagger the human skeleton of Jessica Level 3 of the Dungeon (0, 0, D:3) 3 large rocks (1, 1, D:3) 3 large rocks (5, -2, D:3) a +0 dagger a goblin skeleton (6, -2, D:3) a +0 dagger (9, 15, D:3) a +0 sling (10, 12, D:3) a +0 dagger a goblin skeleton (11, 2, D:3) a +0 hand axe (12, 3, D:3) a +0 dagger {Fumito} a +0 robe a +0 hammer {Henutmehyt} a +0 scythe the human skeleton of Sigmund (12, 20, D:3) a +0 whip (14, 23, D:3) the ring of Titueppa {rN+++ EV+5 Dex-2 Slay+3} [ring of evasion] rN+++: It renders you almost immune to negative energy. EV+5: It affects your evasion (+5). Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (16, 10, D:3) a +0 giant club an ogre corpse (skeletalised by now) (19, -1, D:3) a +0 dagger a +0 dagger (19, 7, D:3) a +0 dagger a +0 sling (19, 9, D:3) a +0 dagger (19, 10, D:3) a +0 club a goblin skeleton (19, 11, D:3) a +0 club (23, 19, D:3) a +0 club (26, 1, D:3) a +0 falchion (35, 31, D:3) 2 flux baubles (41, 16, D:3) a +0 short sword a +0 leather armour (45, 48, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a potion of might (8, -49, D:4) a +0 club (9, -10, D:4) 14 gold pieces (12, -16, D:4) an adder corpse (skeletalised by now) (16, -52, D:4) a hobgoblin skeleton (23, -48, D:4) a +4 trident (34, -52, D:4) a hobgoblin corpse (skeletalised by now) (34, -39, D:4) a black bear skeleton (35, -30, D:4) a +0 short sword a kobold skeleton (40, -9, D:4) a +0 short sword (40, -6, D:4) a +0 falchion (41, -57, D:4) an eel talisman (41, -9, D:4) a +0 short sword a +0 chain mail an orc skeleton Level 5 of the Dungeon (3, -9, D:5) a +0 robe a +0 dagger of venom (7, -10, D:5) a +0 whip an orc skeleton (7, -9, D:5) a +0 falchion (8, -10, D:5) a +0 ring mail a +0 mace of holy wrath (8, -9, D:5) a +0 scale mail a +0 short sword a +0 morningstar an orc skeleton an orc skeleton (9, 5, D:5) a +0 giant club an ogre skeleton (10, -9, D:5) a +0 club (14, 1, D:5) a +0 helmet (17, -14, D:5) a +0 robe a +0 dagger an orc skeleton (25, -21, D:5) a +0 short sword an orc corpse (skeletalised by now) (25, -20, D:5) a +0 war axe an orc corpse (skeletalised by now) (26, -19, D:5) a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (26, 8, D:5) a +0 mace a +0 leather armour an orc skeleton (31, -3, D:5) a +0 leather armour (34, 0, D:5) a +0 leather armour a +0 flail (35, 16, D:5) a +0 chain mail (43, 14, D:5) an adder skeleton (49, 0, D:5) an iguana skeleton (52, -7, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Reruh's Armour Emporium a +0 robe (10 gold) a +0 chain mail (72 gold) a +0 robe (10 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 robe (10 gold) an orb of pyromania (264 gold) a +0 buckler (54 gold) a +3 plate armour of fire resistance (480 gold) a +1 robe of willpower (154 gold) (12, 10, D:6) a +0 falchion (18, -9, D:6) a parchment of Kinetic Grapnel (19, -13, D:6) a +0 leather armour a +0 hand axe an orc skeleton (24, 13, D:6) a +0 spear (26, -17, D:6) a +0 short sword (30, 15, D:6) a +0 leather armour (36, 2, D:6) a water moccasin skeleton (43, -10, D:6) a +0 ring mail (47, -10, D:6) 2 curare-tipped darts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (3, 1, D:7) a +0 robe a +0 battleaxe (5, 0, D:7) a +0 robe a +0 spear (7, -1, D:7) a +0 robe a +3 dagger (8, -8, D:7) a +0 spear a +0 robe a +0 robe (18, 4, D:7) a +0 robe (18, 11, D:7) a +0 giant club an ogre corpse (skeletalised by now) (19, 4, D:7) a +0 robe a +2 morningstar (21, 4, D:7) a +0 robe a +4 morningstar of freezing (22, 4, D:7) a +0 robe a +0 scimitar (23, 0, D:7) a +0 leather armour (27, 1, D:7) a +0 shortbow (35, 5, D:7) a +0 club a +0 short sword a wyvern skeleton an orc skeleton (38, 6, D:7) a +0 short sword an orc skeleton (46, -21, D:7) a +0 pair of gloves (48, -9, D:7) a +0 short sword a kobold corpse (skeletalised by now) (48, -8, D:7) a +0 dagger a +0 short sword a kobold corpse (skeletalised by now) (49, 19, D:7) a ring of protection from cold (57, -18, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 mace "Cusoc" {speed, rC+ Will+ Str+4} (8200 gold) rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. the spider talisman of Ahohuu {rElec rF++} (6650 gold) [spider talisman] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. the amulet "Ocajiam" {Faith rC++} (6450 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC++: It greatly protects you from cold. the ring "Ohaug Ega" {Will++ Dex+7 SInv} (5070 gold) [ring of see invisible] Will++: It greatly increases your willpower. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. the granite talisman of the Tundras {rC+} (9000 gold) [granite talisman] rC+: It protects you from cold. the +0 leather armour of Radd {Str+3 Int-4 Slay+2 Stlth+} (1810 gold) Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Hafuery" {rElec rF+ rCorr EV+5 Str-4} (5420 gold) [ring of evasion] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str-4: It affects your strength (-4). the +9 sling of the Apocalypse {drain, rC+} (6170 gold) rC+: It protects you from cold. It cannot be enchanted further. The Shining One disapproves of the use of such an item. the amulet of the Establishment {Acrobat rF+} (4400 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. the +6 mace "Dusos" {flame, ^Contam rC++ Dex+4} (6270 gold) ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Sijeting" {rN++ Will+ Dex+6} (5910 gold) [ring of dexterity] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). the +8 sling "Zioploub" {elec, rF- rCorr Int+5 SInv} (6400 gold) rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. the +4 helmet of Card Tricks {rElec rCorr Str+2} (4830 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +3 leather armour of Dogma {rPois rC- rN+++ Str-2} (3800 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. the +2 leather armour of Macaroni {rElec rC+} (3300 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the +8 short sword of Duty {flame, rElec Str+5 Dex+3} (7620 gold) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 ring mail of the Hidden Vale {Harm +Blink rN+ Dex-4} (1380 gold) Harm: It increases damage dealt and taken. +Blink: It lets you blink. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +4 ring mail of Fosoirik {rPois rC+ Str+3} (4850 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the lupine talisman "Wotiuhuc" {rPois rF- Str+3} (3750 gold) [lupine talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). the dragon-coil talisman "Wimem" {*Slow rC+ Will+} (9000 gold) [dragon-coil talisman] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. (0, 2, D:8) a bullfrog corpse (skeletalised by now) (5, -4, D:8) a +0 shortbow a bullfrog corpse (skeletalised by now) a centaur corpse (skeletalised by now) (9, 7, D:8) a ring of wizardry (18, 19, D:8) a +0 club a +0 leather armour (19, 19, D:8) a +1 devious dagger a +0 robe (20, 19, D:8) a +0 dagger of draining (26, -5, D:8) a +0 spear (35, 4, D:8) a +0 ring mail (57, -20, D:8) a +1 helmet (58, -22, D:8) a human skeleton the Ecumenical Temple