Dungeon Crawl Stone Soup version 0.34-a0-2091-g2053b306b6 (webtiles) character file. Game seed: 9287017335479207045 96419 operator the Mechanist (level 16, 0/99 HPs) Began as a Coglin Forgewright on Jan 24, 2026. Was the Champion of Hepliaklqana. Slain by a bunyip (31 damage) ... on level 2 of the Swamp on Jan 25, 2026. The game lasted 01:44:11 (32649 turns). operator the Mechanist (Coglin Forgewright) Turns: 32649, Time: 01:44:12 Health: 0/99 AC: 7 Str: 12 XL: 16 Next: 16% Magic: 1/23 EV: 12 Int: 20 God: Hepliaklqana [******] Gold: 2402 SH: 0 Dex: 14 Spells: 3/25 levels left rFire + . . (50%) n - +8 demon trident (elec) {Minoru} rCold + + + (20%) h - orb {Stardust} rNeg . . . (100%) e - +1 robe {rC+} rPois + (33%) p - +2 hat rElec . (100%) o - scarf {rC+ rF+} rCorr + (50%) b - +0 pair of gloves of Motos {Will++} SInv . k - +0 pair of boots {Rampage} Will ++++. a - resonant piezovator {rPois rC+ rCorr Clar RMsl} Stlth + HPRegen 0.36/turn MPRegen 0.18/turn %: repel missiles, clarity, rampage @: on stardust cooldown, studying Unarmed Combat, very slow A: reduced essence, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (14%), Idealise (58%) You were on level 2 of the Swamp. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 5 branches of the dungeon, and saw 22 of its levels. You also visited: Gauntlet and Volcano. You collected 2402 gold pieces. Inventory: Hand Weapons d - the +12 flail of Xizaossu {flame, rElec Int+2} (You took it off a minotaur in a Gauntlet) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. m - the +3 demon trident of Poverty {drain, Dex+5} (You acquired it on level 7 of the Dungeon) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. n - a +8 demon trident of electrocution (weapon) {Minoru} Missiles f - 10 javelins Armour b - the +0 pair of gloves of Motos (worn) {Will++} (You found it in a Gauntlet) Will++: It greatly increases your willpower. It cannot be enchanted further. c - a scarf of invisibility e - a +1 robe of cold resistance (worn) g - the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} (You found it on level 2 of the Orcish Mines) Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. h - an orb of stardust (worn) k - a +0 pair of boots of rampaging (worn) l - the +3 cloak "Norop" {Int+3} (You found it on level 4 of the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. o - a scarf of resistance (worn) p - a +2 hat (worn) q - a +1 pair of gloves of strength r - a +3 chain mail of fire resistance Gizmo a - a resonant piezovator (installed) {rPois rC+ rCorr Clar RMsl} (You invented it yourself on level 5 of the Lair of Beasts) [resonant piezovator] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Clar: It protects you from confusion, rage, mesmerisation and fear. RMsl: It protects you from missiles. Wands c - a wand of iceblast (18) d - a wand of digging (19) a - a wand of flame (12) e - a wand of paralysis (5) p - a wand of polymorph (5) b - a wand of light (4) f - a wand of mindburst (17) Scrolls t - 11 scrolls of teleportation p - 3 scrolls of poison s - 3 scrolls of summoning I - 2 scrolls of immolation x - 5 scrolls of amnesia g - 4 scrolls of fog a - a scroll of enchant armour b - a scroll of blinking r - 2 scrolls of revelation V - 2 scrolls of vulnerability W - 3 scrolls of brand weapon f - a scroll of fear Potions g - 2 potions of magic A - 3 potions of attraction M - 4 potions of mutation L - 4 potions of lignification c - 4 potions of curing h - a potion of haste j - a potion of cancellation {unknown} a - 3 potions of ambrosia b - 3 potions of brilliance B - a potion of berserk rage r - 5 potions of resistance k - a potion of enlightenment {unknown} l - a potion of invisibility {unknown} n - a potion of heal wounds {unknown} f - a potion of moonshine Miscellaneous g - a +0 tin of tremorstones (1/2) h - a +1 lightning rod (4/4) Skills: + Level 5.7 Fighting - Level 10.0 Polearms - Level 5.0 Armour + Level 3.9 Dodging - Level 1.5 Stealth - Level 5.0 Spellcasting - Level 20.0 Forgecraft - Level 6.0 Fire Magic - Level 6.0 Air Magic - Level 6.0 Earth Magic - Level 13.0 Alchemy - Level 10.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 0% 1 b - Construct Spike Laun Frge 100% 2d7 0% 2 c - Launch Clockwork Bee Frge 71% N/A 0% 3 d - Forge Lightning Spir Air/Frge 54% 3d8 1% 4 e - Alistair's Walking A Alch/Frge 63% N/A 1% 5 f - Diamond Sawblades Frge 35% 4d8 2% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 100% 1d4 1% 1 Foxfire Conj/Fire 68% 2x1d7 3% 1 Shock Conj/Air 68% 1d7 3% 1 Swiftness Air 29% N/A 3% 3 Stone Arrow Conj/Erth 34% 3d9 10% 3 Magic Dart Conj 20% 1d4 12% 1 Slow Hex 20% N/A 12% 1 Soul Splinter Necr 20% N/A 12% 1 Call Imp Summ 10% N/A 17% 2 Grave Claw Necr 10% 2d7 17% 2 Jinxbite Hex 10% 2d2 17% 2 Lesser Beckoning Tloc 10% N/A 17% 2 Momentum Strike Conj/Tloc 10% 3d8 17% 2 Sublimation of Blood Necr 5% N/A 17% 2 Call Canine Familiar Summ 5% N/A 34% 3 Hailstorm Conj/Ice 5% 3d5 34% 3 Summon Ice Beast Ice/Summ 5% N/A 34% 3 Tukima's Dance Hex 5% N/A 34% 3 Forge Blazeheart Golem Fire/Frge 54% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 45% 2d12 1% 4 Petrify Alch/Erth 21% N/A 2% 4 Sticky Flame Fire/Alch 43% 2d8 2% 4 Hoarfrost Cannonade Ice/Frge 22% 3d7/3d15 5% 5 Eringya's Noxious Bog Alch 27% 4d6 9% 6 Airstrike Air 14% 2d(3-19) 10% 4 Irradiate Conj/Alch 15% 3d16 22% 5 Anguish Hex/Necr 2% N/A 75% 4 Eringya's Surprising Cr Summ 5% N/A 75% 4 Martyr's Knell Necr/Summ 5% N/A 75% 4 Hellfire Mortar Fire/Erth/Frge 23% 4d9 77% 7 Plasma Beam Fire/Air 14% 2x1d25 83% 6 Permafrost Eruption Ice/Erth 8% 2x4d3 99% 6 Death Channel Necr 2% N/A 100% 6 Orb of Destruction Conj 2% 9d5 100% 7 Discord Hex 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (2/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:7 * D:11 ( Orc:2 [!:! Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You finish putting on your orb of stardust. As you read the scroll of enchant weapon, it crumbles to dust. Your +6 demon trident of electrocution {Minoru} glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +7 demon trident of electrocution {Minoru} glows red for a moment. Okay, then. You are studying Unarmed Combat. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with the +3 demon trident of Poverty {drain, Dex+5} is about 19 (Base 12 x 102% (Str) x 130% (Skill) + 3 (Ench)). Your base attributes are Str 11, Int 20, Dex 14. Okay, then. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or m - the +3 demon trident of Poverty {drain, Dex+5} > or h - an orb of stardust You start parting from your weapon. You continue parting from the +3 demon trident of Poverty {drain, Dex+5}. x5 You finish parting from the +3 demon trident of Poverty {drain, Dex+5}. You whisper farewell to the +3 demon trident of Poverty. You start attuning to your weapon. You continue attuning to your +8 demon trident of electrocution {Minoru}. x5 You finish attuning to your +8 demon trident of electrocution {Minoru}. You welcome your +8 demon trident of electrocution "Minoru" back into your grasp. You hear the crackle of electricity. n - a +8 demon trident of electrocution (weapon) {Minoru} You are studying Unarmed Combat. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with your +8 demon trident of electrocution {Minoru} is about 24 (Base 12 x 102% (Str) x 130% (Skill) + 8 (Ench)). To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or n - a +8 demon trident of electrocution {Minoru} > or h - an orb of stardust You start parting from your weapon. You continue parting from your +8 demon trident of electrocution {Minoru}. x5 You finish parting from your +8 demon trident of electrocution {Minoru}. You whisper farewell to Minoru. Your +8 demon trident of electrocution {Minoru} stops crackling. You start attuning to your weapon. You continue attuning to the +3 demon trident of Poverty {drain, Dex+5}. x5 You finish attuning to the +3 demon trident of Poverty {drain, Dex+5}. You welcome the +3 demon trident of Poverty into your grasp. You feel agile. You sense an unholy aura. m - the +3 demon trident of Poverty (weapon) {drain, Dex+5} You are studying Unarmed Combat. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with the +3 demon trident of Poverty {drain, Dex+5} is about 19 (Base 12 x 102% (Str) x 130% (Skill) + 3 (Ench)). Your base attributes are Str 11, Int 20, Dex 14. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or m - the +3 demon trident of Poverty {drain, Dex+5} > or h - an orb of stardust You start parting from your weapon. You continue parting from the +3 demon trident of Poverty {drain, Dex+5}. x5 You finish parting from the +3 demon trident of Poverty {drain, Dex+5}. You whisper farewell to the +3 demon trident of Poverty. You start attuning to your weapon. You continue attuning to your +8 demon trident of electrocution {Minoru}. x5 You finish attuning to your +8 demon trident of electrocution {Minoru}. You welcome your +8 demon trident of electrocution "Minoru" back into your grasp. You hear the crackle of electricity. n - a +8 demon trident of electrocution (weapon) {Minoru} Done exploring. Done exploring. Search for what [Enter for "armor", or ? for help]? stave Done exploring. Done exploring. What level of the Swamp? (default 1, ? - help) You swap places with Bealdhild. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a bog body skeleton. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase to the Swamp here. You climb downwards. Welcome to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. You encounter an eleionoma. The eleionoma shouts! Found a dazzling falchion, a ring mail and 4 javelins. There is a staircase back to the Lair here. An eleionoma is nearby! Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A staircase back to the Lair. Okay, then. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The shooting star hits the eleionoma!! The eleionoma is moderately wounded. The eleionoma is knocked back. You enter the shallow water. Moving in this stuff is going to be slow. Bealdhild hits the eleionoma with a +0 broad axe of flaming! Bealdhild burns the eleionoma! The shooting star hits the eleionoma!! The eleionoma is severely wounded. The eleionoma is knocked back. The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. Bealdhild hits the eleionoma with a +0 broad axe of flaming. Bealdhild burns the eleionoma. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters misses you. Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits the eleionoma!! You reach to attack! You puncture the eleionoma! The eleionoma is severely wounded. The eleionoma hits your walking alembic but does no damage. Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits your walking alembic. Your walking alembic resists. The bolt of electricity hits the eleionoma! You reach to attack! You impale the eleionoma!! The eleionoma is almost dead. Bealdhild hits the eleionoma with a +0 broad axe of flaming! Bealdhild burns the eleionoma. The eleionoma dies! Your +0 tin of tremorstones (2/2) has regained one charge. Your lightning spire fades away. Your walking alembic falls apart. Magic restored. Your orb has finished recharging its magic. f - 10 javelins (gained 4) There is a staircase back to the Lair here. Things that are here: the +12 falchion "Kipnut" {holy, rCorr Stlth+}; a +0 chain mail You see here a +0 ring mail. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You swap places with Bealdhild. You encounter a swamp worm. Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! The swamp worm fires a harpoon shot at you. The harpoon shot is repelled. The harpoon shot misses your shooting star. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. You violently stop moving! You encounter a swamp worm. Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. The swamp worm bites you!! You swap places with Bealdhild. Bealdhild hits the swamp worm with a +0 broad axe of flaming!! Bealdhild burns the swamp worm! The swamp worm bites Bealdhild! The swamp worm fires a harpoon shot at you. The harpoon shot hits Bealdhild! Bealdhild hits the swamp worm with a +0 broad axe of flaming!! Bealdhild burns the swamp worm. The swamp worm dies! The swamp worm fires a harpoon shot at you. The harpoon shot hits your walking alembic! Your walking alembic is yanked forward by the harpoon shot. Your walking alembic violently stops moving!! Your walking alembic is moderately damaged. Your lightning spire shoots out a bolt of lightning at the swamp worm! The bolt of electricity hits the swamp worm! The swamp worm fires a harpoon shot at you. The harpoon shot hits your lightning spire. Your walking alembic punches the swamp worm! Your walking alembic vents fumes. The swamp worm is engulfed in poison gas. The swamp worm is poisoned. The swamp worm fires a harpoon shot at you. The harpoon shot hits your walking alembic. Bealdhild hits the swamp worm with a +0 broad axe of flaming!! Bealdhild burns the swamp worm. The swamp worm dies! You hear a splash. You start resting. Your lightning spire fades away. Your walking alembic falls apart. Ancestor HP restored. You start resting. Magic restored. You start resting. Your orb has finished recharging its magic. You start resting. HP restored. You encounter a spriggan druid. It is wielding a +0 quarterstaff. Found a large cabochon ring. Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! The spriggan druid shouts! You hear a shout! You encounter a spriggan rider. It is wielding a +0 spear. You encounter a spriggan. It is wielding a +0 short sword. You encounter a swamp worm. The shooting star hits the spriggan!! You kill the spriggan! You hear a splash. x2 The spriggan rider leaves your sight. Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The spriggan druid mumbles some strange words. The forest starts to sway and rumble! The shooting star hits the spriggan druid!! The spriggan druid is severely wounded. The spriggan druid is knocked back. Your walking alembic is hit by a branch! Bealdhild is hit by a branch! You are hit by a branch! The spriggan druid hits your walking alembic but does no damage. Your walking alembic punches the spriggan druid! Your walking alembic vents fumes. A root smacks Bealdhild from below! A root smacks your walking alembic from below! Your walking alembic punches the spriggan druid! Your walking alembic vents fumes. With its final breath, the spriggan druid offers up its power to the beasts of the wild! The swamp worm seems to grow more fierce. The spriggan druid dies! You hear a splash. x2 The forest abruptly stops moving. Your Armour skill increases to level 3! The swamp worm is engulfed in poison gas. The swamp worm is poisoned. The swamp worm fires a harpoon shot at you. Bealdhild blocks the harpoon shot. Bealdhild hits the spriggan rider with a +0 broad axe of flaming! Bealdhild burns the spriggan rider. Your walking alembic punches the spriggan rider. Your walking alembic vents fumes. The spriggan rider is engulfed in poison gas. The spriggan rider looks even sicker. The spriggan rider hits your walking alembic with a +0 spear! The swamp worm looks even sicker. Your walking alembic punches the spriggan rider. Your walking alembic vents fumes. The spriggan rider is engulfed in poison gas. The spriggan rider looks even sicker. The spriggan rider hits your walking alembic with a +0 spear!! The hornet dies! The spriggan falls from its now dead mount. Bealdhild barely misses the spriggan. Your walking alembic misses the spriggan. Bealdhild hits the spriggan with a +0 broad axe of flaming. Bealdhild burns the spriggan. Your walking alembic punches the spriggan! Your walking alembic vents fumes. Your walking alembic finishes brewing potions and dispenses them! But you're too far away! Bealdhild seems to grow stronger. Your walking alembic collapses with a clattering noise. The spriggan dies! You hear a splash. The swamp worm bites Bealdhild!! Bealdhild hits the swamp worm with a +0 broad axe of flaming. Bealdhild burns the swamp worm. Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Bealdhild hits the swamp worm with a +0 broad axe of flaming! Bealdhild burns the swamp worm. The swamp worm dies! Your lightning spire fades away. Your walking alembic falls apart. Ancestor HP restored. Bealdhild no longer looks unusually strong. Magic restored. Your orb has finished recharging its magic. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Items here: )) [ ††. You see here a +4 ring of protection. You enter the shallow water. Moving in this stuff is going to be slow. You swap places with Bealdhild. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +4 ring of protection. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a swamp drake. Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire shoots out a bolt of lightning at the swamp drake! The bolt of electricity hits the swamp drake! You encounter an eight-headed hydra. The shooting star hits the eight-headed hydra!! The eight-headed hydra is moderately wounded. The eight-headed hydra is knocked back. Your walking alembic barely misses the swamp drake. Your lightning spire shoots out a bolt of lightning at the eight-headed hydra! The bolt of electricity hits the eight-headed hydra! The shooting star hits the eight-headed hydra! The eight-headed hydra is severely wounded. The eight-headed hydra is knocked back. The swamp drake breathes noxious fumes at you. Your lightning spire shoots out a bolt of lightning at the swamp drake! The bolt of electricity hits your walking alembic. Your walking alembic resists. The bolt of electricity hits the swamp drake! Your walking alembic punches the swamp drake but does no damage. The swamp drake barely misses your walking alembic. You encounter a tyrant leech. Your walking alembic punches the swamp drake! Your walking alembic vents fumes. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate There is a cloud of noxious fumes here. You forge whirling saws of razor-sharp crystal. The eight-headed hydra bites Bealdhild! The eight-headed hydra misses Bealdhild. The eight-headed hydra bites Bealdhild but does no damage. Bealdhild blocks the eight-headed hydra's attack. The eight-headed hydra bites Bealdhild. Bealdhild blocks the eight-headed hydra's attack. The eight-headed hydra bites Bealdhild. x2 The swamp drake bites your walking alembic. Your walking alembic closely misses the swamp drake. Your lightning spire shoots out a bolt of lightning at the tyrant leech! The bolt of electricity hits your diamond sawblade. Your diamond sawblade completely resists. The bolt of electricity hits your walking alembic. Your walking alembic resists. The bolt of electricity hits the swamp drake! The swamp drake dies! The bolt of electricity hits the tyrant leech! Bealdhild hits the eight-headed hydra with a +0 broad axe of flaming. Bealdhild chops one of the eight-headed hydra's heads off! The flame cauterises the wound! Bealdhild burns the seven-headed hydra. The seven-headed hydra barely misses Bealdhild. Bealdhild blocks the seven-headed hydra's attack. The seven-headed hydra bites Bealdhild. Bealdhild blocks the seven-headed hydra's attack. x2 The seven-headed hydra bites Bealdhild! The seven-headed hydra closely misses Bealdhild. Your diamond sawblade shreds the seven-headed hydra! Your lightning spire shoots out a bolt of lightning at the tyrant leech! The bolt of electricity hits your diamond sawblade. Your diamond sawblade completely resists. The bolt of electricity hits the tyrant leech! The seven-headed hydra bites Bealdhild! The seven-headed hydra barely misses Bealdhild. The seven-headed hydra bites Bealdhild! The seven-headed hydra bites Bealdhild but does no damage. The seven-headed hydra bites Bealdhild! Bealdhild is destroyed! The seven-headed hydra bites your diamond sawblade. x2 Your walking alembic barely misses the seven-headed hydra. Your diamond sawblade shreds the seven-headed hydra! The seven-headed hydra dies! Your lightning spire shoots out a bolt of lightning at the tyrant leech! The bolt of electricity hits your diamond sawblade. Your diamond sawblade completely resists. The bolt of electricity hits your walking alembic. Your walking alembic resists. The bolt of electricity hits the tyrant leech. You enter the shallow water. Moving in this stuff is going to be slow. The tyrant leech enters a dispersal trap! Your walking alembic blinks! The tyrant leech blinks! You blink. Splash! Items here: )) [ ††. Items here: )) [ ††. You start resting. A tyrant leech comes into view. A tyrant leech is nearby! Your diamond sawblade shreds the tyrant leech!! The tyrant leech dies! Your lightning spire fades away. You start resting. Your walking alembic falls apart. Your diamond sawblade falls apart. x2 Bealdhild emerges from the mists of memory! Magic restored. Your orb has finished recharging its magic. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Things that are here: a tyrant leech corpse; a hydra corpse You see here a swamp drake corpse. You enter the shallow water. Moving in this stuff is going to be slow. You encounter an alligator. Found 13 gold pieces. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. You forge whirling saws of razor-sharp crystal. Your orb unleashes a flurry of shooting stars! Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. The shooting star hits the alligator!! The alligator is moderately wounded. The alligator is knocked back. The shooting star hits the alligator! The alligator is heavily wounded. The alligator is knocked back. Bealdhild hits the alligator with a +0 broad axe of flaming! Bealdhild burns the alligator. Bealdhild closely misses the alligator. The alligator attacks as it pursues you! The alligator bites you!! The alligator drags you backwards! The alligator closely misses you. Your walking alembic punches the alligator! Your walking alembic vents fumes. The alligator dies! You have reached level 16! You feel stronger. Bealdhild remembers more of her old skill. You see here a swamp drake corpse. You start resting. Your diamond sawblade falls apart. x3 Your walking alembic falls apart. HP restored. Magic restored. Your orb has finished recharging its magic. You encounter a goliath frog. A goliath frog is nearby! Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You forge whirling saws of razor-sharp crystal. The shooting star hits the goliath frog!! The goliath frog is severely wounded. The goliath frog is knocked back. Your walking alembic misses the goliath frog. The shooting star hits the goliath frog!!! You kill the goliath frog! Your diamond sawblade falls apart. x4 Your walking alembic falls apart. Your orb has finished recharging its magic. You swap places with Bealdhild. You encounter a bunyip. The bunyip gives a hideous shriek! The bunyip howls a warning cry! You hear a shout! You see here a parchment of Stone Arrow. A bunyip is nearby! Casting: Diamond Sawblades (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You forge whirling saws of razor-sharp crystal. Your orb unleashes a flurry of shooting stars! Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your diamond sawblade shreds the bunyip! The shooting star hits the bunyip!!! The bunyip is severely wounded. The bunyip is knocked back. The shooting star hits the bunyip!!! You kill the bunyip! You hear a splash. You encounter a swamp worm. Your Armour skill increases to level 4! You encounter a vampire mosquito. You encounter a tyrant leech. You encounter a vampire mosquito. The vampire mosquito is sucked into a shaft! The shaft crumbles and collapses. You encounter a vampire mosquito. The swamp worm fires a harpoon shot at you. The harpoon shot hits your walking alembic!! You encounter a spriggan rider. It is wielding a +1 vampiric spear. Your walking alembic punches the swamp worm! Your walking alembic vents fumes. The swamp worm is engulfed in poison gas. The swamp worm is poisoned. The swamp worm fires a harpoon shot at you. The harpoon shot hits your walking alembic! The swamp worm looks even sicker. The swamp worm fires a harpoon shot at you. The harpoon shot hits your walking alembic! Your walking alembic punches the swamp worm! Your walking alembic vents fumes. Your diamond sawblade shreds the vampire mosquito! You enter the shallow water. Moving in this stuff is going to be slow. You feel a bit more experienced. Bealdhild barely misses the tyrant leech. The tyrant leech barely misses you. Your diamond sawblade shreds the vampire mosquito!! Your diamond sawblade shreds the spriggan rider! Your diamond sawblade shreds the vampire mosquito!! The vampire mosquito is destroyed! Bealdhild barely misses the tyrant leech. Your diamond sawblade shreds the vampire mosquito!! The vampire mosquito is destroyed! Your walking alembic completely misses the tyrant leech. Your diamond sawblade shreds the spriggan rider!! The spriggan rider hits your diamond sawblade with a +1 vampiric spear! The tyrant leech bites you!! The tyrant leech draws vitality from your injuries! Your diamond sawblade shreds the spriggan rider! You hear a splash. The spriggan dies! Your diamond sawblade shreds the tyrant leech. Your unstable footing causes you to fumble your attack. The tyrant leech bites you! The tyrant leech draws vitality from your injuries! Your diamond sawblade shreds the tyrant leech! Your walking alembic misses the tyrant leech. Your unstable footing causes you to fumble your attack. Bealdhild hits the tyrant leech with a +0 broad axe of flaming! Bealdhild burns the tyrant leech. Your unstable footing causes you to fumble your attack. You encounter a bloated husk. Your walking alembic punches the tyrant leech! Your walking alembic vents fumes. Your diamond sawblade shreds the tyrant leech!! The tyrant leech dies! Your diamond sawblade shreds the hornet! You hit the hornet but do no damage. The hornet is severely wounded. The hornet stings you but does no damage. Bealdhild barely misses the hornet. Your diamond sawblade shreds the hornet! The hornet dies! Your diamond sawblade shreds the bloated husk! The bloated husk explodes! The blast of putrescent gases engulfs your diamond sawblade!! You start resting. You hear a splashing noise. x3 Your diamond sawblade falls apart. x3 You encounter a spriggan druid. It is wielding a +0 quarterstaff. A spriggan druid is nearby! Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Found a robe and an eel talisman. The spriggan druid casts a spell at you. The stone arrow hits Bealdhild!!! Bealdhild hits the spriggan druid with a +0 broad axe of flaming. Bealdhild burns the spriggan druid. The spriggan druid calls out to the beasts of the wild! Bealdhild hits the spriggan druid with a +0 broad axe of flaming!! Bealdhild burns the spriggan druid! The spriggan druid hits Bealdhild with a +0 quarterstaff. Your walking alembic punches the spriggan druid but does no damage. Your walking alembic falls apart. The spriggan druid hits Bealdhild but does no damage. Bealdhild barely misses the spriggan druid. The spriggan druid gestures wildly while chanting. The forest starts to sway and rumble! Bealdhild is hit by a branch!! Bealdhild is destroyed! Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your walking alembic completely misses the spriggan druid. The trees move their gnarly branches around. You encounter a swamp worm. Your walking alembic punches the spriggan druid! Your walking alembic vents fumes. With its final breath, the spriggan druid offers up its power to the beasts of the wild! The swamp worm seems to grow more fierce. The spriggan druid dies! You hear a splash. x2 The forest abruptly stops moving. The eleionoma flows through the trees. You encounter an eleionoma. Your walking alembic punches the eleionoma! Your walking alembic vents fumes. The eleionoma is engulfed in poison gas. The eleionoma is poisoned. The eleionoma hurls a spray of splinters at your walking alembic. The spray of wooden splinters hits your walking alembic!! Your walking alembic punches the eleionoma. Your walking alembic vents fumes. The eleionoma looks even sicker. The eleionoma hurls a spray of splinters at your walking alembic. The spray of wooden splinters hits your walking alembic!! Your walking alembic punches the eleionoma! Your walking alembic vents fumes. The eleionoma is engulfed in poison gas. The eleionoma looks even sicker. The eleionoma flows through the trees. You puncture the eleionoma! The eleionoma is severely wounded. The swamp worm is engulfed in poison gas. The swamp worm looks even sicker. You closely miss the eleionoma. The eleionoma is severely wounded. The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. You barely miss the eleionoma. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The eleionoma splashes around in the water. You completely miss the eleionoma. The eleionoma hits you but does no damage. You barely miss the eleionoma. The eleionoma splashes around in the water. x2 Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Diamond Sawblades. You feel yourself deconstruct slightly. Wild magic corrodes you! The eleionoma barely misses you. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The eleionoma splashes around in the water. x2 Your walking alembic punches the eleionoma. Your walking alembic vents fumes. You closely miss the eleionoma. The eleionoma is lightly wounded. The swamp worm fires a harpoon shot at you. The harpoon shot is repelled. You puncture the eleionoma! The eleionoma is lightly wounded. Your walking alembic completely misses the eleionoma. The eleionoma is engulfed in poison gas. The eleionoma looks even sicker. The eleionoma splashes around in the water. x3 The swamp worm fires a harpoon shot at you. The harpoon shot is repelled. Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits your walking alembic. Your walking alembic resists. The bolt of electricity hits the eleionoma. You puncture the eleionoma! The eleionoma is moderately wounded. The eleionoma is engulfed in poison gas. The eleionoma looks as sick as possible! The eleionoma hits you! Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits your walking alembic. Your walking alembic resists. The bolt of electricity hits the eleionoma! Your walking alembic barely misses the eleionoma. You puncture the eleionoma! Lightning courses through the eleionoma! The eleionoma is almost dead. The swamp worm no longer looks unusually strong. Your walking alembic punches the eleionoma. Your walking alembic vents fumes. Your walking alembic finishes brewing potions and dispenses them! Mmmm... tastes like might. You feel very mighty all of a sudden. Your lightning spire is healed! Your walking alembic collapses with a clattering noise. The eleionoma is engulfed in poison gas. The eleionoma looks as sick as possible! The eleionoma dies! Your lightning spire shoots out a bolt of lightning at the swamp worm! The bolt of electricity hits the swamp worm! You barely miss the swamp worm. The swamp worm is severely wounded. The swamp worm bites you but does no damage. You hit the swamp worm. The swamp worm is almost dead. The swamp worm bites you! You puncture the swamp worm! You kill the swamp worm! You start resting. You are no longer corroded. You start resting. Your lightning spire fades away. Your magical contamination has completely faded away. You start resting. Bealdhild emerges from the mists of memory! You start resting. You feel a little less mighty now. You start resting. Magic restored. HP restored. Your orb has finished recharging its magic. You swap places with Bealdhild. You see here a swamp worm corpse. You enter the shallow water. Moving in this stuff is going to be slow. You pick up a parchment of Stone Arrow and begin reading... You add the spell Stone Arrow to your library. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +1 vampiric spear; a spriggan corpse You enter the shallow water. Moving in this stuff is going to be slow. Found a leather armour. You see here an orb of mesmerism. You now have 2365 gold pieces (gained 13). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. b - a scroll of blinking W - 3 scrolls of brand weapon (gained 1) Found an arbalest. d - a wand of digging (19) (gained 6 charges) Found a stone staircase leading down. You now have 2386 gold pieces (gained 21). You now have 2402 gold pieces (gained 16). There is a stone staircase leading down here. You see here a +0 arbalest. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You swap places with Bealdhild. You enter the shallow water. Moving in this stuff is going to be slow. You swap places with Bealdhild. You enter the shallow water. Moving in this stuff is going to be slow. c - a wand of iceblast (18) (gained 4 charges) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You swap places with Bealdhild. You encounter an eleionoma. The eleionoma shouts! An eleionoma is nearby! An eleionoma is nearby! Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The eleionoma flows through the trees. The shooting star hits the eleionoma! The eleionoma is moderately wounded. The eleionoma is knocked back. Your walking alembic punches the eleionoma. Your walking alembic vents fumes. The shooting star hits the eleionoma!! The eleionoma is severely wounded. The eleionoma is knocked back. Bealdhild hits the eleionoma with a +0 broad axe of flaming! Bealdhild burns the eleionoma. Your walking alembic closely misses the eleionoma. You puncture the eleionoma! Lightning courses through the eleionoma! You kill the eleionoma! Your lightning spire fades away. Your walking alembic falls apart. Your orb has finished recharging its magic. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You swap places with Bealdhild. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 robe. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here an eel talisman. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Search for what [Enter for "stave", or ? for help]? orb You swap places with Bealdhild. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase back to the Lair here. Things that are here: the +12 falchion "Kipnut" {holy, rCorr Stlth+}; a +0 chain mail You see here a +0 ring mail. There is a stone staircase leading down here. You climb downwards. You encounter a tyrant leech, a spriggan rider, a swamp dragon, a six-headed hydra and a swamp worm. The spriggan rider is wielding a +0 spear of entangling. The six-headed hydra roars! The swamp dragon roars deafeningly! Found an amethyst potion and a plate armour. There is a stone staircase leading up here. There are monsters nearby! Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You forge whirling saws of razor-sharp crystal. Your orb unleashes a flurry of shooting stars! Non-targeted cast: Alistair's Walking Alembic (1%) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A lumbering aparatus takes shape within a cloud of fumes. The swamp worm fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. You encounter a bunyip. Found a short sword. Found an escape hatch in the floor. Your diamond sawblade shreds the tyrant leech!! The shooting star hits the six-headed hydra!! The six-headed hydra is moderately wounded. The shooting star hits the tyrant leech!! You kill the tyrant leech! Casting: Alistair's Walking Alembic (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The bunyip gives a hideous shriek! You encounter a bloated husk. The shooting star hits the spriggan rider! The spriggan rider is moderately wounded. The bunyip howls a warning cry! The swamp worm bites you! Something bites Bealdhild. Something bites Bealdhild but does no damage. Something barely misses Bealdhild. Bealdhild blocks something's attack. Something barely misses Bealdhild. Something bites Bealdhild but does no damage. You hear a shout! You hear a hideous shriek! You hear a shout! You hear a hideous shriek! You hear a shout! You swap places with your walking alembic. You enter the shallow water. Moving in this stuff is going to be slow. The shooting star hits the swamp worm!!! The swamp worm is almost dead. The swamp worm is knocked back. The shooting star hits the six-headed hydra!!! The six-headed hydra is almost dead. The swamp worm bites your walking alembic. You encounter a five-headed hydra. The shooting star hits the vampire mosquito!! The vampire mosquito is almost destroyed. The vampire mosquito is knocked back. Found a mace. The bunyip claws your walking alembic. The bunyip claws your walking alembic!! The bunyip closely misses your walking alembic. You encounter a bunyip. Something bites your walking alembic but does no damage. The vampire mosquito bites your walking alembic but does no damage. Your diamond sawblade shreds the swamp dragon!! Your walking alembic punches the vampire mosquito. Your walking alembic vents fumes. The vampire mosquito is destroyed! The swamp dragon breathes poison at you. Bealdhild hits the spriggan rider with a +0 broad axe of flaming! Bealdhild burns the spriggan rider. Something bites your walking alembic! The six-headed hydra bites your diamond sawblade. The six-headed hydra bites your diamond sawblade! The six-headed hydra bites your diamond sawblade. x2 The six-headed hydra bites your diamond sawblade but does no damage. The six-headed hydra bites your diamond sawblade! Your diamond sawblade shreds the six-headed hydra! The six-headed hydra dies! You hear a splash. Your diamond sawblade shreds the bloated husk! Your walking alembic punches the bunyip but does no damage. Training target 5.0 for Armour reached! Your Armour skill increases to level 5! Okay, then. The tremorstone explodes into fragments! The burst of rock shards engulfs the spriggan rider! The burst of rock shards engulfs your diamond sawblade. The burst of rock shards engulfs the bloated husk!! The burst of rock shards engulfs you! The burst of rock shards engulfs the spriggan rider!! You kill the spriggan rider! You kill the hornet! The burst of rock shards engulfs your diamond sawblade but does no damage. The burst of rock shards engulfs you but does no damage. The burst of rock shards engulfs your diamond sawblade but does no damage. The burst of rock shards engulfs your diamond sawblade! You destroy your diamond sawblade! The burst of rock shards engulfs your diamond sawblade! Bealdhild avoids your attack. The bloated husk explodes! The blast of putrescent gases engulfs your diamond sawblade!! Your diamond sawblade is destroyed! The blast of putrescent gases engulfs your lightning spire!! You hear a deafening roar! Something bites your walking alembic but does no damage. Your walking alembic punches the bunyip. Your walking alembic vents fumes. Your lightning spire shoots out a bolt of lightning at the swamp dragon! The bolt of electricity hits the five-headed hydra! The bolt of electricity hits the swamp dragon! Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Diamond Sawblades (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. There is a cloud of poison gas here. Your diamond sawblade falls apart. You forge whirling saws of razor-sharp crystal. Something bites your walking alembic. The bunyip completely misses your walking alembic. The bunyip claws your walking alembic!! The bunyip claws your walking alembic. The bunyip claws your diamond sawblade!! x2 The bunyip claws your diamond sawblade! Your diamond sawblade is destroyed! Your walking alembic closely misses the bunyip. The swamp worm fires a harpoon shot at you. The harpoon shot hits your walking alembic! Your walking alembic is destroyed! You encounter an eleionoma. The swamp dragon breathes poison at you. The blast of poison engulfs the five-headed hydra. The blast of poison engulfs you. You resist. Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits the eleionoma! The swamp worm fires a harpoon shot at you. The harpoon shot is repelled. Your diamond sawblade shreds the five-headed hydra! You enter the shallow water. Moving in this stuff is going to be slow. You encounter a spriggan rider. It is wielding a +0 spear. You encounter a seven-headed hydra. Bealdhild hits the five-headed hydra with a +0 broad axe of flaming! Bealdhild slices one of the five-headed hydra's heads off! The flame cauterises the wound! Bealdhild burns the four-headed hydra. Bealdhild hits the swamp dragon with a +0 broad axe of flaming! Bealdhild burns the swamp dragon. A harpoon shot appears from out of your range of vision. The harpoon shot hits Bealdhild but does no damage. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. Your lightning spire shoots out a bolt of lightning at the eleionoma! The bolt of electricity hits the eleionoma! Your diamond sawblade shreds the four-headed hydra!! The eleionoma flows through the trees. The bunyip claws you!! x2 You die... Hepliaklqana delivers you to your ancestors. ~~†~§~~..D~ ...~~~..♣ ♣♣DR.~~..♣♣~ ♣♣<§§.☼.~!... ♣~♣♣♣~°DI§○.~~.. ♣~..°.☼☼☼☼~.♣. ♣.i~°°°°☼○.~♣ ...~§~~°IR§~.♣♣♣.≈ .~§~~.~~♣♣@○~...)§ ~~~~x.♣♣♣♣wx...~.~ .~~~~[ ♣~~~..>.. ~.~~~) .~~~...§~ ♣.~~§ ♣~~~§...§ ~.~~. ♣~.~§.~.. ♣♣♣....~§ .^~~§~ You could see the friendly Bealdhild the knight, a bunyip, an eleionoma (ally target), a four-headed hydra, a swamp dragon (catching breath), a spriggan rider, a swamp worm (ally target), a friendly lightning spire (minion) and a friendly diamond sawblade (minion). Vanquished Creatures Rupert (Lair:3) 2 orc warlords (Orc:2) An eleionoma (Swamp:1) A bunyip (Swamp:1) 5 hydras A two-headed ogre (D:12) 5 orc high priests (Orc:2) 2 hell hogs (Lair:5) Amaemon (Lair:1) A goliath frog (Swamp:1) A bog body (Lair:3) A lightning spire (Gauntlet) 3 orc knights (Orc:2) 2 orc sorcerers (Orc:2) 8 elephants A kobold blastminer (Orc:2) 6 black mambas 3 molten gargoyles 5 cane toads An unseen horror (D:11) 2 komodo dragons 2 yaktaurs (Volcano) A red devil (Gauntlet) A troll (D:9) A bloated husk (Swamp:2) 2 hornets A tyrant leech (Swamp:2) A raiju (Gauntlet) 4 blink frogs 2 spriggans 2 shadowghasts (D:11) A ynoxinul (D:9) 3 wyverns A wraith (D:12) 17 yaks 2 fire bats (Volcano) A basilisk (Lair:1) 2 wargs Menkaure (D:5) 3 swamp worms 7 water moccasins 2 hell hounds (Lair:5) A kobold geomancer (D:11) 5 orc warriors An ice beast (D:7) A black bear (Lair:2) 2 ogres (Orc:2) 4 wolves (Lair:2) A centaur (D:9) A phantom (D:6) A kobold brigand (D:8) 5 bullfrogs 2 scorpions (D:6) 2 rock fish (D:9) 2 wights (D:9) 3 killer bees (D:9) 2 howler monkeys A crimson imp (Gauntlet) A hound (D:7) A jelly (Lair:4) 5 orc priests A clockroach (D:6) A drude (D:9) 2 iguanas 2 orc wizards 2 hell rats (Lair:1) 6 adders 2 gnolls (D:6) An ufetubus (D:5) 4 dart slugs 3 ribbon worms 5 endoplasms 4 hobgoblins 2 jackals (D:2) 40 orcs 2 quokkas (D:1) 5 ball pythons 5 bats 5 frilled lizards 5 goblins A kobold (D:2) 10 rats 259 creatures vanquished. Vanquished Creatures (collateral kills) An orc warlord (Orc:2) Nessos (Lair:3) 2 eleionomae (Swamp:1) A minotaur (Gauntlet) An ettin (Orc:2) Erolcha (Orc:1) A mountainshell (Lair:4) An alligator (Swamp:1) 6 hydras Erica (D:8) 2 centaur warriors 3 boulder beetles A death yak (Lair:3) A two-headed ogre (Orc:2) 3 orc high priests A hell knight (Volcano) 2 skysharks Nergalle (Lair:3) An obsidian bat (Orc:1) 2 spriggan druids (Swamp:1) A bog body (Lair:3) 2 lindwurms Pikel (D:6) 6 orc knights A lightning spire (Gauntlet) 3 orc sorcerers A cyclops (Orc:2) A manticore (D:12) A salamander (Lair:2) 10 elephants 2 kobold blastminers A black mamba (Lair:5) A molten gargoyle (Lair:5) A smoke demon (Gauntlet) An orange demon (Lair:1) A torpor snail (Lair:3) 10 cane toads Maggie (D:8) 2 unseen horrors (D:11) 6 rime drakes 4 komodo dragons 4 trolls A polar bear (Lair:4) 2 tyrant leeches (Swamp:1) 2 hornets (Swamp:1) Prince Ribbit (D:6) 8 blink frogs 6 dream sheep (Lair:3) 2 minotaur zombies (Gauntlet) 2 spriggans 2 wraiths (D:10) 5 wyverns 21 yaks 4 fire bats (Volcano) Grum (D:11) 8 basilisks 9 wargs (Orc:2) A steam dragon (D:8) 3 vampire mosquitoes 5 swamp worms 4 acid dragons 4 water moccasins A hell hound (Lair:5) A swamp drake (Swamp:1) 2 kobold geomancers 28 orc warriors An ice beast (D:4) A black bear (D:8) 5 ogres 4 wolves 8 centaurs A kobold brigand (D:8) 7 bullfrogs A gnoll sergeant (D:9) A scorpion (D:4) A wight (D:9) A marrowcuda (D:5) 3 killer bees (D:9) 2 howler monkeys (D:7) 2 crimson imps (Gauntlet) 13 lava snakes A bombardier beetle (D:5) 6 jellies 5 hounds 15 orc priests Crazy Yiuf (D:6) A gnoll bouda (D:6) A sleepcap (D:7) A drude (D:8) 2 iguanas 11 orc wizards 3 hell rats (Lair:1) 4 gnolls 3 adders 3 ufetubi A ribbon worm (D:4) A dart slug (D:4) 65 orcs A quokka (D:5) 4 ball pythons (D:4) 2 goblins (D:4) 8 kobolds 407 creatures vanquished. Vanquished Creatures (others) A bloated husk (Swamp:1) 2 blink frogs (Lair:5) A spriggan (Swamp:1) A yak (Lair:5) An orc (Orc:1) 2 ancestors (D:9) 19 knights 2 kobolds (D:8) 29 creatures vanquished. Grand Total: 695 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | operator the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 24 | D:1 | Reached skill level 5 in Forgecraft 176 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/4 883 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1202 | D:2 | Reached skill level 6 in Forgecraft 1202 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/5 1926 | D:2 | Found an ornate altar of the Wu Jian Council. 2130 | D:3 | Found a radiant altar of Vehumet. 2353 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/6 2701 | D:3 | HP: 1/30 [something/puff of flame (3)] 2905 | D:3 | Reached skill level 7 in Forgecraft 3120 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/7 3730 | D:4 | Encountered an ice beast 3838 | D:4 | Learned a level 3 spell: Launch Clockwork Bee 3987 | D:4 | Found a blossoming altar of Fedhas. 4049 | D:4 | Reached skill level 8 in Forgecraft 4078 | D:4 | Encountered an ogre 4088 | D:4 | Killed an ogre 4089 | D:4 | Reached XP level 6. HP: 46/46 MP: 5/8 4250 | D:4 | Identified the +3 cloak "Norop" {Int+3} 4665 | D:5 | Entered Level 5 of the Dungeon 4860 | D:4 | Reached skill level 1 in Polearms 4860 | D:4 | Reached XP level 7. HP: 52/52 MP: 5/9 5167 | D:5 | Encountered Menkaure 5319 | D:5 | Killed Menkaure 5789 | D:5 | Reached skill level 9 in Forgecraft 5905 | D:5 | Reached XP level 8. HP: 56/58 MP: 7/10 6111 | D:6 | Found a white marble altar of Elyvilon. 6152 | D:6 | You fall into a shaft and drop 2 floors! 6157 | D:8 | Encountered a troll 6160 | D:7 | Found a statue of an orb of fire. 6160 | D:7 | Found a staircase to the Ecumenical Temple. 6160 | D:7 | Found a statue of an orb of fire. 6350 | Temple | Entered the Ecumenical Temple 6365 | Temple | Became a worshipper of Hepliaklqana the Forgotten 6453 | D:6 | Reached skill level 10 in Forgecraft 6731 | D:6 | Encountered Prince Ribbit 6747 | D:6 | Reached skill level 11 in Forgecraft 6769 | D:6 | Killed Prince Ribbit 6850 | D:6 | Reached skill level 12 in Forgecraft 7164 | D:6 | Encountered Pikel 7188 | D:6 | Killed Pikel 7189 | D:6 | Reached skill level 5 in Polearms 7189 | D:6 | Reached XP level 9. HP: 61/63 MP: 6/12 7285 | D:6 | Encountered Crazy Yiuf 7918 | D:7 | Identified 2 scrolls of acquirement 8304 | D:7 | Learned a level 4 spell: Forge Lightning Spire 8336 | D:7 | Reached skill level 1 in Air Magic 8361 | D:7 | Found a basalt altar of Yredelemnul. 8415 | D:7 | Found Ceekucw's Assorted Antiques. 8606 | D:7 | Acquired the +3 demon trident of Poverty {drain, Dex+5} 8629 | D:7 | Acquired the Compendium of the Spawned Contraption 8631 | D:7 | Acquired a +6 demon trident of electrocution 8744 | D:8 | Encountered Maggie 8753 | D:8 | Killed Maggie 8797 | D:8 | Reached skill level 5 in Air Magic 8819 | D:8 | Killed a troll 8820 | D:8 | Reached XP level 10. HP: 14/70 MP: 9/14 8991 | D:8 | Learned a level 5 spell: Alistair's Walking Alembic 9065 | D:8 | Reached skill level 1 in Alchemy 9210 | D:8 | Encountered Erica 9217 | D:8 | HP: 3/70 [poisoned by a kobold brigand (dart)] 9541 | D:8 | Killed Erica 9742 | D:8 | Reached skill level 5 in Alchemy 9830 | D:8 | Reached * piety under Hepliaklqana 10232 | D:8 | Found a sacrificial altar of Ru. 10846 | D:9 | Found a shimmering blue altar of Sif Muna. 10848 | D:9 | Found a bloodstained altar of Trog. 10882 | D:9 | Got Sif Muna's Octavo of Allied Transformation 11166 | D:9 | Found a bloodstained altar of Trog. 11171 | D:9 | Reached XP level 11. HP: 67/67 MP: 9/15 11301 | D:10 | Entered Level 10 of the Dungeon 11608 | D:10 | Reached skill level 10 in Alchemy 11658 | D:10 | Found a staircase to the Lair. 11697 | D:10 | Found an iron altar of Okawaru. 11730 | D:10 | Found a hide-covered altar of Uskayaw. 11820 | D:10 | Found a sparkling altar of Nemelex Xobeh. 11919 | D:10 | Found a glowing golden altar of the Shining One. 11937 | D:10 | Reached ** piety under Hepliaklqana 11938 | D:10 | Remembered your ancestor Bealdhild as a knight 12048 | Lair:1 | Entered Level 1 of the Lair of Beasts 12097 | Lair:1 | Reached skill level 13 in Forgecraft 12299 | Lair:1 | Encountered a boulder beetle 12319 | Lair:1 | Killed a boulder beetle 12320 | Lair:1 | Reached skill level 14 in Forgecraft 12737 | Lair:1 | Encountered Amaemon 12746 | Lair:1 | Killed Amaemon 13017 | Lair:1 | Identified the scarab talisman "Ulytag" {Rampage *Slow | rElec rCorr} 13251 | Lair:2 | Found a glowing silver altar of Zin. 13280 | Lair:2 | Encountered a five-headed hydra 13296 | Lair:2 | Killed a five-headed hydra 13297 | Lair:2 | Reached skill level 15 in Forgecraft 13563 | Lair:2 | Reached *** piety under Hepliaklqana 13832 | Lair:2 | Reached skill level 5 in Fighting 13903 | Lair:2 | Found a staircase to the Snake Pit. 14454 | Lair:2 | Reached XP level 12. HP: 77/77 MP: 10/17 14809 | Lair:2 | Reached skill level 16 in Forgecraft 15211 | Lair:3 | Reached **** piety under Hepliaklqana 15297 | Lair:3 | Found a staircase to the Swamp. 15358 | Lair:3 | Found a dark tunnel. 15363 | Volcano | Entered a volcano 15804 | Volcano | Encountered a centaur warrior 15815 | Volcano | Killed a centaur warrior 15816 | Volcano | Reached skill level 5 in Spellcasting 15816 | Volcano | Reached skill level 17 in Forgecraft 15961 | Volcano | Found a radiant altar of Vehumet. 16030 | Volcano | Encountered a hell knight 16060 | Volcano | Killed a hell knight 16468 | Lair:3 | Encountered Nessos 16471 | Lair:3 | Encountered a death yak 16473 | Lair:3 | Killed Nessos 16474 | Lair:3 | Encountered Rupert 16492 | Lair:3 | Encountered Nergalle 16871 | Lair:3 | Reached skill level 18 in Forgecraft 16912 | Lair:3 | Killed Nergalle 17252 | Lair:3 | Reached XP level 13. HP: 81/81 MP: 15/20 17322 | Lair:3 | Killed Rupert 17323 | Lair:3 | Reached skill level 19 in Forgecraft 17962 | Lair:3 | Reached skill level 20 in Forgecraft 18759 | Lair:4 | Reached ***** piety under Hepliaklqana 18999 | Lair:4 | Found a staircase to the Slime Pits. 19798 | Lair:4 | Learned a level 7 spell: Diamond Sawblades 19841 | Lair:5 | Entered Level 5 of the Lair of Beasts 19852 | Lair:5 | Found a gate leading to a gauntlet. 19860 | Lair:5 | Reached XP level 14. HP: 88/88 MP: 12/21 19866 | Lair:5 | Acquired a resonant piezovator {rPois rC+ rCorr Clar RMsl} 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Found a transporter. 19876 | Gauntlet | Entered a Gauntlet 20086 | Gauntlet | Identified the +0 pair of gloves of Motos {Will++} 20812 | Gauntlet | Identified the +12 flail of Xizaossu {flame, rElec Int+2} 20824 | Gauntlet | Reached skill level 10 in Polearms 21124 | Lair:5 | Reached skill level 5 in Evocations 21127 | Lair:5 | HP: 2/88 [blink frog (8)] 22616 | Lair:5 | Reached skill level 10 in Evocations 24612 | D:6 | Killed Crazy Yiuf 24867 | D:11 | Encountered Grum 24876 | D:11 | Killed Grum 25449 | D:11 | Reached XP level 15. HP: 92/92 MP: 19/22 25490 | D:11 | Found Emegh's Antique Weapon Shop. 26291 | D:12 | Found a staircase to the Orcish Mines. 27059 | D:12 | Reached skill level 1 in Fire Magic 27059 | D:12 | Reached skill level 1 in Earth Magic 27340 | Orc:1 | Entered Level 1 of the Orcish Mines 27915 | Orc:1 | Encountered Erolcha 27924 | Orc:1 | Killed Erolcha 28189 | Orc:2 | Entered Level 2 of the Orcish Mines 28189 | Orc:2 | Reached ****** piety under Hepliaklqana 28308 | Orc:2 | Found a staircase to the Elven Halls. 29372 | Orc:2 | Reached skill level 5 in Fire Magic 29372 | Orc:2 | Reached skill level 5 in Earth Magic 29601 | Orc:2 | Found Dajegef's Armour Shop. 29617 | Orc:2 | Found Waosh's Distillery. 29776 | Orc:2 | Found a roughly hewn altar of Beogh. 29930 | Orc:2 | Found Ajeigih's Distillery. 29977 | Orc:2 | Found Jiff's Book Shop. 30457 | Orc:2 | Reached skill level 1 in Armour 30615 | Orc:2 | Found the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 | Str-2 Int-2} 30724 | Orc:2 | Got the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 | Str-2 Int-2} 31491 | Swamp:1 | Entered Level 1 of the Swamp 31552 | Swamp:1 | Identified the +12 falchion "Kipnut" {holy, rCorr Stlth+} 31975 | Swamp:1 | Reached XP level 16. HP: 78/98 MP: 10/23 32646 | Swamp:2 | Reached skill level 5 in Armour 32649 | Swamp:2 | Slain by a bunyip Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, chequers_serial_rivers_micro_a, hangedman_decor_growths, minmay_misc_feat_room, kennysheep_crisscross D:2: mumra_celtic_spiral_tile, layout_basic, basic_altar, grunt_decor_mini_mirrors D:3: layout_basic, old_standard_altar D:4: layout_loops_ring, fedhas_ov_isle_minmay, minmay_fractal_squares_diagonal_5 D:5: layout_rooms, serial_bayou, serial_bayou_lagoon_a, serial_bayou_lake_a, serial_bayou_ford_a, serial_bayou_shore_a, uniq_menkaure D:6: layout_loops_ring, elyvilon_altar_5, uniq_pikel, uniq_prince_ribbit1, uniq_crazy_yiuf_cottage D:7: layout_basic, mainiacjoe_overflow_small_starburst, minmay_temple_entry_proselytizer, minmay_hedge_maze, kennysheep_small_square D:8: layout_rooms, nicolae_ru_the_path_less_chosen, nicolae_concentric_dashed_squares_mild, minivault_24, the_bakery, uniq_erica, uniq_maggie D:9: layout_basic, nzn_overflow_gifts_of_might_and_magic D:10: layout_cross, nicolae_tso_implements_of_victory, kennysheep_mini_moat, nicolae_uskayaw_dance_hall, mainiacjoe_overflow_brackets, lair_entry_dummy D:11: layout_basic, serial_shops, nicolae_shop_targeted, uniq_grum D:12: layout_layer_cave, orc_0_dummy Temple: chequers_temple_sunken Lair:1: layout_regular_city, uniq_amaemon Lair:2: layout_layer_cave, nicolae_snake_entry_warm_welcome, basic_altar, nicolae_lair_flooded_remnant, nicolae_lair_sylvan_descent Lair:3: layout_regular_city, skrybe_swamp_entry_bodies, enter_volcano_4, serial_bayou_shore_b, grunt_megastairs_3, uniq_nergalle, uniq_rupert, uniq_nessos Lair:4: layout_gridlike, nicolae_slime_entry_field_trip, chequers_serial_rivers_marsh Lair:5: cheibrodos_lair_end_hotspot, layout_gridlike, index_necropolis_entry_repeat_visits, gauntlet_entry_generic, minivault_25, serial_bayou_shore_b Swamp:1: layout_falls_marsh, nicolae_swamp_triple_paths, swamp_pool_1_2 Swamp:2: layout_basic_swamp, evilmike_swamp_ruin_wall, infiniplex_staircase_pool_2 Orc:1: layout_diamond_mine, uniq_erolcha Orc:2: st_orc_town, layout_caves, minmay_orc_treasury Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | ---------------+-------------------------------------------------+----- Forgecraft | 5 6 7 8 9 12 15 18 20 | 20.0 Fighting | 2 3 5 | 5.7 Dodging | 3 | 3.9 Polearms | 1 3 5 9 10 | 10.0 Spellcasting | 2 3 5 | 5.0 Air Magic | 5 6 | 6.0 Alchemy | 9 10 12 13 | 13.0 Evocations | 10 | 10.0 Fire Magic | 6 | 6.0 Earth Magic | 6 | 6.0 Armour | 3 5 | 5.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Attack: Normal | 33 | 41 | 99 | 119 | 337 | 14 || 643 Melee: Dagger | 48 | 49 | | | | || 97 Mace | 2 | | | | | || 2 Trident | | 14 | 85 | | | || 99 Spear | | 13 | 86 | | | || 99 Demon trident | | | 17 | 214 | 598 | 14 || 843 Cast: Kinetic Grapnel | 54 | 1 | | | | || 55 Construct Spike L | 4 | 24 | 2 | | 7 | || 37 Launch Clockwork | | 13 | 38 | 24 | | || 75 Forge Lightning S | | | 1 | 35 | 34 | 3 || 73 Alistair's Walkin | | | | 51 | 145 | 5 || 201 Diamond Sawblades | | | | | 45 | 4 || 49 Invoke: Ancestor Life: Kn | | | | 1 | | || 1 Recall Ancestor | | | | 2 | 2 | || 4 Idealise | | | | | 1 | || 1 Ability: Invent Gizmo | | | | | 1 | || 1 Evoke Invisibilit | | | | | 1 | || 1 Evoke: Wand of paralysis | | | | 1 | | || 1 Wand of flame | | | | | 2 | || 2 Tin of tremorston | | | | | 1 | 1 || 2 Lightning rod | | | | | 1 | || 1 Drink: Haste | | 1 | | | 1 | || 2 Curing | | | | 3 | 3 | || 6 Read: Identify | 1 | 1 | 3 | 8 | 5 | || 18 Enchant armour | 1 | | | | | || 1 Torment | 1 | | | | | || 1 Brand weapon | 1 | | | | | || 1 Blinking | 1 | 1 | 2 | 1 | 2 | || 7 Noise | 1 | | | | | || 1 Vulnerability | 1 | | | | | || 1 Poison | 1 | | | | | || 1 Acquirement | | | 3 | | | || 3 Teleportation | | | | 2 | | || 2 Revelation | | | | 1 | 1 | || 2 Fear | | | | 1 | 2 | || 3 Silence | | | | 1 | | || 1 Enchant weapon | | | | | 2 | || 2 Stab: Sleeping | | 1 | | | 1 | || 2 Distracted | | | | 2 | 5 | || 7 Paralysed | | | | 2 | | || 2 Invisible | | | | | 3 | || 3 Armour: Robe | 21 | 44 | 73 | 88 | 212 | 15 || 453 Chain mail | | | | | 3 | || 3 Dodge: Dodged | 18 | 22 | 62 | 41 | 111 | 4 || 258 Repelled | | | | | 18 | 3 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32634 | 30472 | 2162 | 5356 | 19670 | 24 | 1359.8 | Dungeon | 15125 | 13831 | 1294 | 1713 | 9746 | 12 | 1260.4 | Temple | 36 | 25 | 11 | 0 | 0 | 1 | 36.0 | Lair | 10248 | 9576 | 672 | 1588 | 6550 | 5 | 2049.6 | Swamp | 1201 | 1176 | 25 | 377 | 655 | 2 | 600.5 | Orcish Mines | 3851 | 3692 | 159 | 721 | 2122 | 2 | 1925.5 | Volcano | 1037 | 1037 | 0 | 296 | 437 | 1 | 1037.0 | Gauntlet | 1134 | 1134 | 0 | 661 | 158 | 1 | 1134.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:5: 3011 daAuts Orc:2: 2515 daAuts Lair:2: 2329 daAuts Lair:3: 1964 daAuts Lair:4: 1685 daAuts D:7: 1680 daAuts D:6: 1531 daAuts D:3: 1388 daAuts D:11: 1385 daAuts D:2: 1340 daAuts D:12: 1337 daAuts Orc:1: 1336 daAuts D:8: 1275 daAuts D:4: 1262 daAuts Lair:1: 1257 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Hepliaklqana | 0 | 64129 | 15 | 21 | 0 | 0 | 0 | 6 | 7 Hepliaklqana | 1 | 99494 | 30 | 25 | 0 | 0 | 0 | 4 | 3 Hepliaklqana | 2 | 120270 | 50 | 26 | 0 | 0 | 0 | 1 | 1 Hepliaklqana | 3 | 137304 | 75 | 26 | 0 | 0 | 1 | 2 | 2 Hepliaklqana | 4 | 153397 | 100 | 25 | 0 | 0 | 9 | 5 | 5 Hepliaklqana | 5 | 190117 | 120 | 58 | 0 | 0 | 25 | 11 | 17 Hepliaklqana | 6 | 281835 | 160 | 9 | 0 | 0 | 14 | 6 | 6 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Hepliaklqana Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Exploration | 0 | 0 | 20 | 97 | 112 | 5 || 235 ----------------------+-------+-------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Exploration | 0 | 0 | 3540 | 17314 | 20050 | 974 || 41878 ----------------------+-------+-------+-------+-------+-------+-------++-------