Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 11039242600289255499 1397 operator the Fabricator (level 8, -5/54 HPs) Began as an Octopode Forgewright on Jan 28, 2026. Slain by a manticore (24 damage) ... on level 6 of the Dungeon. The game lasted 00:17:05 (5573 turns). operator the Fabricator (Octopode Forgewright) Turns: 5573, Time: 00:17:05 Health: -5/54 AC: 1 Str: 9 XL: 8 Next: 69% Magic: 6/11 EV: 17 Int: 19 God: Gold: 249 SH: 0 Dex: 11 Spells: 1/11 levels left rFire + . . (50%) e - +0 trident rCold . . . (100%) g - orb {Mesmerism} rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) d - +5 ring of evasion rCorr . (100%) b - ring of protection from fire SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) h - quill talisman %: no passive effects @: quill-form, spiked, on mesmerism cooldown, invisible A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 282 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons a - a +0 hammer c - a +0 spear e - a +0 trident (weapon) f - a +1 dagger of venom Armour g - an orb of mesmerism (worn) Jewellery b - a ring of protection from fire (worn) d - a +5 ring of evasion (worn) Talismans h - a quill talisman (worn) Wands a - a wand of flame (28) f - a wand of mindburst (8) Scrolls t - a scroll of teleportation w - a scroll of enchant weapon r - a scroll of revelation s - a scroll of butterflies j - a scroll of noise {unknown} k - a scroll of vulnerability {unknown} l - a scroll of amnesia {unknown} m - a scroll of fear {unknown} o - a scroll of immolation {unknown} a - a scroll of enchant armour Potions g - a potion of magic c - a potion of curing f - 2 potions of brilliance {unknown} i - 2 potions of invisibility p - 2 potions of heal wounds {unknown} d - 2 potions of mutation {unknown} q - 2 potions of ambrosia {unknown} Skills: - Level 4.0 Fighting - Level 5.0 Polearms - Level 2.0 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting + Level 8.1 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Launch Clockwork Bee Frge 32% N/A 1% 3 c - Construct Spike Laun Frge 64% 2d5 1% 2 d - Forge Lightning Spir Air/Frge 17% 3d4 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 17% 1 Call Imp Summ 2% N/A 26% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 26% 2 Momentum Strike Conj/Tloc 2% 3d8 26% 2 Forge Blazeheart Golem Fire/Frge 17% N/A 32% 4 Rending Blade Conj/Frge 17% 2d7 32% 4 Call Canine Familiar Summ 1% N/A 45% 3 Hailstorm Conj/Ice 1% 3d5 45% 3 Eringya's Surprising Cr Summ 1% N/A 86% 4 Olgreb's Toxic Radiance Alch 1% N/A 86% 4 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Fedhas Makhleb The Shining One Shops: D:4 [! Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. There is an open door here. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The jelly quivers. Your clockwork bee stings the jelly! The jelly dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You now have 231 gold pieces (gained 13). Could not explore, unopened door. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. Found a leather armour. Okay, then. You see here a +0 leather armour. You see here a +0 short sword. You see here a +0 ring mail. There is an open door here. There is an open door here. q - 2 puce potions Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. Saving game... please wait. Welcome back, operator the Octopode Forgewright. Press ? for a list of commands and other information. Done exploring. Done exploring. You open the door. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter a jackal. There is a stone staircase leading up here. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a jackal (asleep) You lock target on the jackal and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jackal. You encounter a water moccasin. The water moccasin hisses angrily. The jackal barks! You encounter a jackal. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a water moccasin Attack! The jackal bites your clockwork bee but does no damage. Your clockwork bee stings the jackal. The jackal barely misses your clockwork bee. Your clockwork bee stings the jackal! The jackal dies! Your clockwork bee locks its sights upon the water moccasin. Your clockwork bee misses the water moccasin. There is a stone staircase leading up here. Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (ally target, chance to affect: 64%) Okay, then. You encounter a wight. It is wielding a +0 morningstar. You climb upwards. Your mindless puppet stays behind. There is a stone staircase leading down here. There is an open door here. There is an open door here. Magic restored. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a robe. There is a stone staircase leading up here. You encounter a white imp. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a white imp (wandering, hasn't noticed you) You lock target on the white imp and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the white imp. You hit the white imp. You grab the white imp. The white imp is lightly wounded. You constrict the white imp! Your clockwork bee stings the white imp! The white imp dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. You encounter an orc. It is wielding a +0 falchion and wearing a +2 leather armour of willpower. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an orc, wielding a +0 falchion and wearing a +2 leather armour of willpower (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You continue winding your clockwork bee... You continue winding your clockwork bee... The orc hits you with a +0 falchion! Your orb emits a pulse of dizzying energy. You encounter an orc. It is wielding a +0 dagger. With a metallic buzz, your clockwork bee launches itself at the orc. You hit the orc. The orc snaps out of its daze. Your grab misses the orc. The orc is heavily wounded. The orc barely misses you. x2 You encounter an ufetubus. You barely miss the orc. You grab the orc. The orc is heavily wounded. You constrict the orc. You kill the orc! Your clockwork bee locks its sights upon the ufetubus. Your clockwork bee closely misses the orc. The orc hits your clockwork bee with a +0 dagger. You barely miss the orc. Your grab misses the orc. Your clockwork bee stings the orc. Your clockwork bee stings the orc! The orc dies! You reach to attack! You hit the ufetubus. The ufetubus is heavily wounded. The ufetubus misses your clockwork bee. The ufetubus completely misses your clockwork bee. The ufetubus closely misses your clockwork bee. The ufetubus hits your clockwork bee. Your clockwork bee stings the ufetubus! The ufetubus dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Your orb has recharged its mesmeric power. Things that are here: a +0 dagger; an orc corpse You encounter an ufetubus. The ufetubus shouts! The ufetubus hits you. Your orb emits a pulse of dizzying energy. The ufetubus hits you. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (dazed) Okay, then. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The ufetubus is no longer dazed. You closely miss the ufetubus. Your grab misses the ufetubus. The rocky spike skewers the ufetubus. The ufetubus is severely wounded. The rocky spike misses the ufetubus. The ufetubus is struck by your quills. The ufetubus hits you. The ufetubus completely misses you. The ufetubus closely misses you. The ufetubus misses you. You hit the ufetubus. You kill the ufetubus! You start resting. Magic restored. You start resting. Your orb has recharged its mesmeric power. You open the door. There is an open door here. You encounter a clockroach. Found an inky potion. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a clockroach (asleep, damage-immune at range) You lock target on the clockroach and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the clockroach. The clockroach sprays sand from its hourglass at you. The blast of sand hits your clockwork bee. Your clockwork bee stings the clockroach but does no damage. Your clockwork bee closely misses the clockroach. Your clockwork bee barely misses the clockroach. Your clockwork bee stings the clockroach! You barely miss the clockroach. You grab the clockroach. You squeeze the clockroach. You kill the clockroach! Your clockwork bee winds down and falls to the ground. Training target 6.0 for Stealth reached! Your Stealth skill increases to level 6! You need to enable at least one skill for training. You have reached level 7! You start resting. Your dormant clockwork bee falls apart. Magic restored. Found a long sword. You see here a clockroach corpse. You see here a clockroach corpse. There is an open door here. Things that are here: a +0 dagger; an orc corpse You encounter an iguana. The iguana hisses angrily. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an iguana You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. You reach to attack! You barely miss the iguana. The iguana bites your clockwork bee! Your clockwork bee stings the iguana. The iguana closely misses your clockwork bee. Your clockwork bee stings the iguana but does no damage. You fail to reach past your clockwork bee. Your clockwork bee barely misses the iguana. The iguana bites your clockwork bee but does no damage. You fail to reach past your clockwork bee. Your clockwork bee stings the iguana! The iguana barely misses your clockwork bee. Your clockwork bee stings the iguana. The iguana dies! Your clockwork bee winds down and falls to the ground. Your Fighting skill increases to level 1! You start resting. Your dormant clockwork bee falls apart. Magic restored. You encounter an ogre. It is wielding a +0 giant club. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an ogre, wielding a +0 giant club (asleep) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ogre. Your clockwork bee stings the ogre! The ogre shouts! The ogre hits your clockwork bee with a +0 giant club!! Your clockwork bee stings the ogre. Your clockwork bee stings the ogre. The ogre barely misses your clockwork bee. Your clockwork bee stings the ogre. Your clockwork bee barely misses the ogre. The ogre hits your clockwork bee with a +0 giant club!! Your clockwork bee stings the ogre. The ogre dies! Your clockwork bee winds down and falls to the ground. Your Fighting skill increases to level 2! You start resting. Your dormant clockwork bee falls apart. Magic restored. You start waiting. A jackal comes into view. The jackal leaves your sight. You see here an iguana corpse. Things that are here: a +0 dagger; an orc skeleton You encounter a wight. It is wielding a +3 battleaxe of freezing. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a wight, wielding a +3 battleaxe of freezing and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the wight and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wight. The wight completely misses your clockwork bee. Your clockwork bee stings the wight! The wight misses your clockwork bee. Your clockwork bee stings the wight! The wight is destroyed! Your Fighting skill increases to level 3! Your clockwork bee locks its sights upon the wight. You encounter a jackal. Your clockwork bee stings the wight. The wight closely misses your clockwork bee. The jackal bites your clockwork bee but does no damage. Your clockwork bee closely misses the wight. The wight barely misses your clockwork bee. The jackal barely misses your clockwork bee. Your clockwork bee stings the wight but does no damage. Your clockwork bee stings the wight! Your clockwork bee winds down and falls to the ground. The jackal bites your dormant clockwork bee. The wight hits your dormant clockwork bee with a +0 morningstar. The jackal bites your dormant clockwork bee but does no damage. The wight hits your dormant clockwork bee but does no damage. The jackal bites your dormant clockwork bee but does no damage. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a jackal You lock target on the jackal and prepare to deploy your bee. (Press . to continue winding your bee.) Your existing bee falls apart. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jackal. The wight closely misses your clockwork bee. Your clockwork bee barely misses the jackal. The jackal barely misses your clockwork bee. You reach to attack! You barely miss the wight. The wight is heavily damaged. Your clockwork bee barely misses the jackal. The wight completely misses your clockwork bee. The jackal bites your clockwork bee but does no damage. Your clockwork bee stings the jackal! The jackal dies! The wight misses your clockwork bee. You reach to attack! You closely miss the wight. The wight is heavily damaged. Your clockwork bee locks its sights upon the wight. Your clockwork bee stings the wight! x2 The wight is destroyed! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You see here a jackal corpse. You encounter 2 wights. There is an open door here. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a wight, wielding a +2 halberd and wearing a +0 robe (wandering, hasn't noticed you) You lock target on the wight and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the wight. You swap places with your clockwork bee. The wight misses your clockwork bee. Your clockwork bee closely misses the wight. Your clockwork bee stings the wight! The wight barely misses your clockwork bee. Your clockwork bee closely misses the wight. The wight hits your clockwork bee with a +2 halberd! Your clockwork bee misses the wight. Your clockwork bee stings the wight! The wight is destroyed! The wight closely misses your clockwork bee. Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. A wight is nearby! Your clockwork bee locks its sights upon the wight. Your clockwork bee stings the wight but does no damage. The wight barely misses your clockwork bee. Your clockwork bee misses the wight. Your clockwork bee stings the wight. The wight hits your clockwork bee but does no damage. Your clockwork bee stings the wight. Your clockwork bee winds down and falls to the ground. The wight hits your dormant clockwork bee but does no damage. The wight hits your dormant clockwork bee with a +0 spear! The wight hits your dormant clockwork bee with a +0 spear. There is an open door here. You encounter an iguana and 2 jackals. The wight barely misses you. Things that are here: a +3 battleaxe of freezing; a +0 robe You wind your clockwork bee back up and it locks its sights upon the wight! Your clockwork bee stings the wight! x2 The wight is destroyed! Your clockwork bee winds down and falls to the ground. There is an open door here. Things that are here: a +0 morningstar; a +0 robe You start resting. Magic restored. You start waiting. Done waiting. You open the door. There is an open door here. There is an open door here. There is an open door here. d - 2 inky potions (gained 1) There is an open door here. You encounter a wight. It is wielding a +3 falchion of freezing. The wight leaves your sight. There is an open door here. There is an open door here. You encounter an orc. It is wielding a +0 war axe. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an orc, wielding a +0 war axe (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. Found a scroll of identify. There is an open door here. Magic restored. You open the door. You encounter an adder. There is an open door here. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You hear a shout! x2 You encounter an orc. It is wielding a +0 mace and quivering boomerangs. You encounter Blorkula the orcula. He is wielding a +0 trident. The adder hisses angrily. You stop assembling your clockwork bee. Blorkula the orcula casts a spell at you. The blast of sand hits you! You close the door. Something unseen opens the door. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an adder You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The adder closely misses you. You continue winding your clockwork bee... Blorkula the orcula hits you from afar with a +0 trident. Your orb emits a pulse of dizzying energy. With a metallic buzz, your clockwork bee launches itself at the adder. Your clockwork bee closely misses the adder. Your clockwork bee misses the adder. Your clockwork bee barely misses the adder. Your clockwork bee stings the adder! The adder dies! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your clockwork bee winds down and falls to the ground. There is an open door here. Blorkula the orcula says, "Beogh has given me so many different colours to drink." Blorkula the orcula casts a spell at you. The zap hits you! Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: Blorkula the orcula, wielding a +0 trident and wearing a +0 robe You lock target on Blorkula the orcula and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... Blorkula the orcula casts a spell at you. The puff of flame misses you. With a metallic buzz, your clockwork bee launches itself at Blorkula the orcula. Blorkula the orcula gestures at you while chanting. The zap hits you. The orc throws a boomerang. The boomerang hits you. Blorkula the orcula casts a spell. Blorkula the orcula seems to speed up. Your clockwork bee barely misses Blorkula the orcula. Blorkula the orcula hits your clockwork bee with a +0 trident. Blorkula the orcula bites your clockwork bee but does no damage. Your clockwork bee closely misses Blorkula the orcula. Your clockwork bee stings Blorkula the orcula. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 trident and wearing a +0 robe (lightly damaged, fast, ally target, chance to affect: 64%) Blorkula the orcula's mind is blasted! Your clockwork bee stings Blorkula the orcula. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Blorkula the orcula, wielding a +0 trident and wearing a +0 robe (severely damaged, fast, ally target, chance to affect: 64%) Blorkula the orcula's mind is blasted. Blorkula the orcula barely misses you. Your clockwork bee stings Blorkula the orcula! Blorkula the orcula avoids the killing blow by scattering into a rainbow of bats! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a vampire bat (unrewarding) Okay, then. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee locks its sights upon the orc. The vampire bat is struck by your quills. The vampire bat misses you. x2; The vampire bat barely misses you. The vampire bat is struck by your quills. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat misses you. Your clockwork bee stings the orc. The vampire bat barely misses you. The vampire bat completely misses you. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. The vampire bat closely misses you. The vampire bat barely misses you. The rocky spike skewers the vampire bat! The vampire bat is heavily damaged. The vampire bat attacks as it pursues you! The vampire bat is struck by your quills. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat is struck by your quills. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! Things that are here: a +0 dagger; an orc skeleton You feel better. The rocky spike skewers the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat misses you. The vampire bat is struck by your quills. The vampire bat closely misses you. You feel better. The rocky spike skewers the vampire bat. The vampire bat is moderately damaged. The vampire bat misses you. You hit the vampire bat. Your grab misses the vampire bat. The vampire bat is lightly damaged. The rocky spike skewers the vampire bat. The vampire bat is heavily damaged. The rocky spike skewers the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The vampire bat is struck by your quills. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat bites you. The vampire bat draws vitality from your injuries! You hit the vampire bat. You grab the vampire bat. The vampire bat is moderately damaged. The rocky spike skewers the vampire bat. The vampire bat is lightly damaged. You constrict the vampire bat. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat escapes! The vampire bat barely misses you. You barely miss the vampire bat. You grab the vampire bat. You squeeze the vampire bat. The vampire bat is moderately damaged. You constrict the vampire bat! You encounter a vampire bat. The vampire bat barely misses you. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat barely misses you. You hit the vampire bat. You squeeze the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. Your dormant clockwork bee falls apart. The vampire bat is struck by your quills. The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat misses you. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the vampire bat! The vampire bat is almost destroyed. Your orb has recharged its mesmeric power. The vampire bat closely misses you. Your spike launcher falls apart as you grow too distant to maintain it. You encounter an orc. It is wielding a +0 club. The vampire bat is struck by your quills. The vampire bat completely misses you. The vampire bat is struck by your quills. You destroy Blorkula the orcula! A faint prismatic mist rises from Blorkula's broken form and then dissipates. Training target 8.0 for Forgecraft reached! Your Forgecraft skill increases to level 8! You need to enable at least one skill for training. You have reached level 8! You hit the orc. The orc shouts! You grab the orc. You squeeze the orc. You kill the orc! Your Polearms skill increases to level 1! Things that are here: a +0 club; a +0 leather armour; an orc corpse There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 falchion; a +2 leather armour of willpower Found a parchment of Ensorcelled Hibernation. Things that are here: a +0 falchion; a +2 leather armour of willpower Things that are here: a +0 trident; a +0 robe There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. c -> w - a scroll of enchant weapon A water moccasin comes into view. Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (wandering, hasn't noticed you, chance to affect: 64%) The water moccasin's mind is blasted!! The water moccasin hisses angrily. Sorry, you're not good enough to have a special ability. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a water moccasin (severely wounded) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. The water moccasin bites you. Your orb emits a pulse of dizzying energy. Your clockwork bee barely misses the water moccasin. You closely miss the water moccasin. The water moccasin snaps out of its daze. You grab the water moccasin. You squeeze the water moccasin! You kill the water moccasin! Your clockwork bee winds down and falls to the ground. Your Polearms skill increases to level 2! You start resting. Your dormant clockwork bee falls apart. Your orb has recharged its mesmeric power. HP restored. Magic restored. Found an escape hatch in the floor. You are covered in sharp quills. You have 6 tentacles available for constriction. Your movement speed is average. Your attack delay is about 1.1. Your damage rating with your +0 trident is about 9 (Base 9 x 97% (Str) x 110% (Skill)). Things that are here: a +2 halberd; a +0 robe An iguana comes into view. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a jackal (asleep) You lock target on the jackal and prepare to deploy your bee. (Press . to continue winding your bee.) The jackal barks! x2 You continue winding your clockwork bee... The jackal closely misses you. You continue winding your clockwork bee... The jackal is struck by your quills. The jackal misses you. With a metallic buzz, your clockwork bee launches itself at the jackal. The jackal misses you. Your clockwork bee stings the jackal but does no damage. You barely miss the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal! You kill the jackal! Your clockwork bee locks its sights upon the jackal. The jackal completely misses your clockwork bee. Your clockwork bee stings the jackal. The jackal barely misses your clockwork bee. You reach to attack! You barely miss the jackal. The jackal is moderately wounded. Your clockwork bee stings the jackal. The jackal dies! Your clockwork bee locks its sights upon the iguana. Your clockwork bee stings the iguana. You hit the iguana. Your grab misses the iguana. The iguana is moderately wounded. Your clockwork bee barely misses the iguana. The iguana misses you. You closely miss the iguana. Your grab misses the iguana. You squeeze the iguana, but do no damage. The iguana is moderately wounded. Your clockwork bee stings the iguana. Your clockwork bee winds down and falls to the ground. The iguana bites you. Your orb emits a pulse of dizzying energy. You closely miss the iguana. The iguana snaps out of its daze. You grab the iguana. You squeeze the iguana. The iguana is almost dead. You constrict the iguana. You kill the iguana! Your dormant clockwork bee falls apart. Your orb has recharged its mesmeric power. You see here an iguana corpse. Key pressed, stopping explore. There is an open door here. i - a scroll of identify A wight comes into view. You see here a scroll of identify. Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +3 falchion of freezing, wearing a +0 robe and quivering poisoned darts (wandering, hasn't noticed you) Okay, then. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the wight but does no damage. The wight misses you. You closely miss the wight. Your grab misses the wight. You squeeze the wight, but do no damage. The rocky spike skewers the wight. The wight is lightly damaged. The rocky spike skewers the wight. The wight is heavily damaged. The wight closely misses you. You completely miss the wight. Your grab misses the wight. The wight is heavily damaged. The rocky spike skewers the wight. The wight is heavily damaged. The wight completely misses you. You barely miss the wight. You grab the wight. You squeeze the wight. The wight is heavily damaged. The rocky spike skewers the wight. The wight is severely damaged. You constrict the wight! You destroy the wight! Your Polearms skill increases to level 3! No target in view! You now have 249 gold pieces (gained 18). Things that are here: a +3 falchion of freezing; 4 poisoned darts; a +0 robe i - 2 scrolls of identify (gained 1) Things that are here: a +3 falchion of freezing; 4 poisoned darts; a +0 robe There is an open door here. There is an open door here. Found a stone staircase leading down. Search for what [? for help]? pole As you read the scroll of identify, it crumbles to dust. e -> r - a scroll of revelation As you read the scroll of identify, it crumbles to dust. h -> s - a scroll of butterflies Found a scroll labelled JOARIO ALEXI. You open the door. Found a stone staircase leading down. You encounter a kobold geomancer. It is wielding a +0 dagger. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep) You lock target on the kobold geomancer and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the kobold geomancer. Your clockwork bee stings the kobold geomancer! The kobold geomancer shouts! Your clockwork bee barely misses the kobold geomancer. Your clockwork bee stings the kobold geomancer! Your clockwork bee stings the kobold geomancer! The kobold geomancer dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. c - a scroll labelled JOARIO ALEXI i - a scroll of identify There is an open door here. There is an open door here. There is an open door here. Found an escape hatch in the ceiling. Found a stone staircase leading down. As you read the scroll of identify, it crumbles to dust. c -> a - a scroll of enchant armour You pick up a parchment of Momentum Strike and begin reading... You add the spell Momentum Strike to your library. Found a glowing golden altar of the Shining One. Found a burning altar of Makhleb. Found a stone staircase leading up. Press: ? - help, v - describe, . - travel A translucent rock wall. There is a glowing golden altar of the Shining One here. You curl up in front of the altar of the Shining One. There is a burning altar of Makhleb here. You curl up in front of the altar of Makhleb. You enter the deep water. There is a stone staircase leading up here. You encounter an iguana. The helpless iguana fails to defend itself. You hit the iguana. Your grab misses the iguana. The iguana is lightly wounded. The iguana misses you. You closely miss the iguana. Your grab misses the iguana. The iguana is lightly wounded. The iguana completely misses you. The iguana closely misses you. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the iguana. The iguana bites you. Your orb emits a pulse of dizzying energy. Sorry, you're not good enough to have a special ability. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an iguana (lightly wounded, dazed) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) The rocky spike skewers the iguana. The iguana is moderately wounded. The iguana snaps out of its daze. The iguana completely misses you. You continue winding your clockwork bee... The rocky spike skewers the iguana. The iguana is heavily wounded. The iguana misses you. You continue winding your clockwork bee... The rocky spike skewers the iguana. The iguana is severely wounded. The iguana closely misses you. With a metallic buzz, your clockwork bee launches itself at the iguana. The rocky spike skewers the iguana. The iguana is almost dead. The iguana closely misses you. An iguana is nearby! An iguana is nearby! You hit the iguana. You kill the iguana! Your clockwork bee winds down and falls to the ground. Your Polearms skill increases to level 4! Your dormant clockwork bee falls apart. Your orb has recharged its mesmeric power. Key pressed, stopping explore. There is an open door here. There is an open door here. Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an escape hatch in the floor here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. No target in view! There is an entrance to Suajaq's Armour Shoppe here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Search for what [Enter for "pole", or ? for help]? armor Search for what [Enter for "armor", or ? for help]? pole Okay, then. There is a stone staircase leading down here. You climb downwards. You encounter a water moccasin and a shadow imp. Found a stone staircase leading up. There is a stone staircase leading up here. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep) Okay, then. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a water moccasin (moderately wounded) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) The rocky spike skewers the water moccasin. The water moccasin is heavily wounded. The water moccasin is struck by your quills. The water moccasin bites you but does no damage. The water moccasin closely misses you. You continue winding your clockwork bee... The rocky spike misses the water moccasin. The shadow imp shouts! The water moccasin barely misses you. You continue winding your clockwork bee... The rocky spike skewers the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. x2 With a metallic buzz, your clockwork bee launches itself at the water moccasin. The rocky spike misses the water moccasin. The water moccasin misses you. The shadow imp gestures at you. You struggle to resist. You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is severely wounded. The rocky spike skewers the water moccasin. The water moccasin is almost dead. The rocky spike skewers the water moccasin. You kill the water moccasin! Your clockwork bee locks its sights upon the shadow imp. You reach to attack! You closely miss the shadow imp. Your clockwork bee stings the shadow imp! The shadow imp dies! No target in view! No target in view! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You encounter a hound. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a hound (wandering, hasn't noticed you) You miscast Launch Clockwork Bee. Nothing appears to happen. The hound barks! The hound bites you. Your orb emits a pulse of dizzying energy. You hit the hound. The hound snaps out of its daze. You grab the hound. You squeeze the hound! The hound is heavily wounded. You constrict the hound. The hound misses you. The hound closely misses you. You hit the hound. The hound is almost dead. You constrict the hound. You kill the hound! Training target 5.0 for Polearms reached! Your Polearms skill increases to level 5! You need to enable at least one skill for training. Okay, then. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 HP restored. You continue memorising. x2 Your magical contamination has completely faded away. You finish memorising. Spell assigned to 'd'. Your orb has recharged its mesmeric power. Magic restored. Found a stone staircase leading down. You encounter a jelly. The jelly leaves your sight. A jelly comes into view. The jelly leaves your sight. A jelly comes into view. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a jelly (wandering, hasn't noticed you) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... Without a target, your clockwork bee falls to the ground. You wind your clockwork bee back up and it locks its sights upon the jelly! Your clockwork bee stings the jelly! Your clockwork bee is burned by acid! Your clockwork bee stings the jelly! The jelly dies! No target in view! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You encounter a manticore. A manticore is nearby! Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a manticore (wandering, hasn't noticed you) You lock target on the manticore and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the manticore. The manticore misses you. The manticore completely misses you. The manticore claws you! Your orb emits a pulse of dizzying energy. Okay, then. Okay, then. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a manticore (dazed, ally target) Okay, then. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the manticore. The manticore is lightly wounded. The manticore snaps out of its daze. The manticore closely misses you. The manticore claws you! x2 * * * LOW HITPOINT WARNING * * * You feel better. The stone spike skewers the manticore. The manticore is moderately wounded. The manticore completely misses you. The manticore barely misses you. The manticore claws you! It was a potion of invisibility. You fade into invisibility! n -> i - 2 potions of invisibility The stone spike skewers the manticore but does no damage. The manticore is moderately wounded. The manticore bites you!! You die... ##..P....##.....#### ##.....######### ##...## #### #..## ....###.## #.....# ##....### ##.y...# ##@##..# #..H.# #.... ##.... ..... ...⌠.#. .... .##...##. .#. #. ....# .. ## # ..##.. ## ..# ... You could see a manticore (unable to see you, ally target) and a friendly clockwork bee (minion). Vanquished Creatures Blorkula the orcula (D:5) 2 water moccasins A wight (D:5) 4 vampire bats (D:5) A hound (D:6) Jessica (D:2) 2 iguanas (D:5) 2 clockroaches A gnoll (D:1) 4 adders An ufetubus (D:5) A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:5) 8 hobgoblins A jackal (D:5) 3 quokkas 4 ball pythons 8 bats 6 endoplasms 3 frilled lizards 8 goblins 5 kobolds 4 rats 74 creatures vanquished. Vanquished Creatures (collateral kills) A kobold geomancer (D:5) An ogre (D:5) A scorpion (D:4) 4 wights (D:5) A bombardier beetle (D:4) 2 jellies 2 orc priests (D:3) A clockroach (D:4) An iguana (D:5) An adder (D:5) A shadow imp (D:6) A white imp (D:5) An ufetubus (D:5) A dart slug (D:3) 9 orcs A ribbon worm (D:3) 2 endoplasms A hobgoblin (D:4) 6 jackals 4 ball pythons A bat (D:3) A goblin (D:3) 44 creatures vanquished. Grand Total: 118 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | operator the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 111 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 688 | D:1 | Reached skill level 5 in Forgecraft 688 | D:1 | Reached XP level 3. HP: 16/21 MP: 3/6 1090 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1117 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1277 | D:2 | Encountered Jessica 1285 | D:2 | Killed Jessica 1286 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1756 | D:2 | Found a faded altar of an unknown god. 2181 | D:3 | Reached skill level 6 in Forgecraft 2181 | D:3 | Reached XP level 5. HP: 24/31 MP: 4/8 2475 | D:3 | Reached skill level 7 in Forgecraft 2591 | D:3 | Reached XP level 6. HP: 29/36 MP: 6/9 2621 | D:3 | Found a blossoming altar of Fedhas. 3356 | D:4 | Found Suajaq's Armour Shoppe. 3430 | D:4 | Found Dudezaw's Distillery. 3436 | D:4 | Bought a potion of curing for 33 gold pieces 3573 | D:4 | Reached skill level 5 in Stealth 3959 | D:5 | Entered Level 5 of the Dungeon 3964 | D:5 | Encountered a water moccasin 4147 | D:5 | Reached XP level 7. HP: 42/42 MP: 7/10 4224 | D:5 | Reached skill level 1 in Fighting 4620 | D:5 | Encountered Blorkula the orcula 4658 | D:5 | Killed Blorkula the orcula 4659 | D:5 | Reached skill level 8 in Forgecraft 4659 | D:5 | Reached XP level 8. HP: 23/54 MP: 1/11 4663 | D:5 | Reached skill level 1 in Polearms 5142 | D:5 | Found a glowing golden altar of the Shining One. 5143 | D:5 | Found a burning altar of Makhleb. 5447 | D:6 | Reached skill level 5 in Polearms 5452 | D:6 | Learned a level 4 spell: Forge Lightning Spire 5566 | D:6 | Encountered a manticore 5573 | D:6 | Slain by a manticore Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, serial_curves, eino_curves_02, eino_curves_01 D:2: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, hangedman_decor_push, uniq_jessica D:3: layout_loops_ring, mainiacjoe_overflow_concentric_impassable, glass_columns_b D:4: layout_loops_corners, serial_shops, shop, nicolae_take_the_stairs, item_on_display_a_b D:5: minmay_skewed_foursquare, layout_rooms, nicolae_overflow_divine_pier_pressure, kennysheep_nondescript, uniq_blorkula_the_orcula D:6: layout_cave_pods, minmay_temple_entry_waves, dreamdust_mushroom_princess, uniq_jeremiah, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Forgecraft | 5 6 7 8 | 8.1 Stealth | 6 | 6.0 Fighting | 4 | 4.0 Polearms | 5 | 5.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 49 | 51 | 24 || 124 Melee: Mace | 49 | 12 | || 61 Tentacles | 8 | 6 | 9 || 23 Constrict | 8 | 15 | 8 || 31 Trident | | 39 | 24 || 63 Cast: Kinetic Grapnel | 34 | | || 34 Construct Spike L | 2 | 3 | 6 || 11 Launch Clockwork | | 27 | 16 || 43 Evoke: Wand of mindburst | | | 3 || 3 Drink: Curing | | | 3 || 3 Invisibility | | | 1 || 1 Read: Identify | 1 | | 4 || 5 Stab: Sleeping | 6 | 6 | 1 || 13 Armour: None | 37 | 19 | 24 || 80 Dodge: Dodged | 38 | 29 | 47 || 114 Form: Quill | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5621 | 5270 | 351 | 458 | 3663 | 6 | 936.8 | Dungeon | 5621 | 5270 | 351 | 458 | 3663 | 6 | 936.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1382 daAuts D:4: 1173 daAuts D:1: 1063 daAuts D:3: 956 daAuts D:2: 884 daAuts D:6: 161 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+