Seeded DCSS version 0.32.0 (webtiles) character file. Game seed: 17624372247092215068 (custom seed) 23 ozjimbob the Conjurer (level 3, 0/24 HPs) Began as a Coglin Conjurer on Sept 18, 2024. Slain by Ijyb ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (1255 turns). ozjimbob the Conjurer (Coglin Conjurer) Turns: 1255, Time: 00:03:14 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 2/6 EV: 11 Int: 17 God: Gold: 115 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . e - +0 mace {Balvinder} rCold . . . h - +1 dagger (speed) {Juan} rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons e - a +0 mace (weapon) {Balvinder} h - a +1 dagger of speed (offhand) {Juan} Armour a - a +0 robe (worn) d - a +0 helmet (worn) j - an orb of energy Scrolls c - a scroll of enchant weapon {unknown} f - 2 scrolls of enchant armour {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic i - a potion of might {unknown} k - 2 potions of lignification {unknown} l - a potion of attraction {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 50% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Ijyb barely misses you. You barely miss Ijyb with your +0 mace. You hit Ijyb but do no damage. Ijyb hits you with a +0 club. You closely miss Ijyb with your +1 dagger of speed. You hit Ijyb but do no damage. A goblin comes into view. It is wielding a +0 club. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 club. You can move again. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 chain mail of cold resistance and carrying a wand of paralysis (76% to hit) The searing ray hits Ijyb but does no damage. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Ijyb hits you with a +0 club. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your brain swirls with designs for a nitrocompression cam. You just need some more time... You don't have enough magic to cast this spell. You barely miss Ijyb with your +1 dagger of speed. You hit Ijyb but do no damage. Ijyb barely misses you. You hit Ijyb with your +1 dagger of speed. Ijyb is lightly wounded. You barely miss Ijyb with your +0 mace. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You completely miss Ijyb with your +0 mace. Ijyb is lightly wounded. You hit Ijyb but do no damage. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is lightly wounded. You hit Ijyb but do no damage. Ijyb stops to study her wand. Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" .# ## g....?g.##..# gg.........# ..........# ...g.....# .g..... ß.#.#.# ##########g....# #....##.@gg# #.##....##.# #..#..####.### ## ##.#.........# .# #####...####.##.# <# ##.........#>..#.# [####....^...#.#g....# ..##.....###.#.....### ..##.###.###.###.### You could see Ijyb and 2 goblins. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 8 goblins 3 hobgoblins (D:1) 2 ball pythons A frilled lizard (D:1) A kobold (D:1) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ozjimbob the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 806 | D:2 | Learned a level 2 spell: Searing Ray 1004 | D:2 | Reached skill level 4 in Conjurations 1239 | D:2 | Noticed Ijyb 1243 | D:2 | Paralysed by Ijyb for 4 turns 1249 | D:2 | Paralysed by Ijyb for 2 turns 1252 | D:2 | Reached XP level 3. HP: 9/24 MP: 1/6 1255 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms D:2: kennysheep_the_goblin_king, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 8 Mace || 12 Dagger || 11 Cast: Magic Dart || 37 Searing Ray || 1 Armour: Robe || 16 Dodge: Dodged || 13