Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1070860734781382108 179 ozjimbob the Apothecary (level 5, -4/31 HPs) Began as an Octopode Alchemist on Oct 15, 2024. Slain by a phantom (8 damage) ... on level 4 of the Dungeon. The game lasted 00:08:51 (2903 turns). ozjimbob the Apothecary (Octopode Alchemist) Turns: 2903, Time: 00:08:51 Health: -4/31 AC: 1 Str: 8 XL: 5 Next: 59% Magic: 5/8 EV: 12 Int: 19 God: Gold: 154 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . c - +1 flail (holy) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons b - a +0 hand axe c - a +1 flail of holy wrath (weapon) d - a +0 broad axe Magical Staves f - a staff of cold p - the staff "Haevej" {+Blink rN+ Int+3 Conj} (You acquired it on level 3 of the Dungeon) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. Wands j - a wand of polymorph (10) r - a wand of digging (2) Scrolls g - 2 scrolls of blinking h - 2 scrolls of amnesia i - 2 scrolls of poison n - a scroll of fear o - 3 scrolls of enchant armour q - a scroll of teleportation t - a scroll of fog Potions a - 2 potions of magic e - a potion of mutation {unknown} k - 4 potions of heal wounds {unknown} l - a potion of haste {unknown} m - 3 potions of curing {unknown} s - a potion of cancellation {unknown} Skills: - Level 0.9(1.4) Axes - Level 1.5(1.8) Maces & Flails + Level 0.3(1.0) Staves - Level 2.0 Dodging - Level 2.6 Stealth - Level 1.3 Unarmed Combat + Level 2.1 Spellcasting + Level 3.0 Conjurations + Level 1.6 Air Magic - Level 4.0 Alchemy + Level 0.5 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 4% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 Olgreb's Toxic Radiance Alch 17% N/A 30% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Mercury Vapours (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f/p - water moccasin zombie Aim: a water moccasin zombie (moderately damaged, weak, chance to weaken: 72%) Fumes of mercury billow around the water moccasin zombie! The water moccasin zombie looks even weaker. The phantom is no longer weakened. The water moccasin zombie misses you. The phantom misses you. You hit the water moccasin zombie. The water moccasin zombie convulses. Your grab misses the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie barely misses you. The phantom hits you. The water moccasin zombie bites you. You barely miss the water moccasin zombie. You grab the water moccasin zombie. You squeeze the water moccasin zombie! The water moccasin zombie is heavily damaged. You constrict the water moccasin zombie! The quokka skeleton is no longer weakened. The phantom hits you. The phantom blinks! You blink. You lose your grip on the water moccasin zombie. A black bear comes into view. Found a leather armour. You hit the phantom. The phantom convulses. The phantom is moderately damaged. The phantom closely misses you. You closely miss the phantom. The phantom is lightly damaged. The phantom hits you. The phantom blinks! You blink. The phantom hits you. You barely miss the phantom. The phantom is lightly damaged. The phantom hits you! You hit the phantom but do no damage. The phantom is lightly damaged. The phantom hits you. * * * LOW HITPOINT WARNING * * * A scorpion zombie comes into view. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. The phantom attacks as it pursues you! The phantom hits you! You die... . .h.### ##.# ...... ..# ..... ####.### #... .....P# #..####....# #..@W.....# . #.Z..ZPZ..## ## #..[....#.§####.#÷ #### #.........##.....Z## ...### #.####.#####...#.#.. ...... ... ........)........ ...### ##. ###.###.###...### ...### #. #.....# ..## .....# .##.## ###..## .... You could see a black bear (asleep), a phantom, 2 water moccasin zombies and a quokka skeleton. Vanquished Creatures 5 gnolls 5 adders An adder zombie (D:4) A dart slug (D:3) 6 orcs 6 bats 4 endoplasms 4 goblins 8 hobgoblins 2 jackals (D:2) 5 quokkas 13 ball pythons 3 frilled lizards 7 kobolds 2 rats (D:1) 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ozjimbob the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 9 | D:1 | Noticed a glass eye 47 | D:1 | Found a faded altar of an unknown god. 49 | D:1 | Noticed a glass eye 51 | D:1 | Noticed an eye of devastation 51 | D:1 | Noticed a shining eye 203 | D:1 | Reached XP level 2. HP: 4/17 MP: 0/5 580 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 583 | D:1 | Learned a level 2 spell: Mercury Vapours 1258 | D:2 | Reached skill level 1 in Maces & Flails 1356 | D:2 | Reached skill level 4 in Alchemy 1400 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 1978 | D:3 | Reached skill level 1 in Air Magic 2247 | D:3 | Reached skill level 1 in Unarmed Combat 2247 | D:3 | Reached XP level 5. HP: 30/31 MP: 2/8 2407 | D:3 | Identified a scroll of acquirement 2409 | D:3 | Acquired the staff "Haevej" {+Blink rN+ Int+3 Conj} 2487 | D:3 | Found a stormy altar of Qazlal. 2889 | D:4 | Noticed a phantom 2896 | D:4 | Noticed a black bear 2903 | D:4 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_cross, hellmonk_ecumenical_altar_watching_god, nicolae_grassy_gnolls D:2: cheibrodos_old_hovel, layout_rooms, cheibrodos_gnoll_hut D:3: layout_basic, mainiacjoe_overflow_brackets D:4: layout_rooms, serial_undead, serial_undead_c, serial_undead_b, serial_undead_e, serial_undead_a, serial_undead_a, serial_undead_d, serial_undead_c, serial_undead_a, serial_shops, nicolae_shop_gibbet_a_chance, hex_large, st_stairs_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 2 3 | 3.0 Maces & Flails | 1 | 1.5 Alchemy | 4 | 4.0 Air Magic | 1 | 1.6 Unarmed Combat | 1 | 1.3 Axes | | 0.9 Staves | | 0.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.1 Evocations | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 4 | || 4 Unarmed | 2 | || 2 Constrict | 3 | 8 || 11 Tentacles | 2 | 3 || 5 Flail | 5 | 22 || 27 Cast: Sting | 63 | 84 || 147 Mercury Vapours | | 3 || 3 Use: Scroll | 3 | 6 || 9 Stab: Sleeping | | 1 || 1 Armour: Skin | 7 | 33 || 40 Dodge: Dodged | 28 | 35 || 63