ozjimbob Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 22, D:1) a +0 whip (15, 4, D:1) a hobgoblin skeleton (15, 34, D:1) a bat corpse (skeletalised by now) (22, 10, D:1) a +0 short sword (28, -7, D:1) a +0 rapier (29, -2, D:1) a maw talisman (32, 20, D:1) a frilled lizard corpse (skeletalised by now) (33, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 25, D:1) a bat skeleton (38, 20, D:1) a +0 dagger (51, 29, D:1) a +0 club (54, 10, D:1) a bat corpse (skeletalised by now) (55, 29, D:1) a +0 club (58, -13, D:1) a +1 sling of draining Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 3, D:2) a +0 flail a +0 long sword a gnoll corpse (7, -14, D:2) a +0 dagger (18, -20, D:2) a +0 whip (21, 23, D:2) an adder corpse (skeletalised by now) (30, 10, D:2) a +0 war axe