ozjimbob Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -16, D:1) a bat corpse (skeletalised by now) (1, 0, D:1) a +0 dagger (1, 1, D:1) a quokka skeleton (1, 13, D:1) a +0 mace (3, -16, D:1) a bat corpse (skeletalised by now) (4, -6, D:1) a +0 sling (11, -19, D:1) a bat corpse (skeletalised by now) (11, -11, D:1) a ball python corpse (skeletalised by now) (11, 13, D:1) a +0 dagger a kobold skeleton (12, -3, D:1) a bat skeleton (28, -2, D:1) a +0 short sword (30, -19, D:1) a +0 club (34, -1, D:1) an orb of glass (35, 16, D:1) a rat skeleton (41, 13, D:1) a +0 club (41, 18, D:1) a jackal skeleton (43, -6, D:1) a rat skeleton (44, 17, D:1) a jackal skeleton (45, 17, D:1) a rat corpse (skeletalised by now) (49, -14, D:1) a hobgoblin corpse (skeletalised by now) (50, -3, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (4, 17, D:2) an adder corpse (7, 34, D:2) 5 poisoned darts (8, 17, D:2) a rat corpse (11, -5, D:2) an adder corpse (skeletalised by now) (39, 17, D:2) a +0 short sword (48, 17, D:2) a bat corpse (49, 14, D:2) a scroll of immolation