ozjimbob Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (12, 4, D:1) 3 stones (19, 8, D:1) 3 flux baubles (23, 4, D:1) a +0 club a goblin skeleton (28, -24, D:1) a bat skeleton (28, 9, D:1) a bat skeleton (32, -3, D:1) a +0 whip a kobold corpse (skeletalised by now) (34, -25, D:1) a ball python corpse (skeletalised by now) (36, -25, D:1) a +0 hand axe (38, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, -15, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 stones a +0 short sword (6, 1, D:2) a bat skeleton (9, -7, D:2) a +0 club (11, -8, D:2) a +0 whip (12, 15, D:2) a +0 sling (17, -5, D:2) a +0 long sword (20, -1, D:2) a +0 club a goblin skeleton (21, 7, D:2) a +0 barding (22, -10, D:2) a +0 whip (22, 17, D:2) 6 poisoned darts (25, -6, D:2) a +0 quarterstaff (26, 13, D:2) a jackal corpse (30, 10, D:2) a jackal corpse a jackal corpse (32, 2, D:2) a +0 scale mail (36, -15, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of identify