ozjimbob Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (3, -20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -44, D:1) a +0 spear (13, -46, D:1) a potion of curing (13, -29, D:1) a +0 ring mail (18, -10, D:1) a potion of haste (19, 1, D:1) a +0 dagger (22, -10, D:1) a rat skeleton (22, -8, D:1) a +0 short sword a kobold skeleton (26, -35, D:1) a +0 club 4 stones (27, -8, D:1) a potion of heal wounds (28, -50, D:1) a ring of positive energy (35, -33, D:1) a +0 short sword (40, -45, D:1) a +0 whip (40, -23, D:1) a bat skeleton (46, -38, D:1) a +0 club (47, -28, D:1) 3 datura-tipped darts (50, -9, D:1) a potion of attraction (51, 0, D:1) a +0 leather armour (52, -1, D:1) a +0 mace (55, -49, D:1) a +0 ring mail (64, -38, D:1) a hobgoblin corpse (skeletalised by now) (64, -36, D:1) a frilled lizard corpse (skeletalised by now) (66, -44, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon