Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 10216004014687448135 20 ozjimbob the Conjurer (level 2, -5/24 HPs) Began as an Oni Conjurer on Oct 6, 2025. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (982 turns). ozjimbob the Conjurer (Oni Conjurer) Turns: 982, Time: 00:02:33 Health: -5/24 AC: 3 Str: 10 XL: 2 Next: 79% Magic: 2/6 EV: 8 Int: 19 God: Gold: 42 SH: 0 Dex: 7 Spells: 4/7 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . c - ring of positive energy Will ..... (no ring) Stlth + HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of positive energy (worn) Talismans d - a quill talisman Scrolls c - a scroll of blinking {unknown} Potions d - a potion of might {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.1 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The goblin shouts! The ball python hisses angrily. Terence the Veteran comes into view. He is wielding a +0 mace. The goblin hits you with a +0 dagger. You miscast Magic Dart. Nothing appears to happen. The goblin misses you. The magic dart hits the goblin. The goblin is heavily wounded. The ball python barely misses you. The goblin hits you with a +0 dagger. The magic dart hits the goblin. You kill the goblin! The ball python bites you but does no damage. The ball python bites you. The magic dart hits the ball python. The ball python is heavily wounded. The ball python barely misses you. The magic dart hits the ball python. You kill the ball python! The magic dart hits Terence. Terence is lightly wounded. You take a swig of the potion and twirl your +0 short sword. You completely miss Terence. You headbutt Terence. Terence is lightly wounded. You savour every drop. Magic courses through your body. Terence hits you with a +0 mace! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." #..........#... #..........#... #..........#.# #............# #............# #............##### #................# #..........@)....# .. #####..###.@.....##.###### ?....# ##.## #.......##.#....# ...... #..#############.#.##.# ...... ##.#..............#.##.# ......##..#..............#.##.# .........##..............#..#.# .........................##.#.### .......................†....#...# ....................#########.### You could see Terence. Vanquished Creatures A hobgoblin (D:1) 2 quokkas (D:1) 4 ball pythons 4 bats 3 frilled lizards (D:1) 5 goblins 2 kobolds (D:1) 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ozjimbob the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 126 | D:1 | Found a faded altar of an unknown god. 364 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 595 | D:1 | Reached skill level 4 in Conjurations 797 | D:2 | Noticed Sigmund 828 | D:2 | Learned a level 2 spell: Searing Ray 971 | D:2 | Noticed Terence 982 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_rooms, angelslayer_ecumenical_altar_muddy D:2: layout_basic, serial_shops, nicolae_lakefront_shop, basic_altar, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.4 Action || total ---------------------------++------- Attack: Normal || 11 Drunken Brawl || 1 Melee: Short sword || 12 Headbutt || 4 Cast: Magic Dart || 43 Searing Ray || 1 Drink: Magic || 1 Read: Silence || 1 Armour: Robe || 18 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 982 | 943 | 39 | 69 | 578 | 2 | 491.0 | Dungeon | 982 | 943 | 39 | 69 | 578 | 2 | 491.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 803 daAuts D:2: 178 daAuts