ozjimbob Level 1 of the Dungeon (4, 2, D:1) a +0 whip a kobold skeleton (4, 9, D:1) a rat skeleton (6, 10, D:1) a ball python skeleton (20, 3, D:1) a quokka corpse (skeletalised by now) (21, 18, D:1) a +0 dagger (24, 20, D:1) a +0 robe (39, 25, D:1) a jackal skeleton (46, 5, D:1) a goblin skeleton (47, 5, D:1) a +0 club (49, 36, D:1) a +0 club a rat corpse (skeletalised by now) (52, 34, D:1) a frilled lizard corpse (skeletalised by now) (55, 33, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (0, 1, D:2) a +0 club a stone a kobold skeleton (21, 33, D:2) a rat corpse (skeletalised by now) (24, 0, D:2) a +0 dagger (25, -25, D:2) a +0 club (25, 12, D:2) a hobgoblin skeleton (36, 12, D:2) an adder skeleton (60, 6, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 6 gold pieces (2, 4, D:3) a scroll of identify (4, -21, D:3) a bat corpse (4, -1, D:3) the inkwell talisman "Tucar" {rN+ Str+2 Int+2 Stlth+} [inkwell talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (11, -26, D:3) a quokka corpse (15, -8, D:3) a quokka corpse