ozjimbob the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of death (unseen) (49, 37, D) a staff of earth (unseen) (50, 36, D) the Information on Necromantic Liturgies (still there?) Spells Type Level a - Animate Dead Necromancy 4 b - Rimeblight Ice/Necromancy 7 c - Haunt Necromancy/Summoning 7 a +6 ring of strength (still there?) (50, 37, D) a +1 antimagic arbalest (unseen) (51, 37, D) a book of Ice (51, 38, D) 5 large rocks (51, 39, D) 6 large rocks a stone giant corpse (52, 36, D) a +2 hand axe of freezing (unseen) (52, 37, D) a staff of conjuration (unseen) (52, 40, D) a +0 flail (53, 36, D) a +2 long sword of holy wrath (unseen) (54, 36, D) a staff of death (unseen) (54, 37, D) a book of Spatial Translocations (59, 35, D) a +2 vampiric halberd (unseen) (59, 37, D) a +0 dagger a +0 robe the +6 shortbow of a Thousand Dreams {antimagic, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (60, 36, D) a +2 pair of boots of stealth a +0 buckler a +0 scale mail (61, 5, D) a polar bear corpse (skeletalised by now) (61, 16, D) the +2 rapier "Meteume" {antimagic, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (61, 26, D) the +8 dagger "Huapn" {venom, rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (61, 36, D) the +1 pair of boots of Lethargy {SInv} SInv: It lets you see invisible. a human corpse (61, 39, D) a +0 robe (61, 40, D) a +0 robe (62, 3, D) a polar bear corpse (skeletalised by now) (62, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (62, 16, D) the +4 glaive of Duczofet {venom, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (62, 18, D) a +0 trident a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (62, 19, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (62, 20, D) a +0 dagger a +0 robe (62, 27, D) the +1 morningstar of Prudence {drain, rPois rF+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (62, 36, D) the lupine talisman of the Ecumenical Temple {Harm rF++ rC- MP+4} (still there?) [lupine talisman] Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. MP+4: It affects your magic capacity (+4). a +1 chain mail of cold resistance (still there?) (63, 11, D) a +0 rapier a +0 ring mail (63, 16, D) a +2 flail of holy wrath (63, 17, D) a +0 hand axe a +0 ring mail a +2 mace of protection an orc corpse (skeletalised by now) (63, 18, D) a +0 dagger a +0 robe (63, 19, D) a +0 trident an orc corpse (skeletalised by now) (63, 20, D) a +0 war axe a +0 chain mail (63, 26, D) a staff of conjuration (63, 37, D) a +0 halberd of flaming (unseen) (63, 38, D) a staff of fire (unseen) (64, 27, D) a +0 robe of willpower (unseen) (65, 26, D) a +3 spear of pain (68, 43, D) a +0 war axe a ring of resist corrosion a +6 ring of dexterity a +6 ring of dexterity (69, 36, D) a +2 morningstar of venom (unseen) (69, 38, D) a +0 scythe of venom (still there?) a +0 robe (still there?) the human corpse of Sigmund (still there?) (70, 8, D) a staff of air (70, 10, D) a +0 trident a draconian corpse (skeletalised by now) (70, 18, D) a +1 heavy arbalest (still there?) a +0 leather armour (still there?) (70, 36, D) a staff of conjuration (unseen) (70, 37, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Orusicy" {EV+5 Str+2 Dex+3} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (70, 38, D) a +0 dagger a +0 robe (71, 11, D) a +0 morningstar of protection a draconian corpse (skeletalised by now) (71, 13, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 16, D) a +1 sling of flaming (71, 18, D) an elf corpse (skeletalised by now) (71, 20, D) a +2 heavy war axe (71, 26, D) a staff of alchemy (71, 27, D) a +0 longbow of freezing (71, 36, D) a +0 falchion of draining (71, 37, D) a +2 quarterstaff of chaos a +1 cloak a +3 glaive of venom the gnoll corpse of Crazy Yiuf (71, 39, D) a +2 short sword of flaming a +0 ring mail the elf corpse of Duvessa (71, 40, D) a +0 giant club a +0 robe (72, 9, D) the +2 rapier of the Present {antimagic, Will+ Str+2 Dex+3} Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (72, 11, D) a +0 mace a yellow draconian corpse (skeletalised by now) (72, 18, D) a +0 short sword a +0 short sword a +0 shortbow a +0 leather armour (72, 20, D) a shapeshifter corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 27, D) a staff of earth (72, 29, D) a wolf corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 37, D) a +4 scale mail of willpower (unseen) (72, 39, D) a +0 scimitar of flaming a +3 dire flail of holy wrath a +0 leather armour the human corpse of Edmund (73, 3, D) a +0 short sword of protection (still there?) a +0 robe of fire resistance (still there?) an elf corpse (skeletalised by now) (still there?) (73, 11, D) a +0 whip a draconian corpse (skeletalised by now) (73, 16, D) a +0 sling of flaming (unseen) (73, 17, D) a +2 helmet of intelligence (73, 19, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (73, 27, D) the +6 mace "Gagayfur" {speed, *Rage Will+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Str+3: It affects your strength (+3). (73, 36, D) the +4 flail "Epnaybui" {flame, rF+ MP+5 Int+3} rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (73, 37, D) a +0 battleaxe (still there?) a +0 robe (still there?) a wand of polymorph (8) (still there?) a +1 robe of positive energy (still there?) (74, 2, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (75, 1, D) the +8 glaive "Xeucurche" {freeze, rC+ Str+2 SInv Stlth+} rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen)