ozjimbob Level 1 of the Dungeon [Shop] Hadeycew's Antique Weapon Shoppe the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (965 gold) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +9 broad axe "Cieba" {elec, rElec rF+ Will+ Stlth+} (2131 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 club (11 gold) a +5 short sword of protection (673 gold) a +0 trident (77 gold) a +0 club (11 gold) a +0 club (11 gold) a +0 spear (66 gold) the +6 rapier "Mechump" {freeze, rPois Str+5} (1355 gold) rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (3, 4, D:1) a quokka corpse (skeletalised by now) (6, 4, D:1) a rat corpse (skeletalised by now) (12, 8, D:1) a +0 mace (17, -9, D:1) a rat skeleton (21, 20, D:1) an orb of energy (27, -25, D:1) a hobgoblin skeleton (32, 29, D:1) an orb of mesmerism (33, -1, D:1) a +0 club a goblin skeleton (36, 23, D:1) a bat corpse (skeletalised by now) (44, -18, D:1) a maw talisman (45, 29, D:1) a ball python corpse (skeletalised by now) (50, -15, D:1) a +0 club (53, 22, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (14, -12, D:2) a +0 club a goblin corpse (18, -17, D:2) 10 gold pieces a +0 spear a gnoll corpse (21, -21, D:2) a +0 flail a gnoll corpse