Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 12028199758646364788 4 ozjimbob the Magician (level 1, -1/15 HPs) Began as a Djinni Necromancer on Feb 20, 2026. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (171 turns). ozjimbob the Magician (Djinni Necromancer) Turns: 171, Time: 00:00:39 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 5 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings + Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 38% 4 e - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frilled lizard bites you but does no damage. You miss the frilled lizard. Your soul wisp barely misses the frilled lizard. The frilled lizard completely misses you. You closely miss the frilled lizard. Your soul wisp touches the frilled lizard. The frilled lizard dies! You swap places with your soul wisp. You now have 5 gold pieces. You encounter a goblin. It is wielding a +0 club. Your soul wisp disappears in a puff of smoke! The goblin hits you with a +0 club. You closely miss the goblin. The goblin closely misses you. The goblin struggles to resist. The goblin barely misses you. You barely miss the goblin. The goblin barely misses you. A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. Your soul wisp touches the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin is heavily wounded. Your soul wisp touches the goblin. The goblin dies! You have harvested enough death to cast Grave Claw an additional time. Your soul wisp disappears in a puff of smoke! You encounter an endoplasm. The endoplasm freezes you. You are frozen. The cold chills you terribly! The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. The cold chills you terribly! You are too injured to fight recklessly! Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (chance to affect: 64%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. Your soul wisp touches the endoplasm. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... #..###..## #..#.#... #.# #..#.#.########### #.#####..#.............. ........................ #....##..#.#.##.....### #....##..#.#.##.....# ...........#.##.....# .#.......###.##.@...# .........# #)##.J....... .####....# #.##..*..#### #####.†..# #.####..## .........# #.# .## .........# #.# ^# .........# #.# .# .......### #.# ## #####.## You could see an endoplasm (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A ball python (D:1) A bat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ozjimbob the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | ozjimbob set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 171 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic Action || total ---------------------------++------- Attack: Normal || 13 Melee: Dagger || 13 Cast: Soul Splinter || 10 Stab: Sleeping || 1 Armour: Robe || 12 Dodge: Dodged || 18