ozjimbob Level 1 of the Dungeon (9, -45, D:1) a +0 sling (12, -41, D:1) a jackal skeleton (19, -25, D:1) a +0 robe (26, -47, D:1) 6 poisoned darts (32, -19, D:1) a frilled lizard skeleton (33, -9, D:1) a +0 club (36, -43, D:1) a bat skeleton (44, -38, D:1) a frilled lizard skeleton (45, -38, D:1) a frilled lizard skeleton (51, -16, D:1) a +0 dagger (65, -12, D:1) a +0 club Level 2 of the Dungeon (3, 19, D:2) a quokka corpse (skeletalised by now) (8, 17, D:2) a hound skeleton (9, 17, D:2) a +0 whip (11, 30, D:2) a parchment of Foxfire (30, 24, D:2) a +0 mace a +0 leather armour (37, 43, D:2) a +0 whip 2 stones (38, 12, D:2) a rat skeleton (42, 18, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (45, 18, D:2) a ball python corpse (skeletalised by now) (46, 43, D:2) a +2 short sword of speed Level 3 of the Dungeon (0, 4, D:3) a hobgoblin corpse (skeletalised by now) (2, -40, D:3) a hobgoblin corpse (skeletalised by now) (5, -31, D:3) a +0 club 2 stones (6, -2, D:3) a scroll of identify (6, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (6, 2, D:3) a scroll of teleportation (8, -1, D:3) a potion of cancellation (8, 1, D:3) a potion of heal wounds (11, 5, D:3) a +0 robe (14, -16, D:3) a +0 falchion (23, -12, D:3) a +0 falchion a +0 ring mail (24, -21, D:3) a +0 ring mail (31, -27, D:3) a jackal corpse (skeletalised by now) (32, -28, D:3) a +0 short sword a kobold corpse (skeletalised by now) (39, -13, D:3) a ball python skeleton (45, -15, D:3) a +0 ring mail (50, -19, D:3) a +0 whip of holy wrath (unseen) (51, -31, D:3) an inkwell talisman (53, -22, D:3) a +0 whip of holy wrath (unseen) (56, -19, D:3) a +0 spear of holy wrath (unseen) Level 4 of the Dungeon [Shop] Cotas's Weapon Boutique the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (1034 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. a +1 heavy hand axe (161 gold) a +1 short sword of venom (137 gold) 2 poisoned darts (15 gold) a +3 mace of holy wrath (291 gold) 5 poisoned darts (39 gold) the +8 spear of Noab Ela {entangle, Dex+5} (786 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. 4 javelins (156 gold) a +0 spear (39 gold) (0, 0, D:4) a +0 club a +0 chain mail (4, 12, D:4) a +0 spear (9, 13, D:4) a +0 club (14, -22, D:4) a +0 dagger a goblin skeleton (15, 6, D:4) a +0 dagger (16, -22, D:4) a +0 flail (17, -22, D:4) a +0 whip a +0 whip a +0 leather armour a +0 heavy spear (18, -22, D:4) a quokka skeleton (21, -22, D:4) a +0 flail (21, -12, D:4) a +0 spear a gnoll corpse (skeletalised by now) (21, -11, D:4) a +0 flail a +0 whip a gnoll corpse (skeletalised by now) (26, -21, D:4) a +0 ring mail (30, 11, D:4) a +0 flail a +0 whip of venom a +0 spear a gnoll skeleton a gnoll skeleton a gnoll skeleton (33, 3, D:4) 5 poisoned darts (44, 13, D:4) a +0 long sword (44, 15, D:4) a hobgoblin skeleton (48, 14, D:4) a +0 hand axe (49, -20, D:4) the felid corpse of Natasha (skeletalised by now) (50, 2, D:4) a +0 rapier (51, -31, D:4) a +0 whip an orc corpse (skeletalised by now) (51, -30, D:4) a +0 leather armour a +0 hand axe a +0 leather armour a +0 flail an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (11, -22, D:5) a +0 dagger (15, -22, D:5) a +0 robe (26, -10, D:5) a +0 morningstar (27, -2, D:5) a +0 dagger a +0 robe (27, -1, D:5) a water moccasin skeleton (29, -4, D:5) a +0 halberd of entangling (31, -16, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, -1, D:5) a +0 club (32, -16, D:5) a +0 flail a gnoll corpse (skeletalised by now) (32, -8, D:5) a +0 dagger a +0 robe (32, -2, D:5) a +0 war axe 2 boomerangs a +0 plate armour (32, 1, D:5) an adder skeleton (33, -22, D:5) a +0 flail (33, -17, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (33, -16, D:5) a +0 war axe an orc corpse (skeletalised by now) (33, -6, D:5) a +0 leather armour (33, -1, D:5) a +0 dagger a +0 robe an orc skeleton (34, -18, D:5) a +0 spear a +0 leather armour (34, 2, D:5) the human skeleton of Edmund (37, -25, D:5) a +1 whip of flaming (44, -24, D:5) an iguana skeleton (44, 5, D:5) a +0 dagger a +0 scale mail an orc skeleton (44, 6, D:5) a +0 club (45, 14, D:5) a +0 whip a +0 scale mail (62, 14, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (7, 16, D:6) a staff of alchemy (16, 4, D:6) a +0 hand axe a +0 robe (16, 5, D:6) a +2 long sword a +0 robe (18, 5, D:6) a +4 war axe a +0 robe (19, 9, D:6) a +4 short sword a +0 robe (21, -2, D:6) a +0 flail a +0 leather armour a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (21, -1, D:6) a +0 leather armour an orc skeleton (25, 8, D:6) a +0 dagger an orc corpse (skeletalised by now) (29, 4, D:6) 3 poisoned darts (33, -6, D:6) a +0 short sword Level 7 of the Dungeon (1, 1, D:7) a bullfrog corpse (skeletalised by now) (1, 19, D:7) 5 stones a +0 animal skin (1, 20, D:7) 5 stones a +0 animal skin (3, 18, D:7) a +0 animal skin (3, 20, D:7) 5 stones (3, 21, D:7) 5 stones a +0 animal skin (3, 23, D:7) 5 stones a +0 animal skin (6, 17, D:7) 5 stones a +0 animal skin (25, 3, D:7) an iguana corpse (48, -13, D:7) a killer bee corpse