Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3395822220572313754 2 ozro the Magician (level 1, 14/15 HPs) Began as a Djinni Hedge Wizard on Oct 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (98 turns). ozro the Magician (Djinni Hedge Wizard) Turns: 98, Time: 00:01:14 Health: 14/15 AC: 2 Str: 9 XL: 1 Next: 33% Gold: 22 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of curing {unknown} e - a potion of brilliance {unknown} Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 7% 2 c - Call Imp Summ 24% N/A 7% 2 d - Grave Claw Necr 24% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You hear a loud squeak. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A rat comes into view. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You see here a +0 club. You see here a rat corpse. Found a puce potion. e - a puce potion HP restored. A hobgoblin comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######## .##.###g...@.# ........####.# .#..###†.....# #. #)####.# #.####.# #.#....# #)#.##.# #.#.##.# #......# You could see a hobgoblin. Vanquished Creatures A goblin (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ozro the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | ozro set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_cross, minmay_cupped Action || total ---------------------------++------- Cast: Magic Dart || 7 Dodge: Dodged || 1