Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 5352755201050528606 39 pepe the Magician (level 3, 0/26 HPs) Began as a Djinni Alchemist on May 19, 2025. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:16 (959 turns). pepe the Magician (Djinni Alchemist) Turns: 959, Time: 00:06:17 Health: 0/26 AC: 2 Str: 7 XL: 3 Next: 70% Gold: 64 EV: 5 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons f - a +3 hand axe Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} c - a scroll of butterflies {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} g - a scroll of immolation {unknown} h - 2 scrolls of revelation {unknown} Skills: + Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 64% 1d3 3% 1 b - Mercury Arrow Conj/Alch 32% 2d7 4% 2 c - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 d - Olgreb's Toxic Radia Alch 16% N/A 32% 4 e - Sticky Flame Fire/Alch 16% 2d5 32% 4 f - Freeze Ice 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (severely wounded, covering ground quickly, weak) Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll closely misses you. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The gnoll closely misses you. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, covering ground quickly, poisoned, weak, chance to weaken: 100%) The glob of mercury hits the gnoll. The gnoll looks even weaker. You kill the gnoll! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (covering ground quickly, poisoned, weak, chance to weaken: 100%) The glob of mercury hits the gnoll! The gnoll looks even weaker. The mercury splashes! The gnoll looks even weaker. The gnoll bouda looks even weaker. You kill the gnoll! The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded, weak, chance to weaken: 100%) The glob of mercury hits the gnoll bouda! The gnoll bouda looks even weaker. The mercury splashes! The gnoll looks even weaker. The gnoll bouda is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you but does no damage. The gnoll hits you with a +0 flail. You die... ... ..#### ......### ....... ...#.# # #j).. # #. #.j# #.#.###@j# ##.....!..# ..........# ####.##...# #.....## ####..# #.....# #.###.# #.# .# You could see a gnoll bouda (weak) and 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 ball pythons 3 bats (D:1) 3 goblins A kobold (D:1) A quokka (D:1) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pepe the Djinni Alchemist began the quest for the Orb. 0 | D:1 | pepe set off with the following spells memorised: Poisonous | Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 228 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 381 | D:1 | You are sucked into a shaft and drop 1 floor! 878 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 878 | D:1 | Learned a level 1 spell: Freeze 959 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring D:2: layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Fighting | | 0.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Poisonous Vapours || 20 Mercury Arrow || 20 Armour: Robe || 11 Dodge: Dodged || 11