Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2407297915011424369 44 pepe the Magician (level 3, 0/26 HPs) Began as a Djinni Alchemist on May 31, 2025. Slain by a goblin ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:05:03 (1130 turns). pepe the Magician (Djinni Alchemist) Turns: 1130, Time: 00:05:04 Health: 0/26 AC: 2 Str: 7 XL: 3 Next: 87% Gold: 56 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the +0 pair of fencer's gloves {Riposte Dex+3} (You found it on level 2 of the Dungeon) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). Scrolls c - 3 scrolls of identify {unknown} d - a scroll of fog {unknown} Potions b - 3 potions of curing {unknown} Skills: + Level 0.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 68% 1d3 3% 1 b - Mercury Arrow Conj/Alch 34% 2d7 4% 2 c - Mephitic Cloud Conj/Alch/Air 17% N/A 10% 3 d - Olgreb's Toxic Radia Alch 17% N/A 30% 4 e - Sticky Flame Fire/Alch 17% 2d5 30% 4 f - Freeze Ice 68% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm hits you. The goblin hits you with a +0 club. The goblin barely misses you. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The endoplasm misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. The goblin hits you with a +0 club. You die... #...###.###.# ##+## #...... #.# ### #.### #.# #...## ##.########....## #....>...##.....## .....###.##.###..## #...#.......# ##..## #..##.##.##.# #@..# #..##.##.##..##.gJ..# .........###.....##..# ##.####### #)..#. #.# #.# ##..## .# #.# ##..# # #.# ##.. #.# #.# You could see an endoplasm and a goblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards 5 goblins (D:1) 4 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pepe the Djinni Alchemist began the quest for the Orb. 0 | D:1 | pepe set off with the following spells memorised: Poisonous | Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 271 | D:1 | Found a faded altar of an unknown god. 297 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 297 | D:1 | Learned a level 1 spell: Freeze 894 | D:2 | Found the +0 pair of fencer's gloves {Riposte Dex+3} 909 | D:2 | Got the +0 pair of fencer's gloves {Riposte Dex+3} 1129 | D:2 | HP: 1/26 [goblin/+0 club (2)] 1130 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_loops_corners, minmay_bisected Skill XL: | | ---------------+-+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Fighting | | 0.5 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Poisonous Vapours || 37 Mercury Arrow || 14 Mephitic Cloud || 4 Freeze || 3 Stab: Sleeping || 1 Armour: Robe || 20 Dodge: Dodged || 20