Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 8121540843585468436 0 pepe the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on June 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:56 (23 turns). pepe the Vexing (Poltergeist Hexslinger) Turns: 23, Time: 00:00:56 Health: 12/12 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 13 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison d - a scroll of fear {unknown} Skills: + Level 0.8 Fighting + Level 1.5 Ranged Weapons + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, pepe the Poltergeist Hexslinger. Are you destined to find the sublime Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found four items. Found a staircase leading out of the dungeon. Found an escape hatch in the floor. d - a scroll labelled OSUAFE FOUQ You see here a kobold skeleton. You see here a kobold skeleton. There is an escape hatch in the floor here. You now have 13 gold pieces. You see here a kobold skeleton. As you open the door, it creaks loudly! There is an open door here. You don't know any spells. Unknown command. Sorry, you're not good enough to have a special ability. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########.# #..@.....# ###.######## ####...# #.....## #.###.# #+# #'# ##÷###÷## #.÷.>÷..# #..÷#...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pepe the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 23 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms