Crawl Stoat Soup version 0.23-ish-327-79-gcf5fd2aa17 (webtiles) character file. 28022 person50605 the Eclecticist (level 13, -1/71 HPs) Began as a Faerie Dragon Conjurer on Feb 26, 2025. Was an Elder of Vehumet. Slain by an anaconda skeleton (10 damage) ... in a volcano on Feb 27, 2025. The game lasted 01:30:00 (17001 turns). person50605 the Eclecticist (FDCj) Turns: 17001, Time: 01:30:01 Health: -1/71 AC: 9 Str: 6 XL: 13 Next: 36% Magic: 0/32 EV: 14 Int: 22 God: Vehumet [****..] Gold: 706 SH: 6 Dex: 15 Spells: 17/43 levels left rFire . . . SeeInvis + X - staff of wizardry rCold . . . Gourm . (shield currently unavailable) rNeg + . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Warding + M - scarf {Ward rN+ MR+} rCorr . Reflect . q - +2 pair of gloves MR +++.. Harm . (no boots) Stlth +......... (no amulet) HPRegen 0.21/turn F - ring of protection from magic MPRegen 0.23/turn K - ring of see invisible @: flying, drained A: small, sparkly, unfitting armour, magic attunement, magical scales, able to fly a: Stop Flying, Renounce Religion Vault maps used: D:1: lightli_arrival_flooded_house D:3: grunt_qazlal_sundering D:4: temple_doors_cd, lightli_sewer_entry_pipes, uniq_blork_the_orc, uniq_duvessa, uniq_edmund D:5: basic_altar, first_bread, evilmike_ruin_ashenzari D:6: overflow_temple_1_default, kennysheep_little_box, fedhas_altar_2, uniq_sigmund D:7: uniq_crazy_yiuf_cottage D:8: nicolae_overflow_hidden_temple, nicolae_ossuary_entry_monument, uniq_joseph D:9: overflow_temple_1_default, lemuel_blue_sif_altar, minmay_lair_entry_grove D:10: orc_0_dummy, serial_shops, nicolae_shop_stone D:11: serial_shops, shop, hangedman_pestilent_swarm, minmay_ruined_shrine, uniq_erolcha, uniq_sonja, uniq_josephine Temple: nicolae_temple_god_jail Lair:1: dpeg_oklob_gauntlet, chequers_serial_rivers_micro_b, kennysheep_snail_temple, uniq_fannar Lair:2: dummy_spider_entry, basic_altar, grunt_megastairs_5 Lair:3: minmay_swamp_entry_worms, enter_volcano_1, basic_altar, cheibrodos_lair_lostbears Sewer: sewer_sea Ossuary: ossuary_tomb_3 Volcano: volcano_tomb Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Lair (3/6) D:9 Spider (0/4) Lair:2 Orc (0/2) D:10 Swamp: Lair:2-4 Shoals: Lair:2-4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Ihp'ix Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:10 [ D:11 * Annotations: D:7 1 runed door You were in a volcano. You worshipped Vehumet. Vehumet was greatly pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Sewer, Ossuary and Volcano. You collected 1285 gold pieces. You spent 579 gold pieces at shops. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Faerie Dragon Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 48 | D:1 | Reached skill level 3 in Spellcasting 124 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 409 | D:1 | Reached XP level 3. HP: 21/21 MP: 8/8 530 | D:1 | Reached skill level 4 in Spellcasting 645 | D:1 | You are sucked into a shaft! 824 | D:2 | Reached XP level 4. HP: 27/27 MP: 10/10 1060 | D:2 | Reached skill level 5 in Spellcasting 1082 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1087 | D:2 | Learned a level 4 spell: Force Lance 1498 | D:3 | Found a stormy altar of Qazlal. 1506 | D:3 | Reached XP level 5. HP: 31/31 MP: 12/12 2075 | D:4 | Reached skill level 5 in Conjurations 2117 | D:4 | Found a glowing drain. 2148 | Sewer | Entered a sewer 2307 | Sewer | Reached XP level 6. HP: 36/36 MP: 13/13 2792 | D:4 | Reached skill level 7 in Conjurations 2971 | D:4 | Noticed Blork the orc 2981 | D:4 | Killed Blork the orc 2981 | D:4 | Reached XP level 7. HP: 41/41 MP: 2/14 3123 | D:4 | Noticed Edmund 3426 | D:4 | Learned a level 4 spell: Fulminant Prism 3509 | D:4 | Noticed Dowan 3509 | D:4 | Noticed Duvessa 3516 | D:4 | Killed Duvessa 3524 | D:4 | Killed Dowan 3524 | D:4 | Reached skill level 6 in Spellcasting 3649 | D:4 | Killed Edmund 3734 | D:4 | Found a staircase to the Ecumenical Temple. 3739 | Temple | Entered the Ecumenical Temple 3789 | Temple | Became a worshipper of Vehumet 3963 | D:4 | Reached skill level 7 in Spellcasting 4032 | D:4 | Reached XP level 8. HP: 46/46 MP: 18/18 4097 | D:5 | Entered Level 5 of the Dungeon 4303 | D:5 | Reached skill level 8 in Spellcasting 4453 | D:5 | Found a shattered altar of Ashenzari. 4615 | D:5 | Reached skill level 9 in Spellcasting 4822 | D:5 | Noticed iiaeldre's ghost (amateur MfSk) 4824 | D:5 | Witnessed revenge of iiaeldre's ghost on an orc wizard. 4825 | D:5 | Reached * piety under Vehumet 4825 | D:5 | Offered knowledge of Shock by Vehumet. 4837 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 4972 | D:6 | Found a shattered altar of Ashenzari. 4978 | D:6 | Found an ornate altar of the Wu Jian Council. 5101 | D:6 | Found a blossoming altar of Fedhas. 5114 | D:6 | Noticed Sigmund 5119 | D:6 | Killed Sigmund 5160 | D:6 | Reached XP level 9. HP: 37/51 MP: 19/22 5511 | D:7 | Reached skill level 5 in Hexes 5844 | D:7 | Reached skill level 7 in Hexes 6208 | D:7 | Reached ** piety under Vehumet 6208 | D:7 | Offered knowledge of Sandblast by Vehumet. 6438 | D:7 | Found a runed door. 6639 | D:7 | Reached skill level 3 in Translocations 6801 | D:8 | Found a sand-covered staircase. 6813 | Ossuary | Entered an ossuary 6865 | Ossuary | Offered knowledge of Ignite Poison by Vehumet. 7171 | D:8 | Reached skill level 5 in Translocations 7171 | D:8 | Reached XP level 10. HP: 56/56 MP: 21/23 7173 | D:8 | Noticed Joseph 7179 | D:8 | Killed Joseph 7188 | D:8 | Reached *** piety under Vehumet 8011 | D:9 | Found a burning altar of Makhleb. 8189 | D:8 | Found a glowing silver altar of Zin. 8189 | D:8 | Found an ancient bone altar of Kikubaaqudgha. 8189 | D:8 | Found a bloodstained altar of Trog. 8189 | D:8 | Found a shimmering altar of Xom. 8192 | D:8 | Found a basalt altar of Yredelemnul. 8215 | D:9 | Offered knowledge of Sticky Flame by Vehumet. 8218 | D:9 | Reached skill level 7 in Translocations 8231 | D:9 | Reached skill level 10 in Spellcasting 8392 | D:9 | Reached skill level 11 in Spellcasting 8576 | D:9 | Found a staircase to the Lair. 8919 | D:9 | Found a deep blue altar of Sif Muna. 9005 | D:9 | Noticed a two-headed ogre 9005 | D:9 | Noticed thisguise's ghost (novice GnSk) 9009 | D:9 | Killed a two-headed ogre 9009 | D:9 | Witnessed revenge of thisguise's ghost on a two-headed | ogre. 9295 | D:10 | Entered Level 10 of the Dungeon 9312 | D:10 | Reached **** piety under Vehumet 9321 | D:10 | Found a staircase to the Orcish Mines. 9365 | D:10 | Reached XP level 11. HP: 61/61 MP: 24/26 9541 | D:10 | Found Hodyahat's Antique Armour Emporium. 9554 | D:10 | Bought an embroidered scarf for 232 gold pieces 9554 | D:10 | Bought an embroidered cloak for 217 gold pieces 9679 | D:10 | Offered knowledge of Mephitic Cloud by Vehumet. 9692 | D:10 | Learned a level 3 spell: Mephitic Cloud 9872 | D:11 | Reached skill level 3 in Air Magic 10070 | D:11 | Noticed Josephine 10077 | D:11 | Killed Josephine 10129 | D:11 | Noticed an eight-headed hydra 10297 | D:11 | Noticed a cyclops 10316 | D:11 | Reached skill level 7 in Air Magic 10316 | D:11 | Killed a cyclops 10470 | D:11 | Killed an eight-headed hydra 10470 | D:11 | Reached skill level 3 in Poison Magic 10580 | D:11 | Noticed an orc knight 10587 | D:11 | Killed an orc knight 10587 | D:11 | Reached skill level 5 in Poison Magic 10703 | D:11 | Noticed a purple ugly thing 10714 | D:11 | Killed a purple ugly thing 10812 | D:11 | Noticed a two-headed ogre 10933 | D:11 | Found Aqeirou's Assorted Antiques. 10935 | D:11 | Noticed an unseen horror 10941 | D:11 | Killed an unseen horror 10941 | D:11 | Reached XP level 12. HP: 66/66 MP: 14/27 10947 | D:11 | Bought a scroll of amnesia for 101 gold pieces 10947 | D:11 | Bought a scroll labeled QAIH RIZEIJEJI for 29 gold pieces 11096 | D:11 | Found a burning altar of Makhleb. 11114 | D:11 | Noticed Erolcha 11117 | D:11 | Noticed Sonja 11117 | D:11 | Killed Sonja 11126 | D:11 | Killed Erolcha 11242 | D:11 | Killed a two-headed ogre 11676 | D:11 | Reached ***** piety under Vehumet 11676 | D:11 | Offered knowledge of Conjure Ball Lightning by Vehumet. 12103 | Lair:1 | Entered Level 1 of the Lair of Beasts 12319 | Lair:1 | Reached skill level 12 in Spellcasting 12334 | Lair:1 | Noticed Fannar 12421 | D:9 | Killed Fannar 13168 | Lair:1 | Reached skill level 13 in Spellcasting 13556 | Lair:1 | Found a snail-covered altar of Cheibriados. 14472 | Lair:1 | Learned a level 4 spell: Summon Lightning Spire 14479 | Lair:1 | Learned a level 6 spell: Conjure Ball Lightning 14595 | Lair:1 | Reached skill level 14 in Spellcasting 14754 | Lair:2 | Noticed a seven-headed hydra 15042 | Lair:2 | Reached XP level 13. HP: 71/71 MP: 21/31 15156 | Lair:2 | Found an opulent altar of Gozag. 15645 | Lair:2 | Found a hole to the Spider Nest. 15713 | Lair:3 | Found a radiant altar of Vehumet. 15716 | Lair:3 | Reached skill level 15 in Spellcasting 16222 | Lair:3 | Found a dark tunnel. 16231 | Volcano | Entered a volcano 17001 | Volcano | Slain by an anaconda skeleton Inventory: Missiles Q - 30 bolts R - 4 curare-tipped darts U - 4 boomerangs V - 115 arrows W - 32 stones Armour f - a +0 buckler (You found it on level 1 of the Dungeon) g - a cursed +0 dwarven roundshield (You found it on level 2 of the Dungeon) q - a +2 pair of gloves (worn) (You found it on level 3 of the Dungeon) M - a scarf of warding (worn) (You bought it in a shop on level 10 of the Dungeon) N - a +0 cloak of invisibility (You bought it in a shop on level 10 of the Dungeon) Magical Staves T - an uncursed staff of cold (You took it off Fannar on level 9 of the Dungeon) X - an uncursed staff of wizardry (weapon) (You found it on level 1 of the Lair of Beasts) Jewellery E - an uncursed ring of ice (You found it on level 6 of the Dungeon) F - a ring of protection from magic (left hand) (You found it on level 7 of the Dungeon) G - an uncursed ring of protection from magic (You found it on level 7 of the Dungeon) J - an uncursed ring of stealth (You found it on level 8 of the Dungeon) K - a ring of see invisible (right hand) (You found it on level 8 of the Dungeon) S - an uncursed ring of protection from fire {unknown} (You found it on level 1 of the Lair of Beasts) Wands o - 3 wands of acid (25 charges) s - 3 wands of charm monster (46 charges) B - 3 wands of flame (57 charges) I - 2 wands of mindburst (12 charges) P - a wand of scattershot (8 charges) Scrolls d - 13 scrolls of teleportation h - a scroll of enchant armour {unknown} j - 3 scrolls of fog l - a scroll of noise m - 4 scrolls of amnesia v - a scroll of torment {unknown} y - 7 scrolls of remove curse z - 5 scrolls of enchant weapon D - 3 scrolls of vulnerability L - 2 scrolls of immolation Potions a - 4 potions of brilliance c - a potion of mutation {unknown} e - 2 potions of magic i - 2 potions of degeneration k - a potion of curing p - 3 potions of ambrosia {unknown} r - 10 potions of flight u - a potion of invisibility {unknown} w - 4 potions of lignification x - 3 potions of heal wounds {unknown} A - 5 potions of might C - 2 potions of agility Miscellaneous H - a fan of gales (You found it on level 9 of the Dungeon) O - a crystal ball of energy (You found it on level 11 of the Dungeon) Comestibles b - 10 bread rations n - 13 meat rations t - 4 fruits Skills: - Level 2.1(2.0) Dodging - Level 1.2(1.1) Stealth + Level 15.9(15.7) Spellcasting - Level 10.6(10.4) Conjurations - Level 8.1(7.9) Hexes - Level 10.0(9.8) Translocations - Level 8.0(7.8) Air Magic - Level 5.0(4.9) Poison Magic You had 17 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj 25/25 1% 1 None b - Mephitic Cloud Conj/Pois/Air 51/100 1% 3 None c - Fulminant Prism Conj/Hex 55/200 1% 4 None d - Iskenderun's Mystic Conj 59/100 1% 4 None e - Force Lance Conj/Tloc 58/100 1% 4 None f - Summon Lightning Spi Summ/Air 34/100 2% 4 None k - Conjure Ball Lightni Conj/Air 55/200 1% 6 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sandblast Erth 17/50 1% 1 None Shock Conj/Air 25/25 1% 1 None Ignite Poison Fire/Tmut/Pois 24/100 1% 3 None Sticky Flame Conj/Fire 40/100 1% 4 None Beastly Appendage Tmut 17/50 1% 1 None Summon Small Mammal Summ 17/25 1% 1 None Call Imp Summ 17/100 1% 2 None Searing Ray Conj 50/50 1% 2 None Sticks to Snakes Tmut 17/100 1% 2 None Dazzling Spray Conj/Hex 50/50 1% 3 None Spider Form Tmut/Pois 28/200 1% 3 None Summon Guardian Golem Hex/Summ 34/100 1% 3 None Call Canine Familiar Summ 17/100 4% 3 None Ice Form Ice/Tmut 17/100 13% 4 None Summon Ice Beast Ice/Summ 17/100 13% 4 None Blade Hands Tmut 17/200 34% 5 None Innate Abilities, Weirdness & Mutations Your sparkly wings attract attention (Stealth-). You are small and have problems with some larger weapons. You cannot fit into any form of body armour. Your spells do not cause hunger; their MP costs are reduced by 1. Your shimmering scales repel attacks (AC +6, SH +6). You can fly continuously. ##################### #()'...#...'...##...# #))#.9zZ@..#...##...# ##z#..z#...#...##...# z9###########.##.### #..' #.##.# #'## ##.##.## # #. ####......###### #. ..............##.. .#####.#..#.###.≈. #......'..... You could see 2 skeletal warriors, a gargoyle and an anaconda skeleton. Vanquished Creatures Josephine (D:11) Erolcha (D:11) Fannar (D:9) 3 hydras (D:11 Lair:2) 2 two-headed ogres (D:9 D:11) Sonja (D:11) An unseen horror (D:11) An orc knight (D:11) An ugly thing (D:11) An anaconda skeleton (Volcano) 4 oklob plants (Lair:1) A cyclops (D:11) A manticore (D:11) A black mamba (Lair:1) Joseph (D:8) 5 torpor snails (Lair:1) 3 gargoyles (Volcano) 2 spiny frogs (Lair:1 Lair:3) 2 komodo dragons (Lair:1 Lair:3) 11 ball lightnings (Lair:1 Lair:2 Lair:3) 2 polar bears (Lair:3) A troll (D:10) 2 harpy skeletons (Volcano) A hornet (D:11) Sigmund (D:6) 3 flying skulls (Volcano) An alligator skeleton (Volcano) A vampire (D:11) 2 basilisks (D:9 Lair:3) 6 wraiths (D:11) 19 yaks (D:9 D:11 D:10 Lair:1 Lair:2) 2 hippogriffs (D:7 D:11) A hungry ghost (D:8) A steam dragon (D:11) Edmund (D:4) 2 soldier ants (D:11) 5 water moccasins (D:5 Lair:1 Lair:3) 3 black bears (D:7 D:9) Duvessa (D:4) 11 porcupines (D:9 Lair:1 Lair:2 Lair:3) 4 ice beasts (D:5 D:9 D:11) An orc warrior (D:7) A necrophage (D:9) 2 sky beasts (D:9 D:11) 3 ogres (D:7 D:9 D:10) 3 centaurs (D:5 D:8 D:9) 4 phantoms (D:4 D:7 D:8) 6 crocodiles (D:9 Lair:1 Lair:2 Lair:3) 3 big kobolds (D:7 D:10) A brain worm (D:11) Blork the orc (D:4) 10 bullfrogs (D:7 D:8 D:10 Lair:1 Lair:2) Dowan (D:4) A gnoll sergeant (D:7) 5 scorpions (D:5 D:9 D:11) 9 killer bees (D:10 D:11) A troll skeleton (Volcano) 5 wights (D:9 D:10) 4 howler monkeys (D:6 D:10 D:11) 2 spriggan skeletons (Volcano) 3 goliath beetles (D:7 D:8 D:11) 3 bullfrog zombies (D:6 D:7 D:10) 2 centaur skeletons (D:9 D:11) 3 hounds (D:7 D:9 D:10) 4 jellies (D:8 D:10 D:11) 3 orc priests (D:4 D:8 D:9) 2 bullfrog skeletons (D:4 D:9) 6 hell rats (Lair:2 Lair:3) 3 iguanas (D:5 D:7 D:11) 2 orc wizards (D:5 D:7) 2 merfolk sirens (Sewer) A merfolk avatar (Sewer) 8 worker ants (D:4 D:5 D:8 D:11) A big kobold zombie (Ossuary) 3 naga skeletons (Volcano) 8 mummies (Ossuary) A worker ant zombie (D:9) 5 gnolls (D:7) A howler monkey skeleton (D:4) 4 river rats (D:4 Sewer) 15 adders (D:2 D:3 D:4 Sewer D:7) 4 shadow imps (D:5 D:7 D:8) 2 white imps (D:5 D:6) 2 ufetubi (D:7 D:9) 6 worms (D:2 D:3 D:4 D:5) A dart slug (D:2) 13 leopard geckos (D:1 D:2 D:3 Sewer D:4) 26 orcs (D:3 D:4 D:5 D:7 D:8) 4 ball pythons (D:1 D:3 Sewer) 8 giant cockroaches (D:1 D:2 D:3 Sewer D:4) A gnoll zombie (Ossuary) 3 goblins (D:1 D:2 D:3) 8 hobgoblins (D:1 D:2 D:3 D:6) 9 jackals (D:2 D:7 D:8) 17 kobolds (D:1 D:3 D:7 D:10) 4 weasels (D:2 D:7 D:10) 7 bats (D:1 D:2 D:4) 10 frilled lizards (D:1 D:3 Sewer D:4) 2 hobgoblin zombies (Ossuary) 2 kobold zombies (Ossuary) A leopard gecko skeleton (D:4) 2 orc zombies (Ossuary) 34 rats (D:1 D:2 D:3 D:4 Sewer) 160 fulminant prisms (Lair:1 D:4 D:6 D:7 Ossuary) 4 fungi (D:9 Lair:2 Lair:3) 11 plants (Lair:1 D:9 Lair:3) 598 creatures vanquished. Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Spellcasting | 3 4 5 7 9 11 14 15 | 15.9 Translocations | 1 2 5 7 8 10 | 10.0 Conjurations | 6 8 10 | 10.6 Hexes | 4 8 | 8.1 Air Magic | 8 | 8.0 Poison Magic | 5 | 5.0 Dodging | | 2.1 Stealth | | 1.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total -------------------------+-------+-------+-------+-------+-------++------- Melee: Staff | | | | 2 | 6 || 8 Cast: Magic Dart | 72 | 198 | 237 | 201 | 24 || 732 Iskenderun's Myst | | 12 | 33 | 24 | 20 || 89 Force Lance | | | 18 | 124 | 53 || 195 Fulminant Prism | | | 22 | 118 | 21 || 161 Mephitic Cloud | | | | 4 | 2 || 6 Conjure Ball Ligh | | | | 6 | 1 || 7 Summon Lightning | | | | 1 | 3 || 4 Evoke: Wand | | | | 1 | || 1 Use: Scroll | | | 8 | 8 | 1 || 17 Potion | | | | 1 | 3 || 4 Eat: Bread ration | | 2 | 1 | 5 | 2 || 10 Chunk | | | 6 | 1 | || 7 Armor: Skin | 1 | 12 | 15 | 19 | 15 || 62 Dodge: Dodged | 11 | 30 | 41 | 41 | 43 || 166 Block: Other | 4 | 11 | 20 | 17 | 15 || 67 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.6 | 22.3 | 61.8 | 881.9 Dungeon | 69.6 | 69.6 | 6.6 | 13.5 | 72.8 | 1004.4 Temple | 0.4 | 0.3 | 30.9 | 0.0 | 89.4 | 47.0 Lair | 21.4 | 20.9 | 8.8 | 48.1 | 38.6 | 1104.0 Sewer | 2.9 | 3.1 | 0.0 | 0.0 | 73.1 | 494.0 Ossuary | 1.2 | 1.3 | 0.0 | 2.5 | 43.3 | 203.0 Volcano | 4.5 | 4.9 | 0.0 | 59.5 | 0.0 | 770.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 2224.0 Dungeon | 69.2 | 69.6 | 0.0 | 50.0 | 59.0 | 2146.9 Lair | 12.9 | 12.3 | 100.0 | 50.0 | 31.6 | 4216.0 Sewer | 10.2 | 10.3 | 0.0 | 0.0 | 0.4 | 177.0 Ossuary | 3.9 | 3.9 | 0.0 | 0.0 | 0.5 | 185.0 Volcano | 3.9 | 3.9 | 0.0 | 0.0 | 8.5 | 3406.0 +-------+-------+-------+-------+-------+---------------------- Message History Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear an angry hiss. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear (severely wounded) The lance of force misses the polar bear. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (severely wounded) The lance of force hits the polar bear. The polar bear is severely wounded. The polar bear is knocked back by the lance of force. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (severely wounded) The lance of force hits the polar bear. The polar bear is almost dead. The polar bear is knocked back by the lance of force. A polar bear comes into view. The polar bear growls angrily. The polar bear goes berserk! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (almost dead, berserk, fast, unusually strong) The lance of force hits the polar bear. You kill the polar bear! You feel your power returning. A crocodile comes into view. Casting: Force Lance (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The polar bear is too close now for your liking. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear The lance of force misses the polar bear. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear The lance of force hits the polar bear. The polar bear is moderately wounded. The polar bear is knocked back by the lance of force. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (moderately wounded) The lance of force hits the polar bear. The polar bear is severely wounded. The polar bear is knocked back by the lance of force. The polar bear goes berserk! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (severely wounded, berserk, fast, unusually strong) The lance of force hits the polar bear. The polar bear is almost dead. The polar bear rages. Casting: Force Lance (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (almost dead, berserk, fast, unusually strong) You kill the polar bear! You feel your power returning. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The lance of force hits the crocodile. The crocodile is heavily wounded. The crocodile is knocked back by the lance of force. Casting: Force Lance (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the crocodile. The crocodile is heavily wounded. You hear a deafening roar! x4 A hell rat comes into view. The crocodile is engulfed in noxious fumes. The crocodile appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (noxious fumes, heavily wounded, confused) The crocodile is severely wounded. The crocodile is engulfed in noxious fumes. The crocodile appears confused. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (noxious fumes, severely wounded, confused) The crocodile is severely wounded. The crocodile is engulfed in noxious fumes. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, confused) The crocodile is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, confused) The crocodile is almost dead. A hell rat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, confused) The crocodile is almost dead. The hell rat bites you! You partially resist. You feel drained. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, confused) The crocodile is almost dead. You hear the slow rumble of an avalanche of rocks nearby. A hell rat comes into view. You block the hell rat's attack. Casting: Magic Dart (safe; 1% risk of failure) You don't have enough magic to cast that spell. The hell rat roars deafeningly! The hell rat bites you. You partially resist. You feel drained. A hell rat comes into view. The hell rat roars deafeningly! The hell rat closely misses you. The crocodile bites you! The hell rat bites you. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat The lance of force misses the hell rat. The hell rat bites you. You partially resist. You feel drained. You hit the hell rat but do no damage. The hell rat bites you! You partially resist. You feel drained. You hit the hell rat. You zap the hell rat with raw magic! The hell rat is heavily wounded. The hell rat misses you. You block the hell rat's attack. You barely miss the hell rat. The hell rat is heavily wounded. The hell rat misses you. You hit the hell rat but do no damage. The hell rat is heavily wounded. You block the hell rat's attack. You barely miss the hell rat. The hell rat is heavily wounded. The hell rat closely misses you. You block the hell rat's attack. You hit the hell rat but do no damage. The hell rat is heavily wounded. The hell rat bites you. You partially resist. You feel drained. Casting: Force Lance (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (heavily wounded) The hell rat is severely wounded. The hell rat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded) The hell rat is severely wounded. The hell rat misses you. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded) The hell rat is severely wounded. The hell rat bites you! You partially resist. You feel drained. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded) That beam is likely to hit you. Continue anyway? The ball explodes into a vile cloud! The stinking cloud engulfs the hell rat. The hell rat is severely wounded. The stinking cloud engulfs you! The hell rat is engulfed in noxious fumes. The hell rat appears confused. The hell rat closely misses you. Casting: Mephitic Cloud (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (noxious fumes, severely wounded, confused) You kill the hell rat! You feel your power returning. Saving game... please wait. Warning: Bad fail_severity_to_confirm: 4 > 3 (~/.crawlrc:77) Hi me; Faerie Dragon; Conjurer; Vehumet; Level 13; 0; 14.1 Welcome back, person50605 the Faerie Dragon Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You start resting. Magic restored. You start resting. You feel an oppressive heat about you. There is an entrance to a volcano on this level. Hurry and find it before the entrance collapses! You hear the rumble of an avalanche of rocks nearby. A hell rat comes into view. A porcupine comes into view. The hell rat moves out of view. A hell rat comes into view. Cast which spell? (? or * to list) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat The orb of energy hits the hell rat. The hell rat is severely wounded. The orb of energy explodes! The mystic blast hits the hell rat. The hell rat is lightly wounded. The hell rat roars deafeningly! You hear a deafening roar! You block the hell rat's attack. The hell rat closely misses you. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded) The orb of energy hits the hell rat. You kill the hell rat! You feel your power returning. You block the hell rat's attack. The hell rat bites you! You partially resist. You feel drained. The hell rat barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Okay, then. Saving game... please wait. You feel an oppressive heat about you. There is an entrance to a volcano on this level. Hurry and find it before the entrance collapses! Warning: Bad fail_severity_to_confirm: 4 > 3 (~/.crawlrc:77) Hi me; Faerie Dragon; Conjurer; Vehumet; Level 13; 0; 13.9 Welcome back, person50605 the Faerie Dragon Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 1% risk of failure) You block the hell rat's attack. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (lightly wounded) The orb of energy hits the hell rat. You kill the hell rat! You feel your power returning. The orb of energy explodes! The hell rat barely misses you. The porcupine bites your fulminant prism! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The orb of energy hits the crocodile. The crocodile is severely wounded. The orb of energy explodes! The hell rat barely misses you. The porcupine bites your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the porcupine. You kill the porcupine! The blast of energy engulfs the hell rat. You kill the hell rat! You feel your power returning. The crocodile barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded) The orb of energy hits the crocodile. You kill the crocodile! You feel your power returning. The hell rat barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat The orb of energy hits the hell rat. The hell rat is almost dead. The orb of energy explodes! The hell rat misses you. The hell rat bites you! You partially resist. You feel drained. The hell rat closely misses you. The hell rat bites you! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (almost dead) The orb of energy misses the hell rat. The hell rat barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (almost dead) The lance of force hits the hell rat. You kill the hell rat! You feel your power returning. The hell rat bites you. You partially resist. You feel drained. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat The lance of force hits the hell rat. The hell rat is lightly wounded. The hell rat is knocked back by the lance of force. The hell rat slams into the rock wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded) The lance of force hits the hell rat. You kill the hell rat! You start resting. You hear the brisk rumble of an avalanche of rocks nearby. Found an escape hatch in the floor. Found a stone staircase leading down. You hear the brisk rumble of a distant avalanche of rocks. Magic restored. You hear the brisk rumble of a very distant avalanche of rocks. A spiny frog comes into view. The spiny frog croaks. Casting: Force Lance (safe; 1% risk of failure) Okay, then. Casting: Force Lance (safe; 1% risk of failure) You miscast Conjure Ball Lightning. You feel momentarily weightless. Casting: Conjure Ball Lightning (safe; 3% risk of failure) You create some ball lightning! Your ball lightning explodes! The blast of lightning engulfs the spiny frog. The spiny frog is heavily wounded. Your ball lightning explodes! The blast of lightning engulfs you! The blast of lightning engulfs the spiny frog. The spiny frog is almost dead. You hear an angry hiss. Casting: Conjure Ball Lightning (safe; 3% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (almost dead) The lance of force hits the spiny frog. You kill the spiny frog! Found a dark tunnel. There is a dark tunnel here. Found a rocky tunnel leading out of this place. There is a rock-blocked tunnel here. A flying skull comes into view. Press: ? - help, v - describe, . - travel Here: a flying skull (lava) Some lava. Casting: Force Lance (safe; 1% risk of failure) Okay, then. Casting: Force Lance (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - flying skull Aim: a flying skull (lava) The orb of energy hits the flying skull. The flying skull is almost destroyed. The orb of energy explodes! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (almost destroyed) The orb of energy hits the flying skull. You destroy the flying skull! You feel your power returning. The orb of energy explodes! You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. Magic restored. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. In the distance, the volcano erupts with a roar. A flying skull comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - flying skull Aim: a flying skull (lava) The orb of energy hits the flying skull. The flying skull is heavily damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (heavily damaged) The orb of energy hits the flying skull. The flying skull is almost destroyed. You block the flying skull's attack. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - flying skull Aim: a flying skull (almost destroyed) The orb of energy hits the flying skull. You destroy the flying skull! You feel your power returning. The orb of energy explodes! The air gets thick with the scent of sulphur. In the distance, the volcano erupts with a roar. A flying skull comes into view. The flying skull gives a hideous shriek! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - flying skull Aim: a flying skull (black smoke, lava) The orb of energy hits the flying skull. You destroy the flying skull! You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Okay, then. Magic restored. The air gets thick with the scent of sulphur. In the distance, the volcano erupts with a roar. A gargoyle and 2 skeletons come into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy skeleton Aim: a harpy skeleton The orb of energy hits the harpy skeleton. The harpy skeleton is moderately damaged. The orb of energy explodes! You block the harpy skeleton's attack. A naga skeleton comes into view. The harpy skeleton claws you. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy skeleton Aim: a harpy skeleton (moderately damaged) The orb of energy hits the harpy skeleton. The harpy skeleton is heavily damaged. The harpy skeleton claws you. The harpy skeleton misses you. The harpy skeleton closely misses you. A gargoyle comes into view. It is wielding a dire flail of distortion. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy skeleton Aim: a harpy skeleton (heavily damaged) The lance of force hits the harpy skeleton. The harpy skeleton is almost destroyed. The harpy skeleton is knocked back by the lance of force. The harpy skeleton collides with the harpy skeleton! The harpy skeleton closely misses you. The harpy skeleton claws you. The harpy skeleton barely misses you. The harpy skeleton misses you. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy skeleton Aim: a harpy skeleton (almost destroyed) The lance of force hits the harpy skeleton. You destroy the harpy skeleton! The harpy skeleton closely misses you. A troll skeleton comes into view. A gargoyle comes into view. It is wielding a morningstar of holy wrath. The harpy skeleton closely misses you. The harpy skeleton barely misses you. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy skeleton Aim: a harpy skeleton (lightly damaged) The lance of force hits the harpy skeleton. The harpy skeleton is moderately damaged. The harpy skeleton is knocked back by the lance of force. The harpy skeleton collides with the gargoyle! The air gets thick with the scent of sulphur. The harpy skeleton barely misses you. You block the harpy skeleton's attack. A spriggan skeleton comes into view. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy skeleton Aim: a harpy skeleton (moderately damaged) The lance of force hits the harpy skeleton. The harpy skeleton is heavily damaged. The harpy skeleton is knocked back by the lance of force. The harpy skeleton collides with the gargoyle! The harpy skeleton closely misses you. The harpy skeleton barely misses you. The harpy skeleton claws you. The harpy skeleton completely misses you. The harpy skeleton claws you. Casting: Force Lance (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) In the distance, the volcano erupts with a roar. The harpy skeleton closely misses you. Something hits your fulminant prism! Your fulminant prism detonates feebly. The harpy skeleton misses you. The harpy skeleton closely misses you. Casting: Fulminant Prism (safe; 1% risk of failure) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Summon Lightning Spire (safe; 3% risk of failure) An electric hum fills the air. The harpy skeleton claws you! The harpy skeleton barely misses you. The harpy skeleton claws you. You block the harpy skeleton's attack. The harpy skeleton claws you. Casting: Summon Lightning Spire (safe; 3% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy skeleton Aim: a harpy skeleton (severely damaged) The lance of force hits the harpy skeleton. You destroy the harpy skeleton! You feel your power returning. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a mace (moderately damaged) The lance of force hits the gargoyle. The gargoyle is moderately damaged. A naga skeleton comes into view. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a mace (moderately damaged) The lance of force hits the gargoyle. The gargoyle is moderately damaged. The gargoyle is knocked back by the lance of force. The gargoyle collides with the gargoyle! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a mace (heavily damaged) The lance of force hits the gargoyle. The gargoyle is heavily damaged. The gargoyle is knocked back by the lance of force. The gargoyle collides with the gargoyle! Casting: Force Lance (safe; 1% risk of failure) You don't have enough magic to cast that spell. Unknown command. Your lightning spire shoots out a bolt of lightning at the gargoyle! The bolt of electricity hits the gargoyle. The gargoyle appears unharmed. The gargoyle hits your lightning spire with a mace. The gargoyle hurls a stone arrow at your lightning spire. The stone arrow hits your lightning spire. The troll skeleton claws your lightning spire. Your lightning spire shoots out a bolt of lightning at the troll skeleton! The bolt of electricity hits the troll skeleton. The bolt of electricity hits the spriggan skeleton. The bolt of electricity hits the gargoyle. The gargoyle resists. Your lightning spire shoots out a bolt of lightning at the troll skeleton! The bolt of electricity hits the troll skeleton. The bolt of electricity hits the spriggan skeleton. The gargoyle hurls a stone arrow at your lightning spire. The stone arrow hits your lightning spire. Your lightning spire shoots out a bolt of lightning at the gargoyle! The bolt of electricity hits the gargoyle. The gargoyle resists. Casting: Force Lance (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Force Lance (safe; 1% risk of failure) Okay, then. Something bites your lightning spire. Something claws your lightning spire. Something claws your lightning spire! Your lightning spire is destroyed! Your lightning spire disappears in a puff of smoke! The gargoyle hurls a stone arrow at you. The stone arrow misses you. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle, p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (lava, lightly damaged) The lance of force hits the gargoyle. The gargoyle is heavily damaged. The gargoyle is knocked back by the lance of force. The gargoyle is too close now for your liking. The air gets thick with the scent of sulphur. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (lava, heavily damaged) The lance of force hits the gargoyle. The gargoyle is severely damaged. The gargoyle is knocked back by the lance of force. In the distance, the volcano erupts with a roar. Casting: Force Lance (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (black smoke, lava, severely damaged) The gargoyle is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (black smoke, lava, severely damaged) The gargoyle is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (black smoke, lava, severely damaged) The gargoyle is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (lava, severely damaged) The gargoyle is almost destroyed. The gargoyle hurls a stone arrow at you. You block the stone arrow. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (severely damaged) The orb of energy misses the gargoyle. The gargoyle hurls a stone arrow at you. The stone arrow misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (severely damaged) The gargoyle is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (severely damaged) The gargoyle is severely damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you! The gargoyle barely misses you. The gargoyle hurls a stone arrow at you. The stone arrow hits you! The gargoyle hurls a stone arrow at you. The stone arrow hits you! You feel better. Magic courses through your body. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Iskenderun's Mystic Blast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a morningstar of holy wrath (severely damaged) The orb of energy hits the gargoyle. You destroy the gargoyle! You feel your power returning. The orb of energy explodes! The gargoyle hurls a stone arrow at you. The stone arrow misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a mace (lava, severely damaged) The lance of force hits the gargoyle. You destroy the gargoyle! You feel your power returning. You hear a sizzling splash. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. Magic restored. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You are engulfed in blazing flames. Really fly into that cloud of flame? [Y]es or [N]o only, please. Really fly into that cloud of flame? [Y]es or [N]o only, please. Really fly into that cloud of flame? Okay, then. You see here a morningstar of holy wrath. You start resting. The air gets thick with the scent of sulphur. Casting: Force Lance (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan skeleton Aim: a spriggan skeleton (severely damaged, hasn't noticed you) The spriggan skeleton is almost destroyed. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan skeleton Aim: a spriggan skeleton (almost destroyed) You destroy the spriggan skeleton! You start resting. In the distance, the volcano erupts with a roar. You start resting. You are feeling hungry. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. In the distance, the volcano erupts with a roar. There is a rocky tunnel leading out of this place here. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. In the distance, the volcano erupts with a roar. You're standing in a cloud of flame! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll skeleton Aim: a troll skeleton (severely damaged) The lance of force hits the troll skeleton. You destroy the troll skeleton! You feel your power returning. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the naga skeleton. You destroy the naga skeleton! The air gets thick with the scent of sulphur. Found a rocky tunnel leading out of this place. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a dire flail of distortion (lightly damaged) The lance of force hits the gargoyle. The gargoyle is moderately damaged. The gargoyle is knocked back by the lance of force. The gargoyle hurls a stone arrow at you. You block the stone arrow. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a dire flail of distortion (moderately damaged) The lance of force hits the gargoyle. The gargoyle is heavily damaged. The gargoyle is knocked back by the lance of force. The gargoyle slams into the stone wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a dire flail of distortion (heavily damaged) The lance of force hits the gargoyle. The gargoyle is almost destroyed. The gargoyle is knocked back by the lance of force. The gargoyle slams into the stone wall! In the distance, the volcano erupts with a roar. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a dire flail of distortion (almost destroyed) The lance of force hits the gargoyle. You destroy the gargoyle! You start resting. You are feeling very hungry. Okay, then. You eat one of the 11 bread rations. That bread ration really hit the spot! You start resting. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. You hear a distant blaring wail to the north. The naga skeleton is too close now for your liking. Casting: Force Lance (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - naga skeleton Aim: a naga skeleton The naga skeleton is lightly damaged. Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - naga skeleton Aim: a naga skeleton (lightly damaged) The naga skeleton is heavily damaged. Your fulminant prism explodes! The blast of energy engulfs the naga skeleton. The naga skeleton is almost destroyed. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - naga skeleton Aim: a naga skeleton (almost destroyed) You destroy the naga skeleton! You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. Magic restored. The air gets thick with the scent of sulphur. You now have 577 gold pieces (gained 21). You now have 599 gold pieces (gained 22). In the distance, the volcano erupts with a roar. You now have 613 gold pieces (gained 14). You now have 620 gold pieces (gained 7). You now have 637 gold pieces (gained 17). You now have 660 gold pieces (gained 23). You now have 669 gold pieces (gained 9). You now have 682 gold pieces (gained 13). The air gets thick with the scent of sulphur. You now have 706 gold pieces (gained 24). 2 skeletons come into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - anaconda skeleton Aim: an anaconda skeleton The lance of force misses the anaconda skeleton. The lance of force hits the naga skeleton. The naga skeleton is heavily damaged. The naga skeleton is knocked back by the lance of force. The naga skeleton slams into the metal wall! In the distance, the volcano erupts with a roar. The anaconda skeleton completely misses you. The anaconda skeleton bites you. The anaconda skeleton grabs you. You block the anaconda skeleton's attack. The anaconda skeleton constricts you. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - anaconda skeleton Aim: an anaconda skeleton (constricting you) The lance of force hits the anaconda skeleton. The anaconda skeleton is moderately damaged. The anaconda skeleton loses its grip on you. The anaconda skeleton is knocked back by the lance of force. The anaconda skeleton slams into the metal wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - anaconda skeleton Aim: an anaconda skeleton (moderately damaged) The lance of force hits the anaconda skeleton. The anaconda skeleton is severely damaged. The anaconda skeleton is knocked back by the lance of force. The anaconda skeleton slams into the metal wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - anaconda skeleton Aim: an anaconda skeleton (severely damaged) The lance of force hits the anaconda skeleton. You destroy the anaconda skeleton! You feel your power returning. An alligator skeleton comes into view. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - naga skeleton Aim: a naga skeleton (severely damaged) The lance of force hits the naga skeleton. You destroy the naga skeleton! You feel your power returning. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator skeleton Aim: an alligator skeleton The lance of force hits the alligator skeleton. The alligator skeleton is moderately damaged. The alligator skeleton is knocked back by the lance of force. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator skeleton Aim: an alligator skeleton (moderately damaged) The lance of force hits the alligator skeleton. The alligator skeleton is heavily damaged. The alligator skeleton is knocked back by the lance of force. The alligator skeleton slams into the metal wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator skeleton Aim: an alligator skeleton (heavily damaged) The lance of force hits the alligator skeleton. The alligator skeleton is almost destroyed. The alligator skeleton is knocked back by the lance of force. The alligator skeleton slams into the metal wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator skeleton Aim: an alligator skeleton (almost destroyed) The lance of force hits the alligator skeleton. You destroy the alligator skeleton! You start resting. You start resting. The air gets thick with the scent of sulphur. You start resting. In the distance, the volcano erupts with a roar. You start resting. The air gets thick with the scent of sulphur. In the distance, the volcano erupts with a roar. A gargoyle, a skeletal warrior and 2 skeletons come into view. The skeletal warrior is wielding a halberd of flaming. The anaconda skeleton moves out of view. You see here a quick blade of flaming. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a halberd of flaming and wearing a leather armour of fire resistance The lance of force hits the skeletal warrior. The skeletal warrior closely misses you. Casting: Force Lance (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) A skeletal warrior comes into view. It is wielding a halberd of flaming. The skeletal warrior hits you from afar with a halberd of flaming! The skeletal warrior burns you. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly) Really fire at your fulminant prism? The lance of force hits the skeletal warrior. The skeletal warrior is lightly damaged. The skeletal warrior is knocked back by the lance of force. The skeletal warrior collides with the spriggan skeleton! The skeletal warrior hits your fulminant prism with a halberd of flaming! The skeletal warrior burns your fulminant prism. Your fulminant prism crackles loudly. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior, p - fulminant prism Aim: a skeletal warrior, wielding a halberd of flaming and wearing a leather armour of fire resistance (lightly damaged) Really fire in your fulminant prism's direction? The lance of force hits the skeletal warrior. The skeletal warrior is lightly damaged. The skeletal warrior is knocked back by the lance of force. The skeletal warrior collides with the spriggan skeleton! The skeletal warrior hits your fulminant prism with a halberd of flaming!! The skeletal warrior burns your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the gargoyle. The blast of energy engulfs the skeletal warrior. The skeletal warrior is lightly damaged. The blast of energy engulfs the spriggan skeleton. The spriggan skeleton is heavily damaged. Casting: Force Lance (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The skeletal warrior barely misses you. The skeletal warrior hits your fulminant prism with a halberd of flaming!! The skeletal warrior burns your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The lance of force hits the skeletal warrior. The skeletal warrior is moderately damaged. The skeletal warrior is knocked back by the lance of force. The skeletal warrior collides with the spriggan skeleton! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a halberd of flaming (lightly damaged) The lance of force misses the skeletal warrior. The lance of force hits the spriggan skeleton. You destroy the spriggan skeleton! You feel your power returning. The skeletal warrior hits you from afar with a halberd of flaming. The skeletal warrior burns you. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a halberd of flaming (lightly damaged) The lance of force hits the skeletal warrior. The skeletal warrior is moderately damaged. You block the skeletal warrior's attack. The skeletal warrior hits you from afar with a halberd of flaming!! The skeletal warrior burns you. There is an open door, spattered with blood here. Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a halberd of flaming and wearing a leather armour of fire resistance (moderately damaged) The lance of force hits the skeletal warrior. The skeletal warrior is heavily damaged. The skeletal warrior is knocked back by the lance of force. The skeletal warrior slams into the metal wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a halberd of flaming and wearing a leather armour of fire resistance (heavily damaged) The lance of force hits the skeletal warrior. The skeletal warrior is almost destroyed. The skeletal warrior is knocked back by the lance of force. The skeletal warrior slams into the metal wall! Casting: Force Lance (safe; 1% risk of failure) Aiming: Force Lance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a halberd of flaming and wearing a leather armour of fire resistance (almost destroyed) The lance of force hits the skeletal warrior. The skeletal warrior is almost destroyed. The skeletal warrior hits you from afar with a halberd of flaming!! * * * LOW HITPOINT WARNING * * * The skeletal warrior burns you. * * * LOW HITPOINT WARNING * * * Casting: Force Lance (safe; 1% risk of failure) Okay, then. You feel better. The anaconda skeleton closely misses you. The anaconda skeleton barely misses you. The skeletal warrior hits you from afar with a halberd of flaming! * * * LOW HITPOINT WARNING * * * The skeletal warrior burns you. * * * LOW HITPOINT WARNING * * * The anaconda skeleton closely misses you. The anaconda skeleton bites you! You die...