Dungeon Sprint DCSS version 0.32.1 (webtiles) character file. Game seed: 10373446866732793854 9 person50605 the Magician (level 2, -15/21 HPs) Began as a Djinni Conjurer on Feb 27, 2025. Killed from afar by an oklob sapling (33 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:30 (73 turns). person50605 the Magician (Djinni Conjurer) Turns: 73, Time: 00:00:31 Health: -15/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no teleportation, infuse magic (-16 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D exclusion: oklob sapling You were in the Dungeon. You visited 1 branch Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Reached XP level 2. HP: 8/21 MP: 0/0 71 | D | Noticed an oklob sapling 73 | D | Killed from afar by an oklob sapling Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) ############ ##### #<..P#.....#.$$$$# #PP..†....@'.# #PPPP#.....#P# ############ # You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Illustrated notes Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 8 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 73 | 73 | 0 | 52 | 0 | 1 | 73.0 | Dungeon | 73 | 73 | 0 | 52 | 0 | 1 | 73.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 73 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+---------------------- Message History Welcome, person50605 the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. A rat and a river rat come into view. Found a scroll labelled UKHLOL HICSARE. The magic dart hits the river rat but does no damage. The river rat squeaks loudly. The rat squeaks loudly. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (100% to hit) The magic dart hits the river rat. The river rat is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat but does no damage. The river rat is moderately wounded. The river rat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is severely wounded. The river rat bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded, 100% to hit) The magic dart hits the river rat. You kill the river rat! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 2! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Saving game... please wait. Hi me; Djinni; Conjurer; No God; Level 2; 0; 4.8 Lua error: [string "/var/dcss/gamedata/dcss-0.32/rc-files/perso..."]:9: bad argument #1 to 'memorised' (string expected, got nil) Welcome back, person50605 the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. There is an open door, spattered with blood here. g - a scroll labelled UKHLOL HICSARE You start resting. An oklob sapling comes into view. Marking area around an oklob sapling as unsafe for travelling. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - oklob sapling Aim: an oklob sapling (100% to hit) The searing ray hits the oklob sapling. The oklob sapling is lightly damaged. (Press . to maintain the ray.) The oklob sapling spits acid at you. The splash of acid misses you. The searing ray hits the oklob sapling. The oklob sapling is heavily damaged. The oklob sapling spits acid at you. The splash of acid hits you!! Ouch! That really hurt! You die...