Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-751-gb74a43c243 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3354518182854037102, deterministic pregen: 1 Version history: Game started: 0.34-a0-744-gf63fd7415a 0.34-a0-745-g0f61ba0e50 0.34-a0-751-gb74a43c243 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name piew -rc /var/dcss/gamedata/dcss-trunk/rc-files/piew.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/piew.macro -morgue /var/dcss/gamedata/dcss/morgue/piew/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/piew:2025-09-10.07:50:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 14 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x57ad0fafccbe]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x57ad0fb0ad7a]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x57ad0fafd19a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b684de45330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15is_range_weaponRK8item_def+0x4) [0x57ad0fd39404]: is_range_weapon(item_def const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z8throw_itRN6quiver6actionE+0xc8d) [0x57ad101aa68d]: throw_it(quiver::action&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6quiver13action_cycler9do_targetEv+0xf4) [0x57ad10022eb4]: quiver::action_cycler::do_target() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN6quiver13action_cycler6targetEv+0x9c) [0x57ad10027aec]: quiver::action_cycler::target() /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc9940a) [0x57ad102ad40a]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc99f95) [0x57ad102adf95]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x57ad0fa31507]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b684de2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b684de2a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x57ad0fa31ff5]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = corridors, absdepth0 = 9 Level vaults: layout_loops_cross gammafunk_temple_overflow_pools kennysheep_orc_monster_closet_entryway uniq_amaemon uniq_erolcha Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The marrowcuda is moderately damaged. The marrowcuda completely misses you. You hit the marrowcuda. You burn the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda bites you but does no damage. Press: ? - help, v - describe, . - travel The floor. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda's fire resistance burns away. The marrowcuda misses you. x2 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the marrowcuda. The marrowcuda is burned terribly! You destroy the marrowcuda! Vehumet accepts your kill. You feel your power returning. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the vampire mosquito. The vampire mosquito is burned terribly! The vampire mosquito is severely damaged. The foxfire burns the vampire mosquito! The vampire mosquito is burned terribly! You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. You now have 214 gold pieces (gained 10). You see here a vampire mosquito corpse. d - 6 scrolls labelled HEHESCHOLET (gained 1) You now have 222 gold pieces (gained 8). You open the door. A deep elf pyromancer comes into view. It is wielding a +0 antimagic rapier. Found 19 gold pieces. You close the door. You see here a vampire mosquito corpse. You open the door. A manticore comes into view. Found a giant spiked club. There is an open door here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (asleep, chance to affect: 58%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the manticore. The stinking cloud engulfs the plant. The manticore is engulfed in noxious fumes. The manticore appears confused. The manticore bites the plant! The plant begins to die. The manticore claws the plant. The manticore claws the plant! Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the manticore. The manticore is moderately wounded. The manticore's fire resistance burns away. The manticore is engulfed in noxious fumes. The manticore appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the manticore. The manticore is burned terribly! The manticore is heavily wounded. The manticore is engulfed in noxious fumes. The manticore appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the manticore. The manticore is burned terribly! The manticore is severely wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the manticore. The manticore is severely wounded. The manticore bites the plant! The manticore claws the plant! The manticore claws the plant. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the manticore. The manticore is burned terribly! The manticore is almost dead. A nearby plant withers and dies. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the manticore. The manticore is burned terribly! The manticore is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the manticore. The manticore is burned terribly! You kill the manticore! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. There is an open door here. You see here a vampire mosquito corpse. There is an open door here. You see here a manticore corpse. You open the door. There is an open door here. You see here a +0 giant spiked club. There is an open door here. You see here a manticore corpse. There is an open door here. You open the door. There is an open door here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 antimagic rapier and wearing a +0 scale mail (asleep, chance to affect: 58%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the deep elf pyromancer. The deep elf pyromancer shouts! The stinking cloud engulfs the plant. The deep elf pyromancer is engulfed in noxious fumes. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 antimagic rapier and wearing a +0 scale mail (chance to affect: 58%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the deep elf pyromancer. The stinking cloud engulfs the plant. The deep elf pyromancer is engulfed in noxious fumes. The deep elf pyromancer appears confused. You hit the deep elf pyromancer. You burn the deep elf pyromancer. The deep elf pyromancer is lightly wounded. You catch the helpless deep elf pyromancer completely off-guard! You hit the deep elf pyromancer. You burn the deep elf pyromancer. The deep elf pyromancer is moderately wounded. The deep elf pyromancer barely misses you. The deep elf pyromancer hits itself with a +0 antimagic rapier. You whack the deep elf pyromancer! You burn the deep elf pyromancer. The deep elf pyromancer is severely wounded. You catch the helpless deep elf pyromancer completely off-guard! You whack the deep elf pyromancer! You burn the deep elf pyromancer. The deep elf pyromancer is almost dead. You barely miss the deep elf pyromancer. The deep elf pyromancer is almost dead. You whack the deep elf pyromancer! You burn the deep elf pyromancer. You kill the deep elf pyromancer! Vehumet accepts your kill. Your Ranged Weapons skill increases to level 4! Your Dodging skill increases to level 4! Your Evocations skill increases to level 5! Things that are here: a +0 antimagic rapier; a +0 scale mail There is an open door here. You start resting. Magic restored. You open the door. An eight-headed hydra and a cyclops come into view. The centaur warrior shouts! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow closely misses you. The eight-headed hydra moves out of view. The deep elf pyromancer shouts! The cyclops shouts! Found a glowing helmet. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (chance to affect: 53%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur warrior. The stinking cloud engulfs the deep elf pyromancer. The deep elf pyromancer is engulfed in noxious fumes. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the cyclops. The centaur warrior is engulfed in noxious fumes. The centaur warrior unwields a +0 orcbow. The centaur warrior hits the deep elf pyromancer. The centaur warrior kicks the deep elf pyromancer. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a centaur warrior (confused, chance to affect: 59%) The centaur warrior is filled with an inner flame. The cyclops is engulfed in noxious fumes. The cyclops appears confused. Casting: Inner Flame (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur warrior. The stinking cloud engulfs the cyclops. The deep elf pyromancer is engulfed in noxious fumes. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is lightly wounded. The cyclops's fire resistance burns away. The centaur warrior is engulfed in noxious fumes. The cyclops is engulfed in noxious fumes. The cyclops appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur warrior. Flame seeps out of the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior's fire resistance burns away. The centaur warrior is engulfed in blazing flames. Flame seeps out of the centaur warrior. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. The centaur warrior hits the deep elf pyromancer! The centaur warrior kicks the deep elf pyromancer. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur warrior. The centaur warrior is burned terribly! Flame seeps out of the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The centaur warrior is engulfed in blazing flames. Flame seeps out of the centaur warrior. The centaur warrior hits the plant. The plant begins to die. The centaur warrior kicks the plant. Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior (severely wounded, inner flame, confused, more vulnerable to fire, chance to affect: 67%) The centaur warrior struggles to resist. The cyclops is no longer more vulnerable to fire. The deep elf pyromancer is engulfed in noxious fumes. The deep elf pyromancer appears confused. The deep elf pyromancer says, "I'm a little confused." The centaur warrior says, "I'm a little confused." The centaur warrior completely misses the eight-headed hydra. The centaur warrior kicks the eight-headed hydra. The centaur warrior hits itself! Flame seeps out of the centaur warrior. The centaur warrior kicks itself but does no damage. Vehumet accepts your kill. You feel a bit more experienced. You hear an explosion! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You see here an acid dragon skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a yak skeleton. You see here a yak skeleton. You see here a yak skeleton. Things that are here: a +0 ring mail; a +0 mace You see here a +0 short sword. Items here: )) [[. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The eight-headed hydra roars! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the eight-headed hydra. The eight-headed hydra is lightly wounded. Your foxfire dissipates! The foxfire burns the eight-headed hydra. The eight-headed hydra is lightly wounded. The foxfire burns the eight-headed hydra. The eight-headed hydra is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! Casting: Volatile Blastmotes (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The cloud of blastmotes explodes! The concussive blast engulfs the eight-headed hydra. The eight-headed hydra is lightly wounded. The concussive blast engulfs your foxfire. Your foxfire completely resists. The foxfire burns the eight-headed hydra. The eight-headed hydra is lightly wounded. The foxfire burns the eight-headed hydra! The eight-headed hydra is moderately wounded. There is an open door here. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the eight-headed hydra. The eight-headed hydra is moderately wounded. The eight-headed hydra's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the eight-headed hydra!! The eight-headed hydra is burned terribly! The eight-headed hydra is severely wounded. The eight-headed hydra is no longer more vulnerable to fire. Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an eight-headed hydra (heavily wounded, chance to blink: 67%) Space twists violently! The rupture engulfs the eight-headed hydra! The eight-headed hydra is severely wounded. Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an eight-headed hydra (severely wounded, 91% to hit) The bolt of light hits the eight-headed hydra!! The eight-headed hydra is almost dead. The eight-headed hydra is blinded. The eight-headed hydra misses you. The eight-headed hydra closely misses you. The eight-headed hydra misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra misses you. x2 The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an eight-headed hydra (almost dead, blind, 91% to hit) The bolt of light hits the eight-headed hydra! You kill the eight-headed hydra! Vehumet accepts your kill. You feel your power returning. Your Axes skill increases to level 6! Your Invocations skill increases to level 6! You start resting. HP restored. You see here a hydra corpse. You start resting. Magic restored. There is an open door here. Things that are here: a +0 plate armour; a +0 long sword Casting: Volatile Blastmotes (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (wandering, hasn't noticed you, chance to affect: 58%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the cyclops. The cyclops shouts! The cyclops is engulfed in noxious fumes. The cyclops is engulfed in noxious fumes. The cyclops appears confused. The cyclops misses you. You whack the cyclops! You burn the cyclops. The cyclops is moderately wounded. You whack the cyclops! You burn the cyclops. The cyclops is heavily wounded. The cyclops is engulfed in noxious fumes. The cyclops wonders, "What am I doing in here?" Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is severely wounded. The cyclops's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is burned terribly! The cyclops is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cyclops. The cyclops is burned terribly! You kill the cyclops! Vehumet accepts your kill. Your Conjurations skill increases to level 5! You start resting. Magic restored. You see here 3 large rocks. There is an open door, spattered with blood here. You see here a +0 orcbow. You see here a +1 helmet. O - a +1 helmet There is an open door here. You see here a +0 mace. There is an open door here. There is an open door, spattered with blood here. You see here a +0 orcbow. You see here a +0 club. There is an open door here. Things that are here: a +0 scale mail; a +0 antimagic rapier As you open the door, it creaks loudly! There is an open door here. You now have 241 gold pieces (gained 19). There is an open door here. Things that are here: a +0 scale mail; a +0 antimagic rapier There is an open door here. You see here a centaur skeleton. There is an open door here. There is an open door here. Things that are here: a +0 hand axe; an orc skeleton You open the door. There is an open door here. There is an open door here. There is an open door here. Items here: )) [[. You see here a +0 short sword. Things that are here: a +0 ring mail; a +0 mace Done exploring. There is an open door here. There is an open door here. Done exploring. There is a stone staircase leading down here. Okay, then. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. An acid dragon comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the acid dragon. The acid dragon is lightly wounded. The acid dragon's fire resistance burns away. You hear a shout! A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The acid dragon spits acid at you. The splash of acid hits you! You resist. The acid corrodes you! You hear a shout! The acid dragon is no longer more vulnerable to fire. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur unwields a +0 shortbow. The centaur hits the acid dragon. The centaur kicks the acid dragon but does no damage. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur hits the acid dragon but does no damage. The centaur misses the acid dragon. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur laughs crazily. The centaur asks, "Where am I?" There is a stone staircase leading up here. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the acid dragon but do no damage. The acid dragon spits acid at you. The splash of acid hits you! You resist. The acid corrodes you! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the acid dragon. The acid dragon is almost dead. The acid dragon's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the acid dragon. The acid dragon is burned terribly! You kill the acid dragon! Vehumet accepts your kill. The acid dragon scales are intact enough to wear. The centaur hits itself. The centaur kicks itself. You climb upwards. There is a stone staircase leading down here. You start resting. You are no longer corroded. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur. You hear a shout! The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur says, "I'm a little confused." The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur unwields a +0 shortbow. The centaur hits itself. The centaur kicks itself. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is heavily wounded. The centaur's fire resistance burns away. The centaur is engulfed in noxious fumes. The centaur appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! The centaur is severely wounded. The centaur is engulfed in noxious fumes. The centaur appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the centaur. The centaur is burned terribly! You kill the centaur! Vehumet accepts your kill. A wight comes into view. It is wielding a +2 flail of distortion. A wight comes into view. It is wielding a +1 long sword of freezing. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is severely damaged. The wight's fire resistance burns away. The foxfire burns the wight but does no damage. The wight is severely damaged. The foxfire burns the wight. The wight is burned terribly! You destroy the wight! Vehumet accepts your kill. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is heavily damaged. The wight's fire resistance burns away. The foxfire burns the wight. The wight is burned terribly! The wight is almost destroyed. The foxfire burns the wight but does no damage. The wight is almost destroyed. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! Vehumet accepts your kill. You feel your power returning. A wight comes into view. It is wielding a +2 long sword. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is lightly damaged. The wight's fire resistance burns away. The wight completely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is severely damaged. The wight completely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! Vehumet accepts your kill. Things that are here: a +2 long sword; a +0 robe A wight comes into view. It is wielding a +1 scimitar of electrocution. Things that are here: +0 acid dragon scales; an acid dragon corpse Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is severely damaged. The wight's fire resistance burns away. The wight barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! Vehumet accepts your kill. Things that are here: a +1 scimitar of electrocution; a +0 robe P - a +1 scimitar of electrocution A wight comes into view. It is wielding a +0 hand axe. A wight is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is almost destroyed. The wight's fire resistance burns away. The foxfire burns the wight but does no damage. The wight is almost destroyed. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! You destroy the wight! Vehumet accepts your kill. Your foxfire dissipates. You start resting. Magic restored. Items here: )) [[. Things that are here: a +0 shortbow; a centaur corpse Q - a +0 shortbow Items here: )) [[. R - a +2 flail of distortion Things that are here: a +0 hand axe; a +0 robe You see here a +0 robe. Things that are here: +0 acid dragon scales; an acid dragon skeleton Things that are here: a +2 long sword; a +0 robe You drop a +0 long sword. You drop a +0 spear. You drop a +0 war axe. You drop a +0 shortbow. Found a runed short sword. Found an escape hatch in the floor. Found a parchment of Sublimation of Blood. Found a scroll labelled HEHESCHOLET. Found a stone staircase leading up. You see here a +0 short sword of freezing. d - 7 scrolls labelled HEHESCHOLET (gained 1) Found 12 gold pieces. Found a parchment of Frozen Ramparts. You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. Found 3 scrolls of identify. Found 2 viscous ruby potions. i - 3 scrolls of identify You now have 253 gold pieces (gained 12). You pick up a parchment of Frozen Ramparts and begin reading... You add the spell Frozen Ramparts to your library. Found a twisted coral ring. A hornet comes into view. Found a parchment of Olgreb's Toxic Radiance. You see here 2 viscous ruby potions. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (asleep, chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the hornet. You hear a shout! The hornet is engulfed in noxious fumes. The hornet appears confused. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is moderately wounded. The hornet's fire resistance burns away. The hornet is engulfed in noxious fumes. The hornet appears confused. The hornet is engulfed in noxious fumes. The hornet appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet but do no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is burned terribly! The hornet is almost dead. The hornet is engulfed in noxious fumes. The hornet appears confused. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hornet. The hornet is burned terribly! You kill the hornet! Vehumet accepts your kill. You feel your power returning. t - 3 viscous ruby potions (gained 2) d - a ring of resist corrosion You pick up a parchment of Olgreb's Toxic Radiance and begin reading... You add the spell Olgreb's Toxic Radiance to your library. You start resting. Magic restored. Found a scroll labelled HYZAGE QAJ KEE. c - 2 scrolls labelled HYZAGE QAJ KEE (gained 1) Found a pair of gloves. You see here a +0 pair of gloves. Found a potion of mutation. M - 5 potions of mutation (gained 1) Found a book of Blasting. Found a stone staircase leading down. You pick up a book of Blasting and begin reading... You add the spells Iskenderun's Mystic Blast and Forge Monarch Bomb to your library. You open the door. A troll, 3 gnolls, 10 orcs and 4 kobold brigands come into view. A kobold brigand is wielding a +0 short sword and quivering poisoned darts. A kobold brigand is wielding a +0 dagger and quivering poisoned darts. A gnoll sergeant is wielding a +1 spear of venom. A kobold brigand is wielding a +0 whip and quivering poisoned darts. An orc warrior is wielding a +2 halberd of protection. A kobold brigand is wielding a +4 dagger and quivering curare-tipped darts. The gnoll sergeant shouts! The orc warrior shouts! x4 The kobold brigand shouts! The orc shouts! The orc warrior shouts! The orc shouts! The kobold brigand shouts! The orc shouts! The gnoll sergeant shouts! The kobold brigand shouts! Found 31 gold pieces. Found a staircase to the Orcish Mines. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (chance to affect: 81%) You miscast Mephitic Cloud. Nothing appears to happen. The orc shouts! The troll shouts! The gnoll shouts! The orc warrior attacks as it pursues you! The orc warrior misses you. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc warrior. The stinking cloud engulfs you. The stinking cloud engulfs the orc. The stinking cloud engulfs the gnoll. You are engulfed in noxious fumes. You choke on the stench! You are confused. You hear a shout! The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits the gnoll with a +0 dire flail. The orc warrior hits itself with a +0 dire flail. The orc is engulfed in noxious fumes. The orc appears confused. The orc hits itself with a +0 falchion! The orc is killed! Vehumet accepts your kill. You bump into the rock wall. You are engulfed in noxious fumes. You choke on the stench! You are more confused. You feel better. You are engulfed in noxious fumes. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The orc warrior hits something with a +0 dire flail. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail (lightly wounded, confused, chance to affect: 76%) The orc warrior is filled with an inner flame. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Confusing Touch. Nothing appears to happen. Throw: 24 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail (lightly wounded, inner flame, confused, 79% to hit) Okay, then. Casting: Confusing Touch (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc warrior. The orc warrior is lightly wounded. The stinking cloud engulfs the orc warrior. The stinking cloud engulfs the gnoll sergeant. The gnoll sergeant is moderately wounded. The orc warrior is engulfed in noxious fumes. The orc warrior hits itself with a +0 dire flail! Flame seeps out of the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The gnoll sergeant is engulfed in noxious fumes. The gnoll sergeant appears confused. Throw: 24 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (confused, 79% to hit) You throw a poisoned dart. The poisoned dart barely misses the orc warrior. The poisoned dart hits the gnoll sergeant. The gnoll sergeant is poisoned. The gnoll sergeant is moderately wounded. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior barely misses the gnoll sergeant. Throw: 23 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (confused, 79% to hit) You throw a poisoned dart. The poisoned dart hits the orc warrior! The orc warrior is poisoned. The orc warrior is heavily wounded. The gnoll sergeant is engulfed in noxious fumes. The gnoll sergeant appears confused. The gnoll sergeant hits the orc warrior with a +0 spear. Flame seeps out of the orc warrior. Throw: 22 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (confused, 79% to hit) You throw a poisoned dart. The poisoned dart hits the orc warrior. The orc warrior is severely wounded. Flame seeps out of the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits the gnoll sergeant with a +0 dire flail! The gnoll sergeant is engulfed in noxious fumes. The gnoll sergeant appears confused. The gnoll sergeant hits something with a +1 spear of venom. The gnoll sergeant is engulfed in noxious fumes. The gnoll sergeant appears confused. The gnoll sergeant hits the orc warrior with a +0 spear! Vehumet accepts your kill. You feel your power returning. The orc warrior explodes! The fiery explosion engulfs the gnoll sergeant!! You kill the gnoll sergeant! Vehumet accepts your kill. The fiery explosion engulfs the gnoll sergeant!!! You kill the gnoll sergeant! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (noxious fumes, chance to affect: 76%) The orc warrior is filled with an inner flame. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits something with a +0 mace. Throw: 21 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (noxious fumes, inner flame, confused, 79% to hit) You throw a poisoned dart. The poisoned dart hits the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits something with a +0 mace. You hear a shout! Throw: 20 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (noxious fumes, inner flame, confused, 79% to hit) You throw a poisoned dart. The poisoned dart hits the orc warrior. The orc warrior is poisoned. Flame seeps out of the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Throw: 19 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (noxious fumes, lightly wounded, inner flame, confused, poisoned, 79% to hit) You throw a poisoned dart. The poisoned dart hits the orc warrior. The orc warrior looks even sicker. The orc warrior is lightly wounded. A centaur comes into view. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The centaur barely misses you. The centaur closely misses you. The orc warrior is engulfed in noxious fumes. The orc warrior hits the orc warrior with a +0 mace! The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits the orc warrior with a +0 mace! Flame seeps out of the orc warrior. The centaur hits you but does no damage. The centaur kicks you but does no damage. You closely miss the centaur. Flame seeps out of the orc warrior. The centaur barely misses you. The centaur kicks you but does no damage. The orc warrior is engulfed in blazing flames. Flame seeps out of the orc warrior. The orc warrior barely misses something. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. You hit the centaur. You burn the centaur. The centaur is lightly wounded. The centaur hits you. The centaur misses you. The orc warrior is engulfed in blazing flames. Flame seeps out of the orc warrior. The orc warrior hits something with a +0 mace! The orc warrior hits itself with a +0 mace! Flame seeps out of the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. You whack the centaur! You burn the centaur. The centaur is heavily wounded. The centaur closely misses you. x2 The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior says, "Why is everything spinning?" The centaur closely misses you. The centaur kicks you but does no damage. You whack the centaur! You burn the centaur. The centaur is almost dead. The centaur hits you but does no damage. The centaur barely misses you. The orc warrior is engulfed in blazing flames. Vehumet accepts your kill. You feel your power returning. The orc warrior explodes! Vehumet accepts your kill. You feel a bit more experienced. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Vehumet accepts your kill. You feel a bit more experienced. You hit the centaur. You burn the centaur. You kill the centaur! Vehumet accepts your kill. Your Air Magic skill increases to level 3! You hit the orc warrior. You burn the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you but does no damage. You hit the orc warrior. You burn the orc warrior. The orc warrior is heavily wounded. The orc warrior barely misses you. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. You whack the orc warrior! You burn the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc. The orc is engulfed in noxious fumes. The orc appears confused. The orc is engulfed in noxious fumes. The orc appears confused. The orc shouts, "NO!" Things that are here: a +0 mace; a +0 chain mail; an orc corpse Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword (chance to affect: 96%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the orc. The stinking cloud engulfs the orc warrior. The stinking cloud engulfs the orc. The orc is engulfed in noxious fumes. The orc appears confused. The orc hits the orc with a +0 short sword. The orc is engulfed in noxious fumes. The orc appears confused. The orc shouts, "NO!" Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 short sword (noxious fumes, confused, chance to affect: 88%) The orc barely resists. The orc is engulfed in noxious fumes. The orc appears confused. The orc hits something with a +0 short sword. The orc is engulfed in noxious fumes. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The orc is engulfed in noxious fumes. The orc appears confused. The orc is engulfed in noxious fumes. The orc appears confused. The orc hits the orc with a +0 short sword. The orc hits itself with a +0 short sword. You unwield the +9 whip "Nyejoc" {flame, Str+5 Int-3 Dex+4 Stlth+}. The +9 whip "Nyejoc" {flame, Str+5 Int-3 Dex+4 Stlth+} stops flaming. I - a +0 orcbow (weapon) The orc is engulfed in noxious fumes. The orc appears confused. The orc barely misses the orc warrior. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-744-gf63fd7415a 0.34-a0-745-g0f61ba0e50 0.34-a0-751-gb74a43c243 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [piew] Species: Mountain Dwarf Job: Fire Elementalist HP: 88/88; mods: 0/0 MP: 1/18; mod: 0 Stats: 11 25 10 Position: (40, 5), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 7 | 5 | 770 | 140/252 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 2 | 7 | 6 | 783 | 41/247 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 4 | 2 | 206 | 80/126 Ranged Weapons | X | 2 | 7 | 4 | 777 | 70/353 Throwing | X | 2 | 7 | 2 | 400 | 188/212 Armour | X | 2 | 7 | 5 | 778 | 148/252 Dodging | X | 2 | 7 | 4 | 909 | 69/421 Stealth | X | 2 | 7 | 4 | 878 | 171/353 Shields | X | 2 | 7 | 5 | 800 | 170/252 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 7 | 4 | 987 | 280/353 Conjurations | X | 2 | 7 | 5 | 956 | 65/357 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 0 | 0 | 0 | 0 | 0/35 Fire Magic | X | 2 | 7 | 7 | 1102 | 113/283 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 2 | 7 | 3 | 506 | 2/336 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 2 | 6 | 6 | 658 | 34/208 Evocations | X | 2 | 6 | 5 | 718 | 88/252 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 463 #13: 210 #23: 13079 #24: -472121265 #49: 525 #73: 158282 Mutations: runic magic: 1 (innate) artefact enchanting: 1 (innate) Inventory bugs: Equipment: eq slot #10, inv slot #1: amulet of wildshape eq slot #8, inv slot #15: +0 cloak eq slot #5, inv slot #8: +0 pair of gloves eq slot #9, inv slot #5: +5 ring of evasion eq slot #9, inv slot #2: ring of protection from cold eq slot #3, inv slot #19: +3 leather armour of Fabulous Fun {rCorr Int+5} eq slot #6, inv slot #20: +0 pair of boots eq slot #1, inv slot #34: +0 orcbow eq slot #2, inv slot #34: +0 orcbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #>.<....# ###.).....# #..[####..#### #...[.....)@)# #..[..)#..##§# #### ##.#÷###...##§# o..ß# ##.#.## ##..##o#.KoT.# #.##.# #.###oo.ojKo# ##.#.## ##.# #○#..K..# ##.#.###.## #.#ßoooß# ##.#...#####.####### ####.###.....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>