Dungeon Crawl Stone Soup version 0.34-a0-972-ga42d9e8aaf (webtiles) character file. Game seed: 644910266374131661 84 po11 the Conjurer (level 4, -3/36 HPs) Began as a Tengu Conjurer on Oct 19, 2025. Incinerated by a bombardier beetle (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (2179 turns). po11 the Conjurer (Tengu Conjurer) Turns: 2179, Time: 00:02:48 Health: -3/36 AC: 22 Str: 7 XL: 4 Next: 45% Magic: 3/8 EV: 2 Int: 21 God: Gold: 119 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) d - +4 war axe "Impbane" {venom, rElec rN++ Stlth-} rCold . . . (100%) (no offhand) rNeg + + . (20%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr . (100%) b - melded +0 pair of gloves {Fire} SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: acrobat @: on fire, tree-form, glowing A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (beak), (talons 3), acrobatic, (claws 1), (fire resistance 1) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons c - a +1 demon blade of electrocution d - the +4 war axe "Impbane" (weapon) {venom, rElec rN++ Stlth-} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. Armour a - a +0 robe (melded) b - a +0 pair of gloves of fire (melded) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of immolation {unknown} Potions g - a potion of magic M - 2 potions of mutation j - a potion of attraction {unknown} k - a potion of moonshine {unknown} Skills: + Level 0.6 Long Blades + Level 2.3 Dodging + Level 2.2 Stealth + Level 2.5 Spellcasting + Level 6.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 17% 2d5 32% 4 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Olgreb's Toxic Radiance Alch 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have a beak for a mouth.) (You have claws for feet.) You can magically evade attacks while moving or waiting. (You have sharp fingernails.) (You are heat resistant. (rF+)) Message History You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 119 gold pieces (gained 8). k - a bubbling puce potion h - 2 scrolls labelled ROTAIMMEIRE A bombardier beetle comes into view. Found a scarab talisman. You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The searing ray hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! You have reached level 4! You feel clever. You are on fire! You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel resistant to heat. Your fingernails lengthen. d -> M - 2 potions of mutation The liquid fire burns you! * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your +0 robe and +0 pair of gloves of fire meld into your body. Your roots penetrate the ground. The liquid fire burns you! You die... #....#..)#.# ## #..#....#.# # .# #.....#.# .# .# #.....#+# # #.# ##.# ###..#... ## ##.# ## #..# .# ##..... .## ##.###.###.### ..####..... ..####...#.##.....# ...##....... ..'.............♣.##.†.%##)...... ..####...#.##...#...# ##...... .## #.........#.#...# ##..... ## #.###.##...#.....# ##.... # #.# #.####..)##...# ##... #.# #.# ########## ##'# #.. ..# #)# #.# #.# ### ####.##### #.# #........# ##.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) 2 adders (D:2) 3 endoplasms 4 hobgoblins 4 jackals (D:2) 4 quokkas 5 ball pythons 4 bats 4 frilled lizards A goblin (D:2) 2 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | po11 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 300 | D:1 | Found a faded altar of an unknown god. 566 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 569 | D:1 | Learned a level 2 spell: Searing Ray 1306 | D:2 | Reached skill level 6 in Conjurations 1656 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 2052 | D:2 | Identified the +4 war axe "Impbane" {venom, rElec rN++ | Stlth-} 2176 | D:2 | Reached XP level 4. HP: 12/24 MP: 3/8 2178 | D:2 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 2178 | D:2 | Gained mutation: You have sharp fingernails. [potion of | mutation] 2178 | D:2 | HP: 1/24 [burnt (2)] 2179 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_corners, dreamdust_ecumenical_altar_statues D:2: layout_loops_corners, hangedman_decor_slide_cut Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.9 Long Blades | | 0.6 Dodging | | 2.3 Stealth | | 2.2 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 20 | || 20 Melee: Demon blade | 17 | || 17 Kick | 6 | || 6 Peck | 2 | || 2 War axe | 3 | || 3 Cast: Magic Dart | 11 | || 11 Searing Ray | 20 | || 20 Drink: Mutation | | 1 || 1 Lignification | | 1 || 1 Armour: Robe | 10 | || 10 Dodge: Dodged | 27 | || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2183 | 2155 | 28 | 0 | 1950 | 2 | 1091.5 | Dungeon | 2183 | 2155 | 28 | 0 | 1950 | 2 | 1091.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1248 daAuts D:2: 935 daAuts