Dungeon Crawl Stone Soup version 0.34-a0-584-gdd7f91d1c4 (webtiles) character file. Game seed: 3101563164932444578 58 porkupine the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Aug 9, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1389 turns). porkupine the Conjurer (Demigod Conjurer) Turns: 1389, Time: 00:03:07 Health: 0/28 AC: 5 Str: 12 XL: 3 Next: 51% Magic: 1/8 EV: 9 Int: 20 God: Gold: 29 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) b - a +0 whip Missiles d - 6 boomerangs Armour c - a +0 ring mail (worn) e - an orb of pyromania Scrolls c - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} f - 2 potions of moonshine {unknown} j - a potion of resistance {unknown} Skills: + Level 1.1 Fighting + Level 1.0 Ranged Weapons + Level 2.3 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 11% 2 Poisonous Vapours Alch/Air 8% 1d1 34% 1 Fugue of the Fallen Necr 2% N/A 71% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 71% 3 Fulminant Prism Conj/Alch 5% 3d7 83% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence closely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence. You kill Terence! A quokka comes into view. Your Fighting skill increases to level 1! Your Ranged Weapons skill increases to level 1! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x4 Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ### #.. #.# #.# #.# #@# ##J## #...# #.).# ##.r.## #.....# #.#.#.## #..#.#..### ...##.##...#### You could see an endoplasm and a quokka. Vanquished Creatures Terence (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) 6 bats 3 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | porkupine the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 179 | D:1 | Found Apooq's Antique Weapon Shoppe. 349 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 1364 | D:2 | Noticed Terence 1387 | D:2 | Killed Terence 1388 | D:2 | Reached skill level 1 in Fighting 1388 | D:2 | Reached skill level 1 in Ranged Weapons 1388 | D:2 | Reached XP level 3. HP: 5/28 MP: 3/8 1389 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, serial_shops, shop, minmay_quantized D:2: minmay_general_purpose_star, layout_rooms, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Spellcasting | 2 | 2.2 Fighting | 1 | 1.1 Ranged Weapons | 1 | 1.0 Stealth | | 1.7 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Short sword || 20 Cast: Magic Dart || 73 Use: Potion || 1 Armour: Ring mail || 32 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1387 | 1378 | 9 | 51 | 1132 | 2 | 693.5 | Dungeon | 1387 | 1378 | 9 | 51 | 1132 | 2 | 693.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1246 daAuts D:2: 140 daAuts