porkupine Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (25, 12, D:1) a +0 club a goblin skeleton (32, 9, D:1) 2 stones a kobold skeleton (36, 9, D:1) a +0 club (38, -14, D:1) a +0 club (42, -26, D:1) a +0 dagger (44, -30, D:1) a hobgoblin corpse (skeletalised by now) (44, 15, D:1) a +0 club a bat skeleton (45, -28, D:1) a +0 dagger (48, -15, D:1) a bat corpse (skeletalised by now) (53, -22, D:1) a +0 dagger (53, -4, D:1) an inkwell talisman (59, -20, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (7, -43, D:2) a parchment of Ensorcelled Hibernation (14, -8, D:2) a quokka corpse (skeletalised by now) (18, -25, D:2) a +0 sling (28, 11, D:2) an adder corpse (skeletalised by now) (29, -5, D:2) a +0 dagger a goblin skeleton (30, -24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, -8, D:2) a +0 ring mail (34, 10, D:2) a quokka corpse (skeletalised by now) (35, 4, D:2) a +0 flail (36, -8, D:2) a ball python skeleton (50, -18, D:2) a +0 dagger a goblin skeleton (62, -12, D:2) a +0 club (64, -39, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (12, 7, D:3) a +0 dagger (14, 14, D:3) a +0 long sword (22, 1, D:3) a +0 short sword (29, 5, D:3) a quokka skeleton (34, 19, D:3) a +0 club (51, 8, D:3) a +0 robe (53, 1, D:3) a +0 club (54, 1, D:3) a bat corpse (skeletalised by now) (55, 5, D:3) a +0 spear (58, 17, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 club (13, -24, D:4) a +0 quarterstaff (15, -32, D:4) a +0 giant spiked club (16, -33, D:4) a +0 dagger (16, -31, D:4) a +0 dagger (17, -31, D:4) a +0 short sword 2 stones (18, -29, D:4) a +0 robe (19, -27, D:4) a rimehorn talisman (20, -1, D:4) a +0 ring mail (31, 15, D:4) a parchment of Gloom (35, -30, D:4) a +0 sling Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 short sword of Prudence {speed, *Rage rElec Dex+2 Stlth+} (5290 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Terphaid {rF+ Will+ rCorr Int+2} (4740 gold) [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the amulet of Xayhutig {Spirit ^Fragile +Inv rN++ Dex-4} (4050 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). the +5 dagger of Ranoup {devious, rElec rPois Str+3} (5150 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of Reiqal {rElec rN+ Str+8 Slay+3} (7100 gold) [ring of strength] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +9 mace of the End {vamp, Str-4 Int+3 Dex+5 SInv} (7360 gold) Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. the earth staff of the Evening {*Corrode rPois Str+3 Air Earth} (4250 gold) [staff of earth] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the +4 dagger of the Fool {devious, rPois rF++ Int-3} (4440 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the hive talisman of Vehumet {rElec rN++ rCorr Int-2} (12690 gold) [hive talisman] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). the +1 short sword of the Coward {elec, Int+3 Stlth-} (2440 gold) Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring "Kyloecw" {rF+ rC+ rCorr Str-3 Stlth+} (4110 gold) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. the +2 ring mail "Siuj" {Will+ Str+2} (3080 gold) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 leather armour of the Sixty-Six Places {rPois Will+} (2380 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +8 dagger of Xogach {pain, Dex+5} (6250 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the ring "Deexzof" {rCorr Int+2 Dex+3} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). the ring of Happiness {*Corrode +Blink rElec rPois rN+++ Dex-3} (5010 gold) [ring of poison resistance] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). the +5 sling of Caol {heavy, Str+4 Int+3} (4940 gold) Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of the Firefly {+Blink rF+ Int+7 Stlth+} (5650 gold) [ring of protection from fire] +Blink: It lets you blink. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. the +1 pair of boots of Doajolir {rPois Str+4 Stlth- Earth} (3330 gold) rPois: It protects you from poison. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It cannot be enchanted further. the +0 dagger of Zeuvosh {freeze, rPois rF+++ rC- Str-4 Int+4} (4280 gold) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (0, 0, D:5) a +0 club (8, 5, D:5) a +0 giant spiked club (9, -8, D:5) a +0 scale mail (9, 25, D:5) a +0 dagger (9, 26, D:5) a +0 dagger (29, -1, D:5) a +0 plate armour (32, 11, D:5) a +0 robe (37, 23, D:5) a +0 halberd (40, 30, D:5) a +0 trident a +0 robe (41, 21, D:5) a +0 morningstar a +0 leather armour a +0 club a +0 club an orc skeleton (41, 32, D:5) a +0 giant spiked club (42, 20, D:5) a +0 short sword (46, 20, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a parchment of Kinetic Grapnel (7, 17, D:6) a +0 quarterstaff (10, 14, D:6) a +0 giant spiked club (41, 22, D:6) an inkwell talisman (45, 18, D:6) a +0 halberd a +0 robe (46, -12, D:6) a +0 dagger a +1 robe of cold resistance (46, 18, D:6) a +0 robe (46, 19, D:6) a +0 long sword a +0 robe (47, 19, D:6) a +0 hand axe a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (1, -3, D:7) a +0 cloak (2, -23, D:7) a +0 battleaxe a +0 robe (2, -22, D:7) 4 javelins (3, -36, D:7) a +0 dagger 5 stones (4, -36, D:7) a +0 short sword 4 stones (4, -26, D:7) a +0 mace a +0 robe (5, -36, D:7) a +0 short sword (5, -28, D:7) a +0 spear a +0 robe (5, -21, D:7) a +0 whip (5, -20, D:7) a +0 trident (6, -36, D:7) a +0 dagger 5 stones (6, -29, D:7) a +0 robe (6, -26, D:7) a +3 trident of freezing a +0 robe (6, -20, D:7) an amulet of chemistry (6, -19, D:7) a +0 club a +0 leather armour (7, -36, D:7) a +0 whip 2 stones a +0 short sword (8, -36, D:7) a +0 club 4 stones (18, -21, D:7) a +0 scale mail (19, -31, D:7) a +0 leather armour (54, -13, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 whip (15, 32, D:8) a +2 trident of draining a +0 robe the barachi skeleton of Jeremiah (29, -6, D:8) a +0 ring mail (33, 36, D:8) a parchment of Searing Ray (34, 36, D:8) a +0 cloak of poison resistance (unseen) (36, 36, D:8) a scroll of enchant weapon (37, 36, D:8) a +0 robe (38, 11, D:8) a parchment of Sigil of Binding (49, 4, D:8) a +0 sling (51, 46, D:8) a +0 hand axe (51, 47, D:8) a +0 hand axe (51, 48, D:8) a +0 hand axe (52, 47, D:8) a +0 hand axe (59, 7, D:8) a yak skeleton Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (3, -35, D:9) a +0 hand axe (4, -35, D:9) a +0 dagger a +0 robe (5, -34, D:9) a +0 hand axe a +0 plate armour (29, -17, D:9) a +0 robe (30, -36, D:9) the +2 leather armour "Viorphot" {Harm Slay+2 SInv} Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. (34, -45, D:9) a +0 falchion a +0 leather armour (34, -44, D:9) a +0 dagger a +0 robe (34, -43, D:9) a +0 dagger a +0 robe (35, -44, D:9) a +0 club (35, -43, D:9) a +0 dagger a +0 robe (39, -5, D:9) 3 flux baubles (45, -3, D:9) a maw talisman (58, -13, D:9) a +0 war axe (61, -18, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (7, -38, D:10) a +0 dagger a +0 robe (8, 1, D:10) a +0 dagger (10, -29, D:10) a parchment of Animate Dead (16, -20, D:10) a +0 orcbow (17, -5, D:10) a spore talisman (19, -2, D:10) a +0 whip (45, 6, D:10) a +0 leather armour Level 11 of the Dungeon (5, 8, D:11) 15 gold pieces (26, 6, D:11) a yak corpse (skeletalised by now)