Dungeon Crawl Stone Soup version 0.35-a0-855-gbea1a80953 (webtiles) character file. Game seed: 9124436169628283313 95778 porkupine the Spear-Bearer (level 15, -14/118 HPs) Began as a Demonspawn Alchemist on Aug 18, 2026. Was the Champion of Yredelemnul. Demolished by a goliath frog (22 damage) ... on level 3 of the Swamp on Aug 20, 2026. The game lasted 01:41:26 (24587 turns). porkupine the Spear-Bearer (Demonspawn Alchemist) Turns: 24587, Time: 01:41:27 Health: -14/118 AC: 10 Str: 5 XL: 15 Next: 67% Magic: 24/34 EV: 13 Int: 32 God: Yredelemnul [******] Gold: 270 SH: 0 Dex: 24 Spells: 5/34 levels left rFire + + + (20%) B - +1 hand axe of Woran {speed, rC- rN+ Will- Int+5} rCold . . . (100%) m - orb of Awixke {Mesmerism, rF+ Slay+3} rNeg + + . (20%) y - +4 ring mail {rF+} rPois + (33%) (no helmet) rElec + (33%) A - scarf {rC+ rF+} rCorr + (50%) v - +0 pair of gloves {Dex+3} SInv . p - +1 pair of boots "Geopn" {rElec Will+ MP+5} Will +.... f - amulet of magic regeneration Stlth +++++ s - ring "Lidud" {rElec rPois rCorr Dex+4 Slay+4} HPRegen 0.39/turn z - ring of Autumn {rF+ rN+ Str-4 Int+4} MPRegen 0.64/turn %: no passive effects @: corroded (-2), on mesmerism cooldown, wreathed by umbra, studying Polearms, lit torch A: thin skeletal structure 2, foul stench 3, powered by pain 2, bedevilling, weakness stinger 2 a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless Shackles (8%) You were on level 3 of the Swamp. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You visited 5 branches of the dungeon, and saw 24 of its levels. You also visited: Bailey. You collected 2202 gold pieces. You spent 1932 gold pieces at shops. Inventory: Hand Weapons h - a +1 short sword of draining i - a +1 spear of protection k - a +0 halberd of flaming w - a +1 spear of flaming B - the +1 hand axe of Woran (weapon) {speed, rC- rN+ Will- Int+5} (You found it on level 2 of the Swamp) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. Missiles c - 30 poisoned darts d - 35 boomerangs j - 9 curare-tipped darts n - 11 atropa-tipped darts r - 14 javelins Armour a - a +1 robe of fire resistance e - a +0 cloak m - the orb of Awixke (worn) {Mesmerism, rF+ Slay+3} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). o - a +2 leather armour of fire resistance p - the +1 pair of boots "Geopn" (worn) {rElec Will+ MP+5} (You found it on level 12 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. u - a +4 ring mail v - a +0 pair of gloves of dexterity (worn) y - a +4 ring mail of fire resistance (worn) A - a scarf of resistance (worn) Jewellery b - an amulet of wildshape f - an amulet of magic regeneration (worn) g - a ring of magical power l - a ring of protection from cold q - a +5 ring of evasion s - the ring "Lidud" (worn) {rElec rPois rCorr Dex+4 Slay+4} (You acquired it in a bailey) [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). t - a ring of resist corrosion x - an amulet of regeneration z - the ring of Autumn (worn) {rF+ rN+ Str-4 Int+4} (You found it on level 1 of the Swamp) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Wands e - a wand of paralysis (22) f - a wand of mindburst (27) c - a wand of warping (38) b - a wand of quicksilver (8) p - a wand of polymorph (6) d - a wand of digging (7) Scrolls t - 14 scrolls of teleportation w - 8 scrolls of enchant weapon s - a scroll of summoning x - a scroll of amnesia f - 3 scrolls of fear r - 2 scrolls of revelation V - a scroll of vulnerability p - 2 scrolls of poison a - a scroll of enchant armour g - 3 scrolls of fog b - a scroll of blinking Potions c - 11 potions of curing i - a potion of invisibility j - a potion of berserk rage {unknown} m - 6 potions of might r - a potion of resistance A - 6 potions of attraction a - 3 potions of ambrosia w - 6 potions of heal wounds e - 5 potions of enlightenment h - 4 potions of haste f - 3 potions of moonshine d - 2 potions of brilliance {unknown} k - a potion of lignification {unknown} Miscellaneous g - a +0 Gell's gravitambourine (2/2) h - a +0 phantom mirror (inert) Skills: + Level 11.1 Fighting + Level 12.4 Polearms + Level 10.4 Dodging - Level 1.7 Stealth + Level 10.3 Spellcasting * Level 4.0 Conjurations + Level 6.5 Forgecraft + Level 10.4 Fire Magic - Level 11.0 Alchemy + Level 12.1 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 100% 2d11 1% 2 c - Sticky Flame Fire/Alch 71% 2d11 1% 4 d - Olgreb's Toxic Radia Alch 72% N/A 1% 4 e - Scorch Fire 100% 2d9 1% 2 f - Alistair's Walking A Alch/Frge 64% N/A 11% 5 g - Detonation Catalyst Fire/Alch 71% 2d5 4% 5 h - Forge Monarch Bomb Fire/Frge 31% 4d12 54% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 2% 1 Launch Clockwork Bee Frge 55% N/A 3% 3 Searing Ray Conj 84% 2d7 4% 2 Mephitic Cloud Conj/Alch/Air 48% N/A 5% 3 Kiss of Death Conj/Necr 100% 2d13 6% 1 Static Discharge Conj/Air 58% 3-6/arc 10% 2 Apportation Tloc 32% N/A 14% 1 Slow Hex 96% N/A 14% 1 Petrify Alch/Erth 25% N/A 16% 4 Blink Tloc 32% N/A 22% 2 Ensorcelled Hibernation Hex/Ice 48% N/A 22% 2 Jinxbite Hex 48% 2d2 22% 2 Sublimation of Blood Necr 16% N/A 22% 2 Forge Lightning Spire Air/Frge 37% 3d6 36% 4 Yara's Violent Unravell Hex/Alch 33% 3d14 38% 5 Frozen Ramparts Ice 32% 1d5 41% 3 Gloom Hex/Necr 48% N/A 41% 3 Ozocubu's Armour Ice 16% N/A 41% 3 Passwall Erth 16% N/A 41% 3 Swiftness Air 16% N/A 41% 3 Teleport Other Tloc 16% N/A 41% 3 Cigotuvi's Putrefaction Necr/Air 16% N/A 82% 4 Dispel Undead Necr 16% 3d10 82% 4 Eringya's Surprising Cr Summ 16% N/A 82% 4 Arcjolt Conj/Air 14% 1d24 86% 5 Silence Hex/Air 12% N/A 99% 5 Fortress Blast Frge 73% 6d6 83% 6 Rimeblight Ice/Necr 8% 2d4 (prima100% 7 Borgnjor's Revivificati Necr 8% N/A 100% 8 Chain Lightning Conj/Air 14% 3d19 100% 9 Fire Storm Conj/Fire 29% 8d7 100% 9 Shatter Erth 8% 3d10* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (3/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Bailey (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: Orc:2 :[(* Innate Abilities, Weirdness & Mutations You have a moderately thin skeletal structure. (Dex +4, Stealth++) You frequently emit foul miasma when damaged in melee. You sometimes gain power by taking damage. Your hexes are more powerful. You have a tail ending in a sharp stinger. Message History The bunyip snaps out of its daze. The bunyip is covered in liquid fire! The flames covering the bunyip go out. The bunyip stops burning. Your shadowghast claws the bunyip. You encounter a bunyip. Your vampire hits the bunyip. Your vampire bites the bunyip. Your vampire draws vitality from the bunyip's injuries! Your vampire splashes around in the water. Your shadowghast strikes at the bunyip from the darkness! Found 18 gold pieces and a whip. Your shadowghast slips into darkness. Your shadowghast flickers and vanishes for a moment. Your vampire hits the bunyip but does no damage. Your vampire bites the bunyip. Your vampire draws vitality from the bunyip's injuries! Your vampire splashes around in the water. Your tyrant leech zombie bites the bunyip! Your shadowghast claws the bunyip! The bunyip dies! Its soul becomes fuel for the torch. The dead are walking! The goliath frog hits you from afar. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! Your Conjurations skill increases to level 4! You enter the shallow water. Moving in this stuff is going to be slow. You encounter an alligator. The goliath frog hits you from afar! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * Your shadowghast strikes at the goliath frog from the darkness! Your shadowghast slips into darkness. Your shadowghast flickers and vanishes for a moment. You encounter an alligator. Found 26 gold pieces. Your shadowghast claws the bunyip. The goliath frog hits you from afar!! You die... Your body rises from the dead as a mindless zombie. ♣$.~~~~.....♣..♣ ♣.l~~~..~~~.~~.♣♣ ♣~....).~~~~~~~.♣ ♣......~~~. ...♣ .~$.~.~..~ .~.♣♣ ~~..~.~..♣♣♣~...♣ ♣..~>.~§♣♣