Dungeon Crawl Stone Soup version 0.33-a0-27-gdf10614 (webtiles) character file. Game seed: 12636768096035881298 6 qazz the Apothecary (level 1, 0/13 HPs) Began as a Coglin Alchemist on Aug 27, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (261 turns). qazz the Apothecary(Coglin Alchemist) Turns: 261, Time: 00:00:52 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 0/3 EV: 11 Int: 14 God: Gold: 39 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . d - +0 club {Nolwazi} rCold . . . e - +0 club {Siegfried} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: very slightly contaminated, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) {Nolwazi} e - a +0 club (offhand) {Siegfried} Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic f - a potion of mutation {unknown} h - 2 potions of might {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.9 Spellcasting - Level 0.8 Conjurations * Level 3.6 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 47% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5736 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You lose 1MP, and have [2/3] MP A bat comes into view. You miscast Sting. Nothing appears to happen. The endoplasm hits you. You take 3 HP, and have [10/13] HP !!!!! HP Warning !!!!! You lose 1MP, and have [1/3] MP The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm barely misses you. You lose 1MP, and have [0/3] MP You are out of magic! You are out of magic! You are out of magic! You are out of magic! You barely miss the endoplasm with your +0 club. The endoplasm is lightly wounded. You barely miss the endoplasm with your +0 club. The bat hits you but does no damage. The bat hits you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You take 4 HP, and have [6/13] HP !!!!! HP Warning !!!!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat attacks as it pursues you! The bat closely misses you. The bat hits you. You take 1 HP, and have [5/13] HP You miss the bat with your +0 club. x2; The bat closely misses you. You barely miss the endoplasm with your +0 club. The endoplasm is lightly wounded. You hit the endoplasm but do no damage. The endoplasm hits you. You take 2 HP, and have [4/13] HP You hit the endoplasm with your +0 club. The endoplasm is heavily wounded. You hit the endoplasm with your +0 club. The endoplasm freezes you. You are frozen. You die... .........##..##.##.# (.###....##..##....# .........##......### ........###..##. # ........# #..## . ........## ... # ##.......# ..# #.# #.......##..#.... ........@.#.(..... .....####J#....... .........b........ .....###.......... .... #..#..#.... ... #.......... ........... .........## ......#.### You could see an endoplasm and a bat. Vanquished Creatures 2 goblins (D:1) 2 ball pythons (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qazz the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic Action || total ---------------------------++------- Melee: Club || 8 Unarmed || 6 Cast: Sting || 7 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 261 | 261 | 0 | 0 | 201 | 1 | 261.0 | Dungeon | 261 | 261 | 0 | 0 | 201 | 1 | 261.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 261 daAuts