Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file. Game seed: 11011384875225303228 1 qazz the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Mar 6, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (56 turns). qazz the Vexing (Poltergeist Enchanter) Turns: 56, Time: 00:00:13 Health: -1/11 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility Skills: + Level 0.1 Fighting - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth + Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5943 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History There is a staircase leading out of the dungeon here. You reach down and open the door. There is an open door here. Key pressed, stopping explore. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! The ball python barely misses you. The ball python bites you. You take 1 HP, and have [10/11] HP You hit the ball python. You kill the ball python! HP restored. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 club. The goblin shouts! HP Full. (11) A goblin is nearby! A goblin is nearby! A goblin is nearby! A quokka comes into view. Found 3 stones. A bat comes into view. The goblin hits you with a +0 club. The bat moves out of view. You take 4 HP, and have [7/11] HP !!!!! HP Warning !!!!! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 HP, and have [3/11] HP !!!!! HP Warning !!!!! You hit the goblin. The goblin is moderately wounded. The bat closely misses you. The goblin closely misses you. The goblin hits you with a +0 club. You die... #### ..# #.# ######### ####.#### #.......### #.......###.#####.... #.##.##.##.....# #.### #.......######## #.### #>......# #.... #^##.##@### #.##. #....gr# #.##. ####b#...... #.... ..#...... ##.#. .... ..... #..#. ####. ..... ####'### .. .... #≈~≈≈~≈≈ .. .(.. #~#~<~#≈ .#. #~###~#~ You could see a quokka, a goblin and a bat. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qazz the Poltergeist Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 56 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_cross Action || total ---------------------------++------- Melee: Dagger || 2 Armour: Skin || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 46 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 0 | 46 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 55 daAuts