Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 15984433023099083737 0 queze the Digger (level 1, -2/10 HPs) Began as a Gargoyle Earth Elementalist on Jan 8, 2024. Slain by a merfolk siren ... wielding a +0 spear (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:30 (10 turns). queze the Digger (Gargoyle Earth Elementalist) Turns: 10, Time: 00:01:30 Health: -2/10 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 1/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking {!r} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage {!q} Skills: + Level 0.0 Fighting + Level 1.5 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.0 Conjurations - Level 0.7 Transmutations + Level 3.6 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 6% N/A 14% 2 Stone Arrow Conj/Erth 12% 3d7 32% 3 Petrify Tmut/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Unknown command. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (82% to hit) The blast of sand hits the necrophage. The necrophage is lightly damaged. You now have 2/3 mp. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (lightly damaged, 82% to hit) The blast of sand hits the necrophage. The necrophage is moderately damaged. The necrophage hits you but does no damage. The necrophage hits you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 5/10 hp. GAME OVER YEAH!! You now have 1/3 mp. Okay, then. Okay, then. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The necrophage hits you but does no damage. The necrophage attacks as you move away! The necrophage barely misses you. You open the door. 4 scorpions come into view. The merfolk siren shouts! The necrophage hits you but does no damage. You closely miss the necrophage. The necrophage hits you but does no damage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/10 hp. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## ..#.. # .$. # ##n #m# .# #...##@##.s# #'nn.s# #...##n##.s# ##. #+# s# # # Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | queze the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 6 | D | Noticed a merfolk siren 8 | D | Noticed a scorpion 8 | D | Noticed a scorpion 8 | D | Noticed a scorpion 8 | D | Noticed a scorpion 10 | D | Slain by a merfolk siren Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sandblast || 2 Armour: Robe || 4 Dodge: Dodged || 1 You could see a merfolk siren, 3 necrophages and 3 scorpions. Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]