Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 1528210492793018243 0 queze the Digger (level 1, -4/10 HPs) Began as a Gargoyle Earth Elementalist on Jan 8, 2024. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (5 turns). queze the Digger (Gargoyle Earth Elementalist) Turns: 5, Time: 00:00:12 Health: -4/10 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking {!r} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage {!q} Skills: + Level 0.0 Fighting + Level 1.5 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Transmutations + Level 3.6 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 6% N/A 14% 2 Stone Arrow Conj/Erth 12% 3d7 32% 3 Petrify Tmut/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, queze the Gargoyle Earth Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. Okay, then. Unknown command. You open the door. 4 scorpions come into view. Okay, then. The scorpion misses you. The scorpion closely misses you. There is an open door here. The scorpion attacks as you move away! The scorpion stings you but does no damage. The scorpion attacks as you move away! The scorpion stings you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 3/10 hp. GAME OVER YEAH!! There is a staircase leading out of the dungeon here. The scorpion attacks as you move away! The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you! Ouch! That really hurt! You die... ## #.# #+# #..##s## #'ss@+ #s.##.## #.# #+# ## Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | queze the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 5 | D | Slain by a scorpion Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts Action || total ---------------------------++------- Armour: Robe || 1 Dodge: Dodged || 2 You could see 4 scorpions. Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]