Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 3140211450137050554 10 queze the Chopper (level 2, -8/26 HPs) Began as a Minotaur Berserker on Jan 8, 2024. Was a Believer of Trog. Mangled by a water moccasin (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (34 turns). queze the Chopper (Minotaur Berserker) Turns: 34, Time: 00:00:19 Health: -8/26 AC: 2 Str: 21 XL: 2 Next: 10% Magic: 1/1 EV: 12 Int: 4 God: Trog [**....] Gold: 243 SH: 0 Dex: 9 Spells: 1/1 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . b - +0 animal skin rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no teleportation @: lethally poisoned (-8 -> -22), on berserk cooldown, slowed, very slow A: horns 2, retaliatory headbutt a: Renounce Religion, Berserk, Trog's Hand You were in the Dungeon. You worshipped Trog. Trog was pleased with you. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 animal skin (worn) Scrolls h - a scroll of blinking {!r} Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage {!q} Skills: - Level 3.6 Fighting + Level 6.3 Axes - Level 2.4 Armour - Level 2.1 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The worm is almost dead. You hit the worm. You kill the worm! You can now call upon Trog for regeneration and willpower. Your Axes skill increases to level 6! You have reached level 2! You regained 10 hp, and now have 34/39 hp. MP restored: 1 You start resting. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 23/26 hp. You start resting. HP restored. Health restored: 26 You see here a worm corpse. You now have 243 gold pieces. You see here a worm corpse. You see here a worm corpse. You see here a worm corpse. You open the door. There is an open door here. A water moccasin comes into view. The water moccasin hisses angrily. The water moccasin closely misses you. The water moccasin bites you! You take 8 damage, and have 18/26 hp. GAME OVER YEAH!! You barely miss the water moccasin. The water moccasin barely misses you. You furiously retaliate! You headbutt the water moccasin! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 9/26 hp. GAME OVER YEAH!! You're still recovering from your berserk rage. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! You die... +#### ≈≈≈≈≈≈≈## §≈≈§≈§≈## ≈S§≈§≈≈≈# ≈§§≈≈≈ # SSS≈ ###~~#+++#+++## ##~~~..@......# .#~~~~S##'##..# .#~~~~###..## .#~~~~#.##†.# .#~~# #†#†## .#~# #'## .#~ ##.## .+ +.<.+ ##.## Skill XL: | 1 | ---------------+----+----- Axes | 6 | 6.3 Fighting | | 3.6 Armour | | 2.4 Dodging | | 2.1 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | queze the Minotaur Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 8 | D | Reached skill level 5 in Axes 11 | D | Reached ** piety under Trog 12 | D | Reached skill level 6 in Axes 12 | D | Reached XP level 2. HP: 26/26 MP: 1/1 29 | D | Noticed an electric eel 29 | D | Noticed an electric eel 29 | D | Noticed an electric eel 30 | D | Noticed an electric eel 31 | D | Noticed an electric eel 31 | D | Noticed an electric eel 31 | D | Noticed an electric eel 31 | D | Noticed a water moccasin 34 | D | HP: 1/26 [water moccasin (8)] 34 | D | Mangled by a water moccasin Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 41 | 41 | 0 | 13 | 0 | 1 | 41.0 | Dungeon | 41 | 41 | 0 | 13 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 41 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Action || total ---------------------------++------- Melee: Hand axe || 8 Invoke: Berserk || 1 Dodge: Dodged || 5 Vanquished Creatures 3 worms (D) 3 creatures vanquished. You could see a water moccasin and an electric eel. Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]