Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 895380377371549115 0 queze the Chopper (level 1, -6/19 HPs) Began as a Minotaur Berserker on Jan 8, 2024. Was a Follower of Trog. Mangled by a merfolk siren ... wielding a +0 trident (25 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (5 turns). queze the Chopper (Minotaur Berserker) Turns: 5, Time: 00:00:14 Health: -6/19 AC: 2 Str: 21 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 4 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . b - +0 animal skin rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised, hasted, very quick A: horns 2, retaliatory headbutt a: Renounce Religion, Berserk You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 animal skin (worn) Scrolls h - a scroll of blinking {!r} Potions c - a potion of curing d - a potion of heal wounds f - 2 potions of magic g - a potion of berserk rage {!q} Skills: - Level 3.6 Fighting + Level 3.6 Axes - Level 2.4 Armour - Level 2.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, queze the Minotaur Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Axes at 14.0. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! You feel yourself speed up. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Press: ? - help, v - describe, . - travel Here: a merfolk siren, wielding a +0 trident (mesmerising) The floor. You are too mesmerised to rage. There is an open door here. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | queze the Minotaur Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed a merfolk siren 5 | D | Mangled by a merfolk siren Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 4 daAuts Action || total ---------------------------++------- Melee: Hand axe || 2 Use: Potion || 1 You could see a merfolk siren (mesmerising). Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]