Dungeon Sprint DCSS version 0.30.0 (webtiles) character file. Game seed: 7562892929013233243 10 queze the Chopper (level 2, -1/39 HPs) Began as a Minotaur Berserker on Jan 8, 2024. Was a Believer of Trog. Slain by a merfolk siren ... wielding a +0 spear (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:34 (161 turns). queze the Chopper (Minotaur Berserker) Turns: 161, Time: 00:00:34 Health: -1/39 AC: 2 Str: 21 XL: 2 Next: 10% Magic: 1/1 EV: 12 Int: 4 God: Trog [**....] Gold: 243 SH: 0 Dex: 9 Spells: 1/1 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . b - +0 animal skin rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, very quick A: horns 2, retaliatory headbutt a: Renounce Religion, Berserk, Trog's Hand You were in the Dungeon. You worshipped Trog. Trog was pleased with you. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 animal skin (worn) Scrolls h - a scroll of blinking {!r} Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage {!q} Skills: - Level 3.6 Fighting + Level 6.3 Axes - Level 2.4 Armour - Level 2.1 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History You feel yourself slow down. You now have 2/26 hp. You start resting. You feel yourself speed up. You regained 10 hp, and now have 12/26 hp. You start resting. You recover from your berserk rage. You regained 3 hp, and now have 15/26 hp. You start resting. HP restored. Health restored: 26 You open the door. There is an open door here. You close the door. There is an open door here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 spear. You now have 35/39 hp. You feel a strong urge to attack something. The merfolk siren hits you with a +0 spear!! * * * LOW HITPOINT WARNING * * * There is an open door here. You take 18 damage, and have 17/39 hp. GAME OVER YEAH!! You slash the merfolk siren! The merfolk siren is lightly wounded. The merfolk siren barely misses you. You hit the merfolk siren. You headbutt the merfolk siren! The merfolk siren is severely wounded. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren misses you. You closely miss the merfolk siren. You headbutt the merfolk siren! The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear!! You die... #~~#+++#+++## ~~~.........# ##+## ##.#.## #†##..# ###†.#### #'###.## ##.##...# +.<.@m# ##.##...# #+# #.## ## Skill XL: | 1 | ---------------+----+----- Axes | 6 | 6.3 Fighting | | 3.6 Armour | | 2.4 Dodging | | 2.1 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | queze the Minotaur Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 7 | D | Reached skill level 5 in Axes 46 | D | Noticed an electric eel 46 | D | Noticed an electric eel 46 | D | Noticed an electric eel 47 | D | Noticed an electric eel 47 | D | Noticed an electric eel 47 | D | Noticed an electric eel 51 | D | HP: 4/19 [worm (5)] 55 | D | HP: 1/28 [worm (3)] 56 | D | Reached ** piety under Trog 57 | D | Reached skill level 6 in Axes 57 | D | Reached XP level 2. HP: 2/26 MP: 1/1 155 | D | Noticed a merfolk siren 161 | D | Slain by a merfolk siren Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 180 | 180 | 0 | 138 | 0 | 1 | 180.0 | Dungeon | 180 | 180 | 0 | 138 | 0 | 1 | 180.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 180 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Action || total ---------------------------++------- Melee: Hand axe || 15 Headbutt || 3 Invoke: Berserk || 3 Armour: Animal skin || 1 Dodge: Dodged || 5 Vanquished Creatures 3 worms (D) 3 creatures vanquished. You could see a merfolk siren. Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]