Dungeon Crawl Stone Soup version 0.32-a0-1454-g088a3bc (webtiles) character file. Game seed: 16321865222802883691 21 qyongq the Apothecary (level 2, -3/19 HPs) Began as a Merfolk Alchemist on June 15, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (427 turns). qyongq the Apothecary(Merfolk Alchemist) Turns: 427, Time: 00:01:51 Health: -3/19 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 0/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of willpower (left hand) Scrolls c - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 5.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Olgreb's Toxic Radiance Alch 16% N/A 26% 4 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Sticky Flame Fire/Alch 8% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (72% to hit) You miscast Sting. Nothing appears to happen. Your magical contamination has completely faded away. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (72% to hit) The sting misses the gnoll. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. There is an open door here. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (72% to hit) The sting misses the gnoll. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (72% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... .######)#######........###. #####....######♣♣♣♣♣♣## #. #...#....##>.......# #. #...'....##.######.# #. #.ß.#.......# #.# #. #...#....#..# #.# #. #...#....##.# #.# #. ######.##...# #.# #. #####'##@#.# #.# #. #.....##g#.######.# #. #(....##.#........# #. #.<##.##.#.######## #. #.....##...########### #. #.....##......)....... #. ########.#.########### #. #######.#.# #. ..........# #. You could see a gnoll (poisoned). Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 2 bats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qyongq the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Reached skill level 5 in Alchemy 147 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 427 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_diagonal, infiniplex_forest_lined_2, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_clump_diagonal, basic_ecumenical_altar, minmay_misc_feat_nine_boxes Skill XL: | 1 | ---------------+----+----- Alchemy | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Sting || 22 Armour: Robe || 12 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 426 | 426 | 0 | 85 | 188 | 1 | 426.0 | Dungeon | 426 | 426 | 0 | 85 | 188 | 1 | 426.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 426 daAuts