Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4875860523708720933 124 raiden2 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 21, 2024. Slain by Ijyb ... wielding a +0 club (6 damage) ... while paralysed by Ijyb ... on level 3 of the Dungeon. The game lasted 00:10:15 (2447 turns). raiden2 the Conjurer (Deep Elf Conjurer) Turns: 2447, Time: 00:10:15 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 81% Magic: 3/12 EV: 2 Int: 25 God: Gold: 71 SH: 0 Dex: 16 Spells: 2/11 levels left rFire . . . o - +4 mace of Royalism {vamp, rPois Dex+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of the acrobat Stlth ++ q - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: acrobat @: paralysed, flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons i - a +0 dagger o - the +4 mace of Royalism (weapon) {vamp, rPois Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Armour a - a +0 robe (worn) k - the +0 robe "Ysehem" {Harm} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. r - an orb of light Jewellery h - an amulet of the acrobat (around neck) q - a ring of flight (left hand) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of amnesia {unknown} f - 2 scrolls of fear {unknown} j - a scroll of revelation {unknown} n - a scroll of brand weapon {unknown} p - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} g - 2 potions of lignification {unknown} l - a potion of mutation {unknown} m - a potion of invisibility {unknown} s - a potion of might {unknown} Skills: - Level 0.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 6.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Ensorcelled Hibernat Hex/Ice 10% N/A 14% 2 d - Fulminant Prism Conj/Alch 10% 3d8 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 20% 3d7 8% 3 Passwall Erth 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Message History The searing ray misses Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. You finish channelling your searing ray. Ijyb misses you. Ijyb zaps a wand. You resist with some effort. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with some effort. You hit Ijyb. Ijyb is moderately wounded. Ijyb misses you. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of paralysis (moderately wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. The magic dart hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 club. The magic dart hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. You die... #..# .....#........[. ##.#######)....#.......... #.............########### #............ #.....)..## #........## ########..# #######'####+# #.....@........ .......g......#. ..............# ................ ................ ...............> ......######.... ...... +## You could see Ijyb. Vanquished Creatures A bombardier beetle (D:3) 3 adders 2 dart slugs (D:1) 3 ribbon worms (D:2) 3 orcs (D:3) 2 ball pythons 7 endoplasms 4 giant cockroaches 4 goblins 4 hobgoblins 2 jackals (D:1) 3 kobolds 3 quokkas 3 bats 6 frilled lizards 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raiden2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 333 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 432 | D:1 | Reached skill level 5 in Conjurations 754 | D:1 | Learned a level 2 spell: Searing Ray 856 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1410 | D:2 | Identified the +0 robe "Ysehem" {Harm} 1605 | D:2 | Identified the +4 mace of Royalism {vamp, rPois Dex+3} 1727 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1730 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1735 | D:2 | Learned a level 4 spell: Fulminant Prism 2180 | D:3 | Reached skill level 6 in Conjurations 2429 | D:3 | Noticed Ijyb 2445 | D:3 | Paralysed by Ijyb for 4 turns 2447 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, wad_woods_river_04 D:2: layout_basic D:3: layout_basic, grunt_temple_overflow_forces_of_nature, nicolae_overflow_ecumenical_swirl, shapermc_ecumenical_altar_ellora, minmay_checkerbox, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.0 Fighting | | 0.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | | 20 || 20 Punch | | 1 || 1 Cast: Magic Dart | 93 | 22 || 115 Ensorcelled Hiber | | 1 || 1 Searing Ray | | 1 || 1 Stab: Sleeping | | 2 || 2 Armour: Robe | 5 | 16 || 21 Dodge: Dodged | 4 | 9 || 13