Tutorial DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. raydog90 the Trooper (Human Fighter) Turns: 193, Time: 00:02:38 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 4/4 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . e - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip e - a +0 shortbow (weapon) Missiles d - 10 boomerangs Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 0.2 Staves + Level 3.1 Armour + Level 0.2 Dodging + Level 2.0 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Q - select action Shift-Dir - straight line You throw a boomerang. Why would you want to do that? Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Found a shortbow. You see here a +0 shortbow. Okay, then. e - a +0 shortbow (weapon) Okay, then. A training dummy comes into view. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? The training dummy throws a stone. The stone closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - training dummy Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 2! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. . #. ### ... #.. .. #.. #.## #.. #..####### ### #@.....### #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #≈w§..≈≈≈## #≈§≈.~≈### ##≈#.### ###.# #.## There are no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 3 training dummies 4 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raydog90 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 77 | D:1 | Noticed a wyvern 179 | D:2 | Reached XP level 2. HP: 23/24 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Whip || 24 Quarterstaff || 2 Fire: Shortbow || 1 Throw: Boomerang || 3 Stab: Sleeping || 1 Armour: Robe || 22 Dodge: Dodged || 26