reshaube Level 1 of the Dungeon [Shop] Vonejaan's Magic Scroll Shoppe a scroll of immolation (52 gold) a scroll of teleportation (39 gold) a scroll of amnesia (52 gold) a scroll of teleportation (39 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) 3 scrolls of brand weapon (370 gold) a scroll of identify (26 gold) a scroll of poison (52 gold) a scroll of teleportation (39 gold) (0, 0, D:1) a +0 robe (6, 15, D:1) a +0 ring mail (13, -15, D:1) 10 gold pieces (15, -17, D:1) a +0 whip (25, 19, D:1) a +0 whip (26, 30, D:1) 5 stones (27, 30, D:1) a +0 sling (30, -5, D:1) a +0 ring mail (32, 20, D:1) 7 stones (32, 30, D:1) a +0 hand axe (41, -15, D:1) a +0 sling (42, -15, D:1) 2 stones (57, 5, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Yxkor's Weapon Emporium a +0 mace (39 gold) the +10 short sword of the Neverending Towns {holy, Fly rN+ Int+6} (1056 gold) Int+6: It affects your intelligence (+6). rN+: It protects you from negative energy. Fly: It grants you flight. a +0 whip (32 gold) a +0 rapier (52 gold) the +1 halberd of the Crawling Thing {flame, rF+} (340 gold) rF+: It protects you from fire. the +9 sword of Power {lifebolt} (1040 gold) a +2 great sword of electrocution (366 gold) a +0 trident (45 gold) a +0 falchion (39 gold) [Shop] Hiczeusm's Antique Weapon Shop a +0 club (25 gold) the +6 arbalest "Damnation" {damnation} (2000 gold) a +1 falchion of distortion (362 gold) a +0 trident of protection (155 gold) a +0 club (25 gold) the +10 morningstar "Eos" {elec, Halo rElec} (1850 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 heavy quarterstaff (230 gold) (0, 0, D:2) a +0 club (6, -29, D:2) a +0 dagger (7, -29, D:2) a +0 dagger (28, -42, D:2) a +0 long sword (29, -39, D:2) a +0 dagger (40, -37, D:2) 9 stones (41, -50, D:2) a +0 club a +0 flail (41, -45, D:2) a +0 whip (47, -36, D:2) a +0 dagger (50, 1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 chain mail (5, -12, D:3) a +0 ring mail (8, -19, D:3) a +0 club (9, -22, D:3) a +0 dagger (9, -12, D:3) a +0 dagger a +0 leather armour (12, -27, D:3) a +0 scythe a +0 robe (12, -20, D:3) a +0 dagger a +0 robe (13, -27, D:3) a +0 short sword (16, -31, D:3) a +0 spear (23, -35, D:3) a +0 club (25, -25, D:3) a +0 scimitar (26, -32, D:3) a +0 halberd (29, -41, D:3) a +0 leather armour (30, -33, D:3) a +0 flail (31, -7, D:3) a +0 flail (40, -3, D:3) a +0 trident (41, -14, D:3) a +0 short sword (49, -19, D:3) a +0 whip 6 poisoned darts (50, -8, D:3) the +3 dagger of the Forging Soothsayer {freeze, rF- rN+ Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (52, 4, D:3) a +0 trident a +0 chain mail (61, -34, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club (11, -9, D:4) a +0 whip (12, -9, D:4) 3 poisoned darts (13, 32, D:4) a hound corpse (skeletalised by now) (17, -6, D:4) a +0 shortbow (26, 20, D:4) a +0 ring mail (31, -18, D:4) a +0 scale mail (32, 6, D:4) a ball python corpse (skeletalised by now) (37, 6, D:4) a +0 whip (42, -2, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (14, -7, D:5) a +0 spear a +0 ring mail (15, 0, D:5) a +0 whip a +0 leather armour a gnoll corpse (24, 6, D:5) a +1 heavy flail (27, -15, D:5) a hound corpse (27, -14, D:5) a +1 whip of venom a gnoll corpse (28, -22, D:5) a +0 spear (28, -7, D:5) a +0 halberd a +0 dagger a +3 ring mail of cold resistance a gnoll corpse an orc corpse (28, -6, D:5) an adder corpse (33, 1, D:5) a +0 spear a gnoll corpse (42, -28, D:5) a potion of ambrosia (46, -7, D:5) 6 poisoned darts (50, -28, D:5) a +0 whip a gnoll corpse (51, -23, D:5) a ring of ice (52, -20, D:5) a +0 heavy spear