rockrockon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (61, 10, D) a +0 dagger a +0 robe an orc corpse (62, 1, D) a +2 great mace of protection a river rat corpse (62, 8, D) a +6 heavy hand axe (62, 9, D) a +0 short sword a +0 chain mail (62, 10, D) a +0 falchion (62, 11, D) a +0 dagger (63, 0, D) the +7 great sword of the Head {venom, rElec Int+2 Dex-2 SInv} Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (63, 2, D) a river rat corpse (67, 0, D) a staff of fire (68, 1, D) a +0 dagger of draining a +0 robe an orc corpse (68, 4, D) a +0 club (69, 4, D) a +0 club an orc corpse (70, 8, D) a +4 broad axe of freezing (unseen) (70, 9, D) a wand of roots (1) (71, 8, D) 4 potions of haste (72, 8, D) a +1 chain mail of poison resistance (unseen) (72, 9, D) a +2 rapier of draining (unseen) (73, 1, D) the +8 plate armour of the Flute {Stlth+} Stlth+: It makes you more stealthy.