rockrockon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (62, 0, D) a +0 shortbow a +0 dagger a +0 leather armour (62, 1, D) a +0 shortbow a +0 short sword a +0 leather armour a +1 rapier of draining (62, 3, D) a +0 dagger a +0 robe (62, 9, D) a +1 antimagic shortbow (unseen) (63, 8, D) the +6 scimitar "Immodal" {drain, *Slow Str+4 Int+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). *Slow: It may slow you when you take damage. (68, 0, D) a +2 heavy halberd (68, 7, D) 5 large rocks (69, 0, D) a +4 falchion of freezing (69, 10, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (71, 8, D) a +0 giant club a +0 giant spiked club the +6 falchion of Midsummer {flame, *Noise Str+7 Int-2 Dex+4} Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). *Noise: It may make a loud noise when swung. (71, 10, D) a +0 giant club an ogre corpse (71, 16, D) a book of Death (71, 17, D) a wand of mindburst (6) (71, 23, D) a +0 hand axe a draconian corpse (72, 16, D) the staff of the Viper {^Contam rPois rF+ Int+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 17, D) the +1 robe of Courage {rF+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (unseen) (72, 20, D) a +0 short sword (72, 21, D) a +0 club a draconian corpse (73, 16, D) the ring of the Devil {Fly rPois MP+9 Str-2 Dex+2} [ring of magical power] Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison MP+9: It affects your magic capacity (+9). Fly: It grants you flight. (unseen) (73, 17, D) the staff of the Traitor {rC+ MP+9 Int+5 Dex-3 Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (75, 23, D) a +0 mace