rockrockon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a dragon-blood talisman (19, 1, D) an amulet of reflection a wand of flame (80) a ring of flight 4 scrolls of amnesia 2 potions of brilliance (19, 17, D) a ring of fire (20, 0, D) the +0 morningstar of the Wasp {flame, ^Fragile rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (20, 1, D) a +1 falchion of holy wrath (20, 17, D) a +1 scale mail of fire resistance (21, 17, D) a potion of might (22, 1, D) a +4 scimitar of draining (unseen) (22, 4, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 arbalest (still there?) a +3 great mace (still there?) a +0 plate armour (still there?) a yaktaur corpse (still there?) (22, 5, D) a +0 heavy arbalest (unseen) (22, 16, D) a book of Geomancy (22, 17, D) a +2 cloak of willpower (unseen) (23, 0, D) the staff of Valuable Assets {rC+ MP+9 Int-3 Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (23, 1, D) a +2 scale mail of poison resistance (23, 4, D) a +0 long sword a +0 chain mail a +1 kite shield of protection a +0 arbalest the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison 4 large rocks a yaktaur corpse (23, 5, D) a +0 great sword a +0 plate armour a +0 war axe a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword a +0 plate armour a human corpse a human corpse a human corpse (23, 16, D) a serpent talisman (23, 17, D) a scroll of brand weapon (23, 18, D) a +5 orcbow of flaming (unseen) (24, 0, D) a staff of death (24, 1, D) a +4 morningstar of draining (unseen) (24, 4, D) a +0 broad axe (still there?) a +0 plate armour (still there?) a +3 dire flail (still there?) a +0 chain mail (still there?) a human corpse (still there?) (24, 16, D) the Commentary on Entrancing Soot Spells Type Level a - Jinxbite Hexes 2 b - Fireball Conjuration/Fire 5 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (24, 17, D) a ring of positive energy (24, 18, D) the +1 demon trident "Ceoxzuphe" {flame, rElec Str-4 Int+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (25, 4, D) 2 large rocks a +0 long sword a +0 chain mail a +0 kite shield a +0 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour a human corpse a human corpse (25, 5, D) 5 large rocks a stone giant corpse (25, 16, D) a book of Dangerous Friends (25, 17, D) a book of Ice (25, 18, D) the +1 ice dragon scales "Utixes" {rF- rC++ rN+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (25, 23, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (25, 24, D) a hell hog corpse (25, 25, D) a hell hog corpse (26, 0, D) a staff of earth (26, 16, D) a scroll of brand weapon (26, 17, D) a +1 short sword of holy wrath (unseen) (26, 23, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (27, 0, D) a +8 short sword of flaming (27, 1, D) a +0 falchion of electrocution (27, 3, D) a +0 broad axe a +0 plate armour a human corpse (27, 4, D) a +0 great sword a +0 plate armour a human corpse (27, 16, D) Anam's Lessons on Pneumatic Corpses Spells Type Level a - Vampiric Draining Necromancy 3 b - Martyr's Knell Necromancy/Summoning 4 c - Arcjolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (27, 17, D) a +1 shortbow of flaming (unseen) (27, 23, D) a hell hound corpse a hell hog corpse (28, 1, D) the +8 sling "Hyecruysk" {heavy, rElec rPois Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison (28, 16, D) a +3 quarterstaff of speed (unseen) (28, 17, D) a staff of alchemy (unseen) (28, 23, D) a hell hound corpse (29, 0, D) a staff of earth (unseen) (29, 16, D) a +1 demon whip of electrocution (unseen) (29, 17, D) a book of the Spheres (34, 28, D) an amulet of the acrobat (35, 14, D) a +0 trident of venom (unseen) (35, 15, D) a staff of conjuration (unseen) (35, 29, D) a +2 chain mail of fire resistance (36, 1, D) a +2 robe (unseen) (36, 14, D) the staff of Peaquh {rElec Int-2 Dex+9 Stlth- Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). Dex+9: It affects your dexterity (+9). rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (36, 15, D) a book of Sloth (36, 28, D) a staff of death (37, 28, D) a +2 mace of holy wrath (37, 29, D) the +12 lajatang "Daudghaf" {freeze, rC+} rC+: It protects you from cold. (38, 0, D) a +4 sling of flaming (38, 1, D) a +0 shortbow (still there?) the ring "Oraqes" {Fire Dex+3} (still there?) [ring of fire] Fire: It enhances your fire magic. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. a +0 shortbow (still there?) the +8 trident of Dullness {flame, Will+ Str+3 Int-4 Dex+2} (still there?) Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. a centaur corpse (skeletalised by now) (still there?) (38, 2, D) a +0 longbow (still there?) a +0 leather armour (still there?) the +3 hand axe of the Ass {speed, Str+2 Dex+3} (still there?) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (38, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 14, D) a +0 trident (38, 15, D) a +2 war axe of draining (unseen) (38, 21, D) a black mamba corpse (skeletalised by now) (38, 33, D) a very ugly thing corpse (38, 34, D) a glowing shapeshifter corpse (39, 0, D) a +2 pair of gloves of infusion (39, 1, D) 4 large rocks (still there?) a +0 shortbow (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 dagger of venom (still there?) an elf corpse (skeletalised by now) (still there?) (39, 3, D) 5 large rocks a +0 orcbow a centaur corpse (skeletalised by now) (39, 14, D) a staff of fire (39, 15, D) a +2 robe (unseen) (39, 20, D) a +2 flail of holy wrath (still there?) a +0 kite shield (still there?) a naga corpse (skeletalised by now) (still there?) (39, 21, D) a +0 spear a +0 robe a +0 war axe a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (39, 35, D) an ugly thing corpse (40, 1, D) 5 large rocks a +0 longbow a +0 leather armour a +3 leather armour of cold resistance a cyclops corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, 2, D) 8 large rocks a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (40, 3, D) a +0 shortbow a ring of see invisible (40, 14, D) the +0 trident "Poan" {drain, ^Contam Dex+4} Dex+4: It affects your dexterity (+4). ^Contam: It causes magical contamination when unequipped. (40, 19, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (40, 20, D) a +0 flail (40, 21, D) a black mamba corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 22, D) a water moccasin corpse (skeletalised by now) (40, 30, D) the +5 sling of Entrepreneurial Spirit {flame, rN+ SInv Stlth+} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (40, 33, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse a glowing shapeshifter corpse (40, 34, D) a glowing shapeshifter corpse (41, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe (41, 1, D) an amulet of faith (41, 21, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (41, 28, D) the +6 dire flail "Gaun" {freeze, rC++ Str-4 Stlth+} Str-4: It affects your strength (-4). rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (41, 29, D) a +4 scale mail of cold resistance (42, 0, D) a +2 great sword of venom (unseen) (42, 1, D) a book of Minor Magic (42, 14, D) a +1 cloak of stealth (42, 28, D) the +0 mace "Aklui" {flame, Str+3} Str+3: It affects your strength (+3). (43, 15, D) a staff of air (unseen) (43, 28, D) a +3 scale mail of cold resistance (43, 29, D) the +8 dire flail of Disorder {flame, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (49, 0, D) a +4 ring of protection (49, 1, D) the +1 robe of the Leaf {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (49, 12, D) a +2 whip of distortion (unseen) (49, 24, D) a +0 long sword (49, 32, D) a +2 dagger of electrocution (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (49, 37, D) a +0 flail of protection (50, 1, D) a +2 short sword of freezing (unseen) (50, 12, D) the ring "Jot Bith" {Str+2 Slay+4 Stlth+} [ring of slaying] Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (50, 13, D) a staff of death (unseen) (50, 24, D) a +0 short sword (50, 30, D) a +0 shortbow (still there?) the +9 short sword of Doors {freeze, ^Fragile Str+3 Int+4} (still there?) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). ^Fragile: It will be destroyed if unequipped. (51, 0, D) a +2 war axe of electrocution (51, 1, D) a staff of air (51, 5, D) a komodo dragon corpse (skeletalised by now) (51, 6, D) a water moccasin corpse (skeletalised by now) (51, 12, D) a ring of fire (51, 13, D) a wand of mindburst (8) (51, 16, D) a +0 club a naga corpse (skeletalised by now) (51, 17, D) a guardian serpent corpse (skeletalised by now) (51, 24, D) a +3 ring mail of cold resistance (51, 27, D) a +2 great sword of protection (unseen) (51, 28, D) a +5 broad axe of holy wrath (unseen) (51, 37, D) the +2 pair of boots of Uzec {Rampage Regen+ Int+4} Int+4: It affects your intelligence (+4). Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (52, 0, D) a +2 rapier of speed (52, 1, D) a +2 scale mail of cold resistance (52, 5, D) a basilisk corpse (skeletalised by now) a death yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (52, 13, D) a +1 battleaxe of venom (unseen) (52, 16, D) a +0 whip a +0 halberd a naga corpse (skeletalised by now) (52, 17, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (52, 24, D) a +0 leather armour (52, 27, D) a +0 short sword a +0 shortbow (52, 28, D) a +0 long sword a +0 chain mail a +0 short sword a +0 short sword a +0 ring mail of poison resistance a +0 rapier (52, 29, D) a +0 long sword an elf corpse (skeletalised by now) (52, 36, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (53, 0, D) a +6 giant spiked club (53, 1, D) a book of Minor Magic (53, 4, D) a yak corpse (skeletalised by now) (53, 5, D) a bullfrog corpse (skeletalised by now) (53, 17, D) a +0 war axe a +0 tower shield (53, 25, D) a +3 vampiric trident (53, 28, D) a +5 heavy war axe (unseen) (53, 29, D) a +0 long sword a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) (54, 0, D) the ring of Uguch {EV+5 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). (54, 1, D) a wand of polymorph (5) (54, 24, D) a +4 flail of holy wrath (55, 0, D) a +0 great sword of holy wrath (55, 1, D) a staff of earth (unseen) (55, 12, D) a talisman of death (55, 13, D) a +2 hand axe of flaming (unseen) (59, 37, D) a +1 leather armour of willpower (60, 36, D) an amulet of faith (60, 37, D) a +2 morningstar of holy wrath (unseen) (60, 42, D) +0 shadow dragon scales (61, 0, D) a +1 helmet of see invisible (61, 2, D) a +3 spear (still there?) a +0 robe (still there?) (62, 1, D) the +8 battleaxe of Ilash {flame, *Noise Str+8} Str+8: It affects your strength (+8). *Noise: It may make a loud noise when swung. (62, 16, D) a staff of death (62, 26, D) the +3 rapier of Hell's Wrath {freeze, Str+2} Str+2: It affects your strength (+2). (62, 27, D) the +6 ring mail of Dotzas {Str+5 Dex+4} Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (62, 36, D) a staff of earth (62, 37, D) a +0 trident of pain (63, 8, D) a +3 chain mail of willpower (63, 17, D) a +1 heavy hand axe (63, 26, D) a +1 morningstar of protection (63, 37, D) a +3 plate armour of fire resistance (64, 26, D) the +4 war axe of Context {protect, *Corrode rElec rF++ MP+9} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (65, 26, D) a +5 hand axe of electrocution (unseen) (67, 3, D) a +0 dagger a +0 robe (69, 0, D) an orb of mayhem (unseen) (70, 9, D) a +4 war axe of freezing (unseen) (71, 8, D) the +0 flail of Invincibility {drain, Dex+3} Dex+3: It affects your dexterity (+3). (71, 16, D) a +1 leather armour of poison resistance (71, 22, D) a +0 short sword (71, 26, D) a +1 short sword of venom (71, 36, D) a +2 leather armour of fire resistance (72, 8, D) the +4 chain mail of the Mauling Gods {Str+7 Int-2 Stlth+} Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (72, 9, D) a book of Power (72, 17, D) a +2 battleaxe of venom (72, 21, D) a +0 long sword a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour (72, 23, D) a +0 dagger a +0 longbow a +0 leather armour (72, 26, D) the staff of Optimality {rN+ Stlth+ Necro Alchemy} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (73, 1, D) a +1 hand axe of flaming (unseen) (73, 21, D) a +0 broad axe of holy wrath (unseen) (73, 26, D) the +0 cloak of Tortelloni {^Contam rC++} rC++: It greatly protects you from cold. ^Contam: It causes magical contamination when unequipped. (73, 27, D) a staff of alchemy (unseen) (75, 1, D) a staff of cold (unseen)